Re: [問卦] 為何日式RPG沒落了呢?
看板GameDesign (遊戲設計)作者youtien (小叮噹X)時間11年前 (2014/09/15 14:52)推噓12(12推 0噓 25→)留言37則, 11人參與討論串2/9 (看更多)
我玩FF和軌跡系列,發現一件很好笑的事,就是槍械、子彈和冷兵器一樣,
戰鬥畫面,機槍掃射,主角硬食,打幾下擺子,損血一點點,你如果拋開遊戲的
習慣,回歸常識,就知道完全不合理。還有那些要跑動畫三十秒以上的大絕招,
可以誇張到毀天滅地程度,打完以後,也只是下一回合,周圍和平常一樣。
對啊,這只是遊戲特效而已。我可以不認真看待,但這樣我也就不會認真看
待他那些招式想達到的感覺。
然後跑劇情的時候,角色卻會被一把小刀小槍傷到什麼治療法術也不管用,
碰上槍林彈雨還要躲。要是在戰鬥畫面,槍炮這種雜魚武器,根本連理都不用理
。
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