[請益] 帝王之心前計畫內容(簡單雛型)
看板GameDesign (遊戲設計)作者gmking (帝王之心)時間10年前 (2014/10/13 22:51)推噓38(38推 0噓 80→)留言118則, 24人參與討論串1/3 (看更多)
大家好,我是gmking
謝謝大家之前的指教
這個企劃目前失敗了,所以轉成其他形式的的企畫內容
(小很多,主要遊戲性也改很多,目前算是新的節奏戰略遊戲)
會取消的主要原因不外乎是失敗很多次,學生又很多時間上的問題
加上企畫內容數值設計有些問題(有的項會有不正常發散)
然而更重要的是,在過程中,我們發現:越大的作品要吸引人,越需要"累積"足夠的玩家
族群,就算這個遊戲真的做出來了...在沒有累積足夠的粉絲群,與夠多玩家可以慢慢投
入的前提下,很難達成
如果遊戲本身可以設計良好的引導當然可以,但這根本不可能是"這個層級"可以做出來的
以下是之前用來做功能展示的雛型,與大家分享
不過不會再動這個專案了
做出來對於製作者和玩家壓力都很大(第二人生)
感覺不夠輕鬆
https://drive.google.com/file/d/0B_BC8XSz8r3td2lzNHRtMjgzTTQ/view?usp=sharing
利用PPT可以很方便的展示不少功能
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