Re: [OG] OG到底要幹嘛?
看板CGI-Game (CGI Game)作者arzbar (徵乾女兒)時間17年前 (2007/12/11 00:09)推噓102(103推 1噓 8→)留言112則, 55人參與討論串10/16 (看更多)
前文恕刪
首先,我一定要澄清一點,FS 這個名詞,全文是 FLEETS SAVE,也就是保有艦隊
TW TRA 的用 FS 實在不太適合
上述任何一款,都會有"到最後很無聊"的境界,所以這部份就不需要拿來討論,只
是是很久還是很短
我比較想要發表 OG,因為這款是我WEB GAME 的首作...
1.由於艦隊數有限制,因此你必須要做到如何分配艦隊來達到最大效益
2.由於沒有ACS的宇宙,你可以大搖大擺逛完街,而不死艦隊,達到真正不死狼的境界
3.因為產能實在少,所以後期只能靠殺人來賺錢
在戰術方面:
1.月球的JG 是你拓展賺錢的方式(基本上 月球 +-100)
2.如何生產分配艦隊來達到最少的損失
3.跳板殺人
進階戰術:
1.怎麼看*
2.怎麼裝死殺人
3.怎麼用建站反追
4.怎麼用月球FS反追
5.怎麼佈陷阱殺人--*
6.怎麼做功課抓人家的失誤(這點是我覺得OG最好玩的地方)--*
以上是我有玩到OG後的感想,最起碼以上都是我有玩過的地方,至少我的離開是因為
大概沒別的好學了
ps1:
曾經有個國外的第二名,為了殺第一名,讓第一名利用*的特性,故意讓第一名打了他
三天,在第四天,故意再讓第一名看到他部分艦隊,利用間諜偵查的特性,讓月球的
艦隊回到星球,NINJA 了第一名的50%艦隊,賺了這幾天的損失,也把第一名打到後面去
ps2:
羊不是那麼好找,所以你一定會紀錄她的分數,我是會記錄每個時段他的狀態
ORG 的作息時間大家都不一樣,只要他在不該在的時間艦隊還在家,大概就是
他出門約會的時候了,羊就入袋了,用這種方式可以確保後期都在每天3M-5M
的收入
--
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