Re: [魯蛇] 寫game一個月以來的心路歷程
看板GameDesign (遊戲設計)作者rubric (其實我正在找第幾篇)時間10年前 (2014/02/20 18:37)推噓16(16推 0噓 131→)留言147則, 20人參與討論串3/3 (看更多)
※ 引述《rubric (其實我正在找第幾篇)》之銘言:
不知道算不算討拍文
最近看見日本遊戲新作,發現跟自己去年開始動手寫的遊戲相差不遠
(不知道其他人認為如何?
Gungho 新作!《Summon Board 影片介紹: (如下)
http://live.gameapps.hk/index.php/live/112
(4x4戰棋遊戲,玩家可移動並攻擊隔壁位置的卡片,或施放技能
我寫的遊戲畫面: (3x3戰棋遊戲,一樣是可操控格子至敵人身旁發動攻擊
或施放技能進行遠距離或大範圍攻擊)
戰鬥畫面1: http://imgur.com/d6CNpeB
(反綠是可移動至上方的格子,紅色標靶是可攻擊的怪物,
右上角為點擊後卡片的放大圖,
下方整排是玩家所選擇的角色,CD = 0時可施放技能)
戰鬥畫面2: http://imgur.com/ZaewIA5
(施放攻擊單排對手技能
戰鬥畫面3: http://imgur.com/PXAV0qq
(全體攻擊技能)
背包: http://imgur.com/5mr4CUK
目前看來應該是放棄寫了
當初在忙其他工作而導致程式落後進度,
就該想到有這一天
再次碰遊戲時,應該是砸錢一次雇用多人寫,而不是埋頭自幹了
(說不定下輩子了XD)
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