Re: [請益] 應屆新人想走遊戲產業
看板GameDesign (遊戲設計)作者AmosYang (Zzz...)時間11年前 (2014/05/18 21:59)推噓10(10推 0噓 13→)留言23則, 6人參與討論串6/8 (看更多)
※ 引述《sakuraku (Chubi)》之銘言:
→ sakuraku:應該這麼說:我會瞄準企劃營運這些職位是因為 05/14 20:56
→ sakuraku:我想做的是電競產業的推廣 也就是辦理賽事 05/14 20:57
→ sakuraku:我與ERICA一樣 會講中英文 甚至比她多了一項日文 05/18 17:01
→ sakuraku:我也很努力的再看各國戰隊的比賽 想多了解各國的隊伍 05/18 17:02
→ sakuraku:我沒有當過社群管理人員 可是我有豐富社團經驗 05/18 17:03
→ sakuraku:我想我一定還有很多地方不足 所以才說有機會我要學 05/18 17:03
→ sakuraku:甚至加班也沒關係 05/18 17:04
→ sakuraku:我沒有技術 所以我願意學 我沒有經驗 我願意累積 05/18 17:09
→ sakuraku:在畢業後我會去補習班學企劃/美術或寫game 這是我願意 05/18 17:10
→ sakuraku:付出的努力 05/18 17:10
→ sakuraku:要從客服做起我也願意 05/18 17:11
==============================================================================
有興趣的話可以參考這篇裡的策略
│ 文章代碼(AID): #1D8mWYkl (GameDesign) [ptt.cc] Re: [請益] 有關學習方向 │
│ 文章網址: http://www.ptt.cc/bbs/GameDesign/M.1294141474.A.BAF.html │
大致上來說,就是
1. 列出你有興趣的 1~3 個方向與領域
2. 找出在那些領域裡的大公司
3. 找出那些公司的公開職缺表
4. 確認職缺表列出來的需求、責任
5. 練功 → 實習 → 求職
以 Blizzard 為例, 目前就有這兩個職缺
* http://us.blizzard.com/en-us/company/careers/posting.html?id=140007S
* http://us.blizzard.com/en-us/company/careers/posting.html?id=13000G4
可以對照你有哪些優勢 vs. 需要加強的地方
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 75.177.186.231
※ 文章網址: http://www.ptt.cc/bbs/GameDesign/M.1400421579.A.D12.html
====================================================================
http://us.blizzard.com/en-us/company/careers/posting.html?id=140007S
eSports Manager
eSports
Office: Irvine, California, United States
Blizzard Entertainment is seeking an experienced eSports manager with
outstanding management and communication skills to lead the design and
development of eSports programs for Blizzard franchises in the Asia
Pacific region.
The ideal candidate is a motivated self-starter who is flexible and can
adapt quickly to changing goals and objectives in the fast-paced eSports
industry. This person is highly organized and able to work independently
while contributing to the goals of the team while also directly managing
the relationship with our Asia Pacific region eSports teams. The ideal
candidate is a leader with a proven track record of designing creative
competitive tournament systems, proactively identifying key eSports
strategies, anticipating business needs, and implementing solutions
across the organization. This person must have experience working with
international teams, strong personnel management, motivational skills,
and must be able to work within budget while still producing epic
experiences for the players of our games. Finally, the eSports manager
will work in close partnership with the senior manager and the Asia
Pacific eSports teams to develop our relationships with eSports tournament
partners.
Responsibilities
‧Develop, and / or execute eSports strategies and manage the execution of
eSports competition, events, and communication.
‧Provide industry and local insights as input to the Asia Pacific eSports
strategy.
‧Manage relationships and shape agenda with the eSports, related
organizations, and cultivate new relationships as required.
‧Generate innovative ideas to build a healthy eSports ecosystem and player
community in the Asia Pacific region.
‧Build consensus and visibility in the design process for key stakeholders
across the organization and globally.
‧Meet and exceed agreed upon key performance indicators for each program.
