Re: [請益] 我想當企劃,學什麼程式好
我想找一款適合Unity,不需刻意學習,簡單好用的3D繪圖軟體
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感謝前幾天大家的建議
最近我開始學C#,目前已經能寫一些簡單的視窗小軟體
原本是想學會之後,利用XNA來試著寫小遊戲
後來聽說Unity功能比較強大,而且直觀又簡單,所以就投向Unity的懷抱
同時也買了一本關於Unity的書回來跟著實作和練習。
現在有個麻煩,Unity所提供的3D模組太少,去官網大部分素材包都要花錢買
但是,我並不需要那麼漂亮且華麗的動畫與人物。
(小遊戲,圖像醜就算了,何況只是自我練習)
變成必須自己繪製3D的人物,於是又找了Maya 來使用
可是3D繪圖困難到爆(主要是因為術語、過程、軟體用法都不懂)
這樣我又要學Unity又要學C#,同時還要練習3D繪圖,這樣時間根本不夠用
而且這又並非我真正想學習的(主要是想當企劃咩)
所以想要找一款適合Unity(至少能輸出到Uninty)
簡單好用,功能不用強大的3D繪圖軟體。
希望大家給點建議,謝謝。
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感謝建議,但我認為我應該學習的重點不是在於繪圖技術,畢竟我不是要當美術
我認為目前Unity3D最大的缺點,就是它太強大了,根本不適合新手或單人開發
※ 編輯: analiya (123.194.32.106), 03/30/2014 11:13:16
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