Re: [請益] 要怎麼做出受歡迎又賺錢的遊戲呢?
看板GameDesign (遊戲設計)作者cowbaying (是在靠北喔)時間10年前 (2015/04/11 16:30)推噓7(8推 1噓 19→)留言28則, 9人參與討論串4/15 (看更多)
※ 引述《artpoet (靈魂之舞)》之銘言:
: 或多或少可以教學相長,一起提升整個台灣的遊戲產業實力
針對這句話
我只能說
不要只做穩健(穩賺)的投資
多做些高風險的投資
台灣的遊戲產業才會有曙光
所謂的高風險在這些只想賺錢的投資人眼中
就只是因為「這個案子不知道會不會賺錢」而已
遊戲市場千變萬化
我的想法很簡單
別人沒做過的
做下去就對了
已經做過的成功案例
幹嘛模仿?
這種仿效(還要加上多數只代理)就是台灣遊戲業走進死胡同的元凶
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 218.164.19.199
※ 文章網址: https://www.ptt.cc/bbs/GameDesign/M.1428741009.A.55B.html
推
04/11 16:35, , 1F
04/11 16:35, 1F
→
04/11 16:35, , 2F
04/11 16:35, 2F
→
04/11 16:36, , 3F
04/11 16:36, 3F
→
04/11 16:37, , 4F
04/11 16:37, 4F
→
04/11 16:37, , 5F
04/11 16:37, 5F
→
04/11 16:37, , 6F
04/11 16:37, 6F
→
04/11 16:37, , 7F
04/11 16:37, 7F
→
04/11 16:37, , 8F
04/11 16:37, 8F
→
04/11 16:38, , 9F
04/11 16:38, 9F
推
04/11 16:43, , 10F
04/11 16:43, 10F
推
04/11 16:43, , 11F
04/11 16:43, 11F
推
04/11 16:45, , 12F
04/11 16:45, 12F
推
04/11 16:48, , 13F
04/11 16:48, 13F
→
04/11 16:49, , 14F
04/11 16:49, 14F
→
04/11 16:49, , 15F
04/11 16:49, 15F
→
04/11 16:51, , 16F
04/11 16:51, 16F
→
04/11 16:51, , 17F
04/11 16:51, 17F
→
04/11 16:56, , 18F
04/11 16:56, 18F
推
04/11 18:12, , 19F
04/11 18:12, 19F
推
04/11 21:03, , 20F
04/11 21:03, 20F
噓
04/12 02:35, , 21F
04/12 02:35, 21F
→
04/12 02:36, , 22F
04/12 02:36, 22F
推
04/12 03:06, , 23F
04/12 03:06, 23F
→
04/12 17:14, , 24F
04/12 17:14, 24F
→
04/12 17:15, , 25F
04/12 17:15, 25F
→
04/12 17:15, , 26F
04/12 17:15, 26F
→
04/12 17:15, , 27F
04/12 17:15, 27F
→
04/20 00:29, , 28F
04/20 00:29, 28F
討論串 (同標題文章)
GameDesign 近期熱門文章
PTT遊戲區 即時熱門文章
14
39