‧Oversee the maintenance of Blizzard Entertainment's eSport networks, and
drive the design of the appropriate systems for each.
‧Develop and distribute management level reports in support of business
reviews.
‧Work collaboratively with the regional teams and functional eSports
counterparts internationally to communicate updates and push for consensus.
‧Other duties as assigned.
Requirements
‧Bachelor’s degree or relevant experience
‧A minimum of 3 years’ experience in eSports, organized play, sports
organizations management, or equivalent
‧A minimum of 2 years’ experience in partner management
‧Experience working in the Asia Pacific region with a exposure to
multi-cultural environments
‧Professional experience working with the development and execution of
competitive gaming, pro-gaming, ladders, leagues, and tournaments
‧Strategic thinker with strong management and communication skills
‧Prior event, and / or tournament planning, organization and budgeting
experience
‧Possess excellent interpersonal and diplomatic skills, while maintaining
an ability to always stay focused on the work at hand
‧Strong written and oral business communication skills, with the ability
to work with other members across the organization
‧Able to organize thoughts and make decisions under time constraints and
a full work load
‧Able to interface effectively with both gamers and business people
‧Experience working effectively in a team environment with global team
members
‧Passionate player of video games, particularly Blizzard Entertainment games
‧Able for occasional travel, including international travel
Pluses
‧Active participant or leader within the Blizzard Entertainment eSports
communities
‧Experience in sports or eSports live video production and broadcasting
‧Presentation, teaching, or other public speaking experience
‧Experience as a community manager
‧Experience in game development, and design
‧Comprehensive knowledge of the Warcraft, StarCraft, and Diablo universes
‧Fluent in Korean, Japanese, or Mandarin Chinese
Required Application Materials
‧Resume
‧Cover Letter which should include:
‧Why you are interested in working at Blizzard
‧What games you are currently playing
**Only submittals with Cover Letters will be considered.
Blizzard Entertainment, Inc. and its affiliated companies is an equal
opportunity and affirmative action employer.
====================================================================
http://us.blizzard.com/en-us/company/careers/posting.html?id=13000G4
e-Sports Assistant Manager
eSports
Office: Seoul, Korea
Blizzard Entertainment is looking for an eSports assistant manager with
strong passion and knowledge for Blizzard games and experience in eSports
area. In addition to being familiar with the eSports market in Korea,
this individual must possess excellent communication and interpersonal
skills and must be able to manage multi tasks in a fast-paced business
environment. The ideal candidate is able to interface effectively with
business partners.
Responsibilities
‧Work closely with eSports manager for efficient team operations.
‧Manage on / offline tournament operation.
‧Participate in yearly tournament event of all Blizzard Entertainment
titles with global teams.
‧Collaborate with plan and strategy of eSports.
‧Support managing relationship with third parties.
‧Negotiate and collaborate with vendors and sponsors.
Requirements
‧Strong passion and knowledge for all Blizzard game titles, as well as,
the competitive gaming industry
‧Capable of event planning and operation
‧Willing and available to work on holidays and occasional international
travel
‧Strong communications and negotiation skills
‧Professional mind and strong time-management skills
‧Language fluency in English
‧Able to execute good independent judgment and discretion
‧Proficiency in MS office
Pluses
‧Previous working experience in e-Sports area
‧A strong social network in the Korean eSports area
‧Managing and operating offline tournament event experience
‧Qualified player of Blizzard Entertainment RTS and World of Warcraft
※ 編輯: AmosYang (75.177.186.231), 05/18/2014 22:10:48
推
05/18 22:08, , 1F
05/18 22:08, 1F
加油吧,如果你英文說聽讀寫有自信的話, 可以把 resume (without PII) 給我,
我可以試著問問看有沒有 internship 的機會
※ 編輯: AmosYang (75.177.186.231), 05/18/2014 22:35:26
推
05/18 23:27, , 2F
05/18 23:27, 2F
* monster.com 上有不少文章可以讀,提供些想法與寫作方向、策略
http://career-advice.monster.com/resumes-cover-letters/careers.aspx
* 如果你的學校有 career center 這類服務的話,要多加利用
* 板上有 digipen 的學生/應屆畢業生, 例如 cjcat; 也可以向他們請教看看
甚至可以問問看, digipen 的 career/admission advisor 願不願意與非在校學
生談一談
當然,這一切的前提是你的英文能力有一定程度,不然想幫也無從幫起 :)
※ 編輯: AmosYang (75.177.186.231), 05/19/2014 00:00:40
推
05/19 11:21, , 3F
05/19 11:21, 3F
有興趣的話能否談談目前在台灣學習英文的阻力與助力?
