Re: [情報] Supreme Ruler 2020 新更新檔出現了

看板Paradox (P社)作者 (放慢自己的速度)時間17年前 (2008/07/14 15:13), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串3/6 (看更多)
New Scenario added: Kashmir Objective – As India you must reclaim the region of Kashmir while keeping Pakistan out of the action. 新增劇本:克什米爾事件 玩家在使用印度時必須要宣告克什米爾為印度的領域並驅逐介入的巴基斯坦勢力 Update Two Changes Fixed Save Game / AI Resign bug (修正儲存遊戲與AI的投降問題) Corrected 'Allow WMD' setting from Lobby (修正"Allow WMD"在開始時的設定) (我不知道這時什麼鬼) World Market price no longer reset on game load (修正遊戲進度讀取後市場價格回歸遊戲最初設定的問題) Bridges now build correctly in center of hex; can be scrapped (橋樑可以正確的建造與放棄修築) Scrap/Destroy now work differently (放棄與摧毀的功能差異設定完成) (這我也搞不懂差在哪) Adjustments made to Diplomatic Difficulty settings (外交難度提高) (大概就是避免洗電腦國庫問題吧) Added 'No Debt' support to game lobby options (在遊戲開始前的設定可以選擇不舉債) Fixed Ground units firing on mid-air units in certain conditions (修正地面單位可以攻擊中等飛行高度單位的問題) (F22大概不會被步兵擊落了吧) Eliminated Regions are now carved up by regions at war with them (排除了國家被交戰國瓜分的問題) Scrap/Destroy/Offline now deploy units from bases (執行報廢、銷毀及非使用等指令的單位要在基地才能執行該指令) Helicopters de-stack from hex before mission air units (直升機單位在選單中不再排列在空軍單位之前) Save game file corruption of large/special case games now fixed (大型的及特殊的劇本儲存問題解決) Leaders are now better matched to regions (官員比較合乎不同國家的特性) Oceanic complexes don't go offline when taken over damaged (修正海洋上的設施在佔領之後沒有產能的問題) Enemy/Neutral units show yellow (not red) firing ground-hud (敵方或中立單位顯示為黃色而不在為紅色在交戰區域) Ports are highlighted without selection in Unit Tab when Branch chosen (當有一群的單位被選取時港口會被標示出來) Double-click on spy list can now be used to give then an order (點選間諜時可以指派新的任務) Rare Arctic circle crash fixed (極圈地區墜毀修正) (這不知道是什麼東西) Resolved missiles not finding platforms to deploy to (銷毀的飛彈不會再出現在選單中) Garrisons no longer able to engage air units (警備部隊不再與空軍交戰) (你看過警察打下飛機嗎?沒有嘛!!) Can no longer build naval fabrication inland (船塢不在可以蓋在陸地上) Units now deploy if order to deactivate, scrap or destroy is given to a reserve facility (....) (這句我真的不懂他在說啥) Eliminated countries divide land with enemy regions with shared borders. (排除佔領的敵國土地被所接鄰的國家瓜分) Island can go to any enemy region. (島嶼可成為敵國領地) AI regions build units based on DEFCON settings (AI國家會根據DEFCON建立單位) (這DEFCON不知道是什麼) Precision Spotting not implemented (不提供準確的位置) Enhanced tool tips added over facility inspection in Land Department (增加地面建築擴建功能) More ”Tips of the Day” added (每日小提醒增加) (這真的有必要嗎?現在就有點煩了...) Population icon added in enhanced tooltip (增加人口相關說明鍵) Lobby “auto-save” settings now available (遊戲開始選單裡可選擇自動儲存) # Group “0” enabled for unit control (可編輯第"0"隊) Various minor changes made to city names, equipment file, regional information, population, map resources (許多的都市名稱更正,設備資料、國土訊息、人口與資源的變更) Six new 3D unit models added (六個新編3D單位) 大概就是這樣吧 英文不好的我用奇摩翻譯了半天 提供給有興趣看的人參考囉 翻譯不好的地方還請大家補充 謝謝! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.114.49.130 ※ 編輯: williamsky 來自: 140.114.49.130 (07/14 15:15)
文章代碼(AID): #18UlojDz (Paradox)
討論串 (同標題文章)
文章代碼(AID): #18UlojDz (Paradox)