[翻譯] 企劃的種類

看板GameDesign (遊戲設計)作者 (溺於黑暗)時間10年前 (2015/06/24 20:13), 10年前編輯推噓3(305)
留言8則, 4人參與, 最新討論串1/1
繁體中文翻譯連結:http://wp.me/pBAPd-sP Types of Designers 企劃的種類 原文網址 http://www.lizengland.com/blog/2014/06/types-of-designers/ http://gamasutra.com/blogs/LizEngland/20140620/219559/Types_of_Designers.php 作者:Liz England 06/20/14 03:16:00 pm (編按2:文長請到連結去看, 之前好像有本版板友不清楚業界的職位所以節錄部分) Designer / Game Designer 遊戲設計企劃 Generic term to mean any or all of the design specializations, used at any size studio, any genre, etc. Most companies just use this term for job titles, while individual designers might still specialize informally. The larger the studio, the more likely they will have specialized designer titles. 遊戲設計企劃是對於所有領域設計人員的泛稱,任何大小及遊戲類型的團隊。大部分的公 司就只用這個職位來雇用企畫,每個企劃都可能再專精特定的領域。越大的公司就越有可 能會有專精的職位。 Overall, designers are concerned with the rules of the game, what ways a player can interact with the game, how the mechanics and story work to provide a desired experience to the player. This is the vague description that gets clarified as you read on. 大致上來說,遊戲設計企劃會關心遊戲的機制,玩家是如何跟遊戲產生互動,遊戲的機制 與故事是如何提供玩家期待的體驗。這就是大致上的內容。 Junior Designer / Associate Designer 助理設計企劃 Junior or Associate designers usually have less experience, and less creative control. They may spend more time implementing under the eyes of a Designer or Senior Designer. This is often an entry level position, catering to new hires from outside the industry (such as students), those transitioning between roles within a company (from art to design), or existing designers hired into very different scale of games (moving from a 2D game studio to a AAA studio). 助理設計企劃通常比較資淺,或比較少專注在創意上。他們會花比較多時間透過資深設計 企劃的角度來實作。這職位通常是一個入門磚,公司用這職位雇用沒有遊戲產業經驗的人 員,跨越不同領域(如美術到設計)的轉換職位,或設計企劃進入不同規模的公司。 Design Support 企畫助理 This role is a low-level design position that focuses mostly on implementing tedious grunt tasks, freeing up other designers to concentrate on bigger issues. They may go through and populate the world with crates or fish, or use scripting to trigger FX explosions as the player fights in a big battle. They may place volumes or clues around pieces of cover that tells the game how AI can interact with them, and then place those volumes throughout every combat scenario in the game. 企畫助理是一個負責比較不需要設計的職位,會協助負責各種雜務,讓設計人員能專注在 大項目上。他們負責把遊戲塞滿各種箱子及魚隻,讓玩家戰鬥時能使用腳本觸發爆炸效果 。他們會負責擺放書卷及線索,讓遊戲知道要怎麼指揮AI與玩家互動,擺放那些書卷讓玩 家了解戰鬥場景的背景。 I know this role exists at my studio and at least a couple other places, which is why I am including it (we technically call it QA Support, as they are all QA people we’ve brought into support roles to help designers). This role might be that of an Associate or Junior Designer, depending on the company, or fall into a more generalized “contract work” temporary hire. 我至少就知道兩三個公司有這樣的角色,所以我在這裡提到他們。有時候我們是用品管助 理的方式稱呼他們,有時候是資淺的設計人員,或短時間暫時來支援的角色。 ... Creative Director 創意監督 The top of the game development pyramid who reports directly to the owner of the company and to the publisher funding the game. They hold the ‘vision’ of the game – this is the closest to “the idea guy” that you can get. They are analogous to a film director, and are usually the most visible in the media as the face of the development team. 創意監督通常是在遊戲開發的金字塔頂層,直接對公司高層及發行商負責,這樣的角色會 負責決定遊戲的"外觀",也就是我們所認知最接近"出點子的人"。他就像是電影導演一樣 ,通常在新聞中會代表開發團隊亮相,被訪問的人。 