Re: [情報] Unity道歉了
看板GameDesign (遊戲設計)作者purplvampire (阿修雷)時間1年前 (2023/09/21 17:24)推噓9(9推 0噓 19→)留言28則, 9人參與討論串2/3 (看更多)
※ 引述《EijiHoba》之銘言
: ※ [本文轉錄自 C_Chat 看板 #1b1vpEHZ ]
: 作者: GenShoku (放課後PLAY) 看板: C_Chat
: 標題: [情報] Unity道歉了
: 時間: Mon Sep 18 08:41:44 2023
: https://twitter.com/unity/status/1703547752205218265
: https://i.imgur.com/3VbTHOT.jpg
: 談判的藝術
: 先拋出一個過份的要求
: 事後就可以「退一步」提出真正的做法
新消息
On September 18, Unity Software held an all-hands meeting to discuss the rollout
of per-install fees. The recording was reviewed by Bloomberg, which said the co
mpany is ready to backtrack on major aspects of its new pricing policy.
The changes are yet to be approved, but here are the first details:
‧ Unity plans to limit fees to 4% for games making over $1 million;
‧ Instead of lifetime installs, the company intends to only count installs gen
erated after January 1, 2024 (so the thresholds announced last week won’t be re
troactive);
‧ Unity won’t reportedly track installs using its proprietary tools, instead
relying on self-reported data from developers.
9月18日,Unity Software召開了一場全手會議,討論單次安裝費的推出。 彭博社審查了這段
錄音,該錄音表示,該公司已準備好對其新定價政策的主要方面進行反溯。
變更尚未批准,但以下是第一項細節:
‧ Unity計劃將收費限制在超過1000萬美元的遊戲上限為4%;
‧ 不是終身安裝,而是該公司打算只計算2024年1月1日之後產生的安裝次數(所以上週宣布的
門檻不會追溯);
‧據報導,Unity不會使用其專有工具追蹤安裝,而是依靠開發人員自行報告的數據。
https://www.facebook.com/groups/completeunitydeveloper/permalink/352735523752035
6/?mibextid=W9rl1R
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