我自己的學習方式是約四年多的斯巴達無人島地獄式特訓。很辛苦,
但效果顯著。
※ 編輯: AmosYang (75.177.186.231), 05/19/2014 13:59:30
推
05/19 15:09, , 4F
05/19 15:09, 4F
→
05/19 15:09, , 5F
05/19 15:09, 5F
→
05/19 15:10, , 6F
05/19 15:10, 6F
→
05/19 15:10, , 7F
05/19 15:10, 7F
→
05/19 15:10, , 8F
05/19 15:10, 8F
→
05/19 15:12, , 9F
05/19 15:12, 9F
→
05/19 15:12, , 10F
05/19 15:12, 10F
能體會那種感覺, self-motivation 的重要性
「遇到不會的單字或句型,就拿字典來查,在完全理解之前不會繼續」
推
05/19 17:42, , 11F
05/19 17:42, 11F
加油吧, 我很幸運有機會選擇「環境」, 用 4 年左右累積 10000 小
時的英文說聽讀寫練習應用時間, 一旦「語感」這東西出現後,後面
就很簡單了
※ 編輯: AmosYang (75.177.186.231), 05/19/2014 17:59:58
→
05/19 18:05, , 12F
05/19 18:05, 12F
→
05/19 18:05, , 13F
05/19 18:05, 13F
→
05/19 18:06, , 14F
05/19 18:06, 14F
舉一個「語感」的例子
印像中, SC2:WoL 剛發佈消息,片頭裡 Tychus 那句
"Hell... it's about time."
在 SC 版上引發一連串關於那句話中文翻譯方式的討論
有些人認為可以翻成
「該是進入地獄的時間了」
這就是「語感」的反例 XD
※ 編輯: AmosYang (75.177.186.231), 05/20/2014 15:42:55
→
05/20 16:54, , 15F
05/20 16:54, 15F
我印像中當初主張這種譯法的人有提出他在英文文法上的見解,且,
在某些情況下,視上下文,口語說法的確有這樣的語意,但不適用在
這裡;這種時候就是微妙的「語感」造成決定性的差異
※ 編輯: AmosYang (75.177.186.231), 05/20/2014 20:54:13
推
05/20 21:07, , 16F
05/20 21:07, 16F
推
05/22 08:47, , 17F
05/22 08:47, 17F
推
05/22 08:54, , 18F
05/22 08:54, 18F
→
05/22 08:55, , 19F
05/22 08:55, 19F
→
05/22 23:15, , 20F
05/22 23:15, 20F
推
05/22 23:19, , 21F
05/22 23:19, 21F
是的,那句 hell 只是語氣,就像「幹!」
後面那句 it's about time, 有「總算是時候了 (某種等待結束了)」
至於到底是在「幹!」什麼及「等待」什麼,那就是藍色窗簾… XD
推
05/29 16:45, , 22F
05/29 16:45, 22F
→
05/29 16:45, , 23F
05/29 16:45, 23F
就像玩 UO 一樣…想練什麼就一直做什麼就好了 :D
※ 編輯: AmosYang (75.177.186.231), 06/01/2014 22:53:06
討論串 (同標題文章)
GameDesign 近期熱門文章
PTT遊戲區 即時熱門文章