Creative Directors can come from any department – art, programming, design, or even an owner of the company. Some studios use Director or Executive Producer to describe this role, but Creative Director is the most common. 創意總監可以從各種不同部門而來,美術,程式,設計,甚至是投資人。一些團隊會用導 演或執行製作人來描述這個角色,但創意總監是最一般的說法。 ... Narrative Designer 敘事設計 Narrative designers are concerned with gameplay elements or mechanics that allow the player to interact with the story, whether that’s in a linear fashion or through meaningful choices that result in branching stories. While they certainly deal with some level of writing (which varies by studio), they mostly focus on the design and implementation of narrative-related gameplay. While many studios hire writers (because most games, particularly AAA titles, have a story), narrative designer roles tend to exist at studios that specialized in story-oriented games, like Bioware or Tell Tale. 敘事設計人員專注在遊戲玩法的元素與機制如何讓玩家跟故事互動上,是單線劇情還是多 重選擇導致分支。這樣的角色多少會牽涉到關卡的劇情,但他們專注在跟敘事有關的玩法 上。即便每個團隊都會雇用作家,像Bioware或Tell Tale這樣的公司,敘事設計人員在團 隊中都還是在故事導向的遊戲中有固定的編制。 How does the player interact with story elements – through dialogue options, quick time events, or text input? Is the story linear or branching? If it branches, how many branches are there and do they always branch or do they loop back together at key moments? Is there a morality system tied to player choices? How do you communicate that a choice is meaningful? 玩家怎麼跟故事元素互動?是透過對話選項,時間任務,還是輸入文字?故事是單線的還 是多線的?有多少分支?分支劇情在關鍵時刻會回到一起嗎?玩家的選擇背後有道德系統 運作嗎?如何告訴玩家選項是有意義的? ... Writer 劇情作家 Writers focus on the overall narrative of the game, which is informed by the creative director’s vision as well as the needs of individual designers (jn the case of a mission or level-focused game). They also write the text, descriptions, names, and dialogue throughout the entire game and work with (usually external) teams to localize this text into other languages. 作家從創意監督或個別企劃的視野下寫作整個遊戲,任務,關卡的故事。他們跟團隊合作 寫下文字,描述,名稱,對白。甚至包含多國語系的部分。 Sometimes writers exist on the design team, since they work very closely with them, and sometimes narrative designers may take on writing duties. At very small companies, there may be no on-staff writer and this position maybe filled by a designer. But typically if you want to write for games, you need to be good at writing not at designing. 有時候作家會隸屬於設計團隊,因為他們需要與團隊緊密工作,有時候敘事設計人員也會 分擔寫作的工作。在小公司內,可能就沒有專職的作家,此時企劃會負責這個工作。但有 時候設計與寫作專長還是略有差異。 ... Software Designer 軟體設計人員 A software designer is one of many terms to describe the role of a programmer. Despite the name, this is not a design position. 軟體設計人員是用來形容程式的,但儘管職稱是設計,其實工作內容並不是(遊戲)設計 。 -- "May the Balance be with U"(願平衡與你同在) 遊戲設計教學,討論,分享。歡迎來信。 黑水溝歷史文庫 https://ndark.wordpress.com/tag/ndark/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 42.66.110.111 ※ 文章網址: https://www.ptt.cc/bbs/GameDesign/M.1435148006.A.02E.html ※ 編輯: NDark (42.66.110.111), 06/24/2015 20:14:18

06/24 21:24, , 1F
台灣: 企劃(含上述全部工作((爆炸
06/24 21:24, 1F

06/26 02:19, , 2F
好文推。
06/26 02:19, 2F

06/27 09:45, , 3F
文中其實有講泛用職稱就是"企畫" 國外也是一樣的.
06/27 09:45, 3F

06/27 09:46, , 4F
不要把國外想得太好, 只有大公司才會有專精的職位.
06/27 09:46, 4F

06/27 10:09, , 5F
我只是開玩笑而已啦XDDDDDD 人少很容易什麼都包
06/27 10:09, 5F

06/27 11:14, , 6F
人少甚麼都出包 XDXD
06/27 11:14, 6F

06/27 11:31, , 7F
^^^^^^^^^^ XD
06/27 11:31, 7F

06/28 10:54, , 8F
專業文推~
06/28 10:54, 8F
文章代碼(AID): #1LYfxc0k (GameDesign)
文章代碼(AID): #1LYfxc0k (GameDesign)