Re: [美工] 請問Maya的particle

看板GameDesign (遊戲設計)作者 (紅虫)時間17年前 (2007/06/09 17:11), 編輯推噓0(000)
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我剛從Maya的說明文件中找到下面這段: Particle objects have two different kinds of attributes: per object and per particle. A per object attribute lets you set the attribute value for all particles of the objectcollectively with a single value. For instance, the per object colorattribute lets you set a single color for all the particles in theobject. A per particle attribute lets you set the value of the attribute individually for each particleof the object. For example, the per particle rgbPP attribute lets youset a unique color for each particle. Though there is only one rgbPPattribute in a particle object, the attribute holds the value for eachparticle's color value. The attribute holds the values in an array.An array is similar to a list. Arrays are appropriate for storing datawhich must be accessed in an unpredictable order, in contrast to listswhich are best when accessed sequentially. Although per particle attributes are best for creating complex effects, you can't keyframe them. You can keyframe per object attributes. 所以Maya似乎不允許user控制每個particale在每個frame的位置囉? 謝謝.. ※ 引述《l314 (紅虫)》之銘言: : 請問Maya產生的particle, : 是否可以使用mel來控制每個獨立particle每個frame下的translate? : 謝謝.. -- 朱色虫居: http://city.udn.com/v1/blog/photo/index.jsp?uid=l314 (人文) http://tw.myblog.yahoo.com/l314kimo (資訊) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.119.201.20
文章代碼(AID): #16QcwsEa (GameDesign)
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文章代碼(AID): #16QcwsEa (GameDesign)