Re: [VIC]A Modest Guide For Brand Spanking New …
Waging war 101
廟算101
Great! We’re well underway. Our divas are filling the air with Le nozze di
Figaro and soon the world will beat a path to our opera house door. Life is
good!
很好,我們打下了良好的基礎,處處笙歌並且很快全世界就會走上我們歌劇院的紅地毯。
生活好極了!
Constantly monitor your neighbors for vulnerabilities. If Peru has no allies,
pounce! If Peru is allied to Chile, investigate it. You might be surprised to
find it’s invalid against Brazil. If so, pounce! The best time to strike is
when your victim is already involved in a war. If Peru is at war with Chile
and their war weariness is 30%--pounce!
時時監視你的鄰國是否有機可乘。如果秘魯沒有盟友的話,動手!如果秘魯跟智利結盟,
調查一下,你很可能意外發現它還是無力抵抗巴西的侵略。這樣的話,就幹吧!最好的時
機是你的犧牲品已經捲入一場戰爭中,如果秘魯跟智利陷入戰局,並且厭戰度高達百分之
三十 ──上啊!
Ideally you want to be allied with everyone in South America and bide your
time until you’re ready. But you can’t always control events. You’ll find
yourself allied with both sides and you’ll have to chose. Or one of your
allies may suddenly grow great. Your job is to neutralize everyone and
eventually impose your will. It’s tricky, and different each game, but fun!
理想上你會希望跟所有南美國家結盟,並且等到你完全備戰完成。但是你不可能永遠控制
情勢。你可能會發現你跟戰爭的雙方同盟並且必須選邊站,或者你的一個盟友突然勢力大
增。你的工作是維持所有盟友的均勢並且藉機壯大自己。這很心機,並且跟所有遊戲都不
同,但是很有趣。
What helps is to have the largest standing army possible while maintaining a
robust economy. So, while we wait until the 40’s for when the
prestige-creating inventions trigger, add divisions to your standing army.
對你有用的是以強健的經濟維持區域內最大的常備軍。當1840年代增加聲望的科技事件發
生後,就要增加你常備軍的師數。
It’s better to increase your standing army than increase your mobilization
pool. A large standing army makes your neighbors think twice before
attacking, and it also enables you to take advantage of opportunities as they
arise.
增加常備軍比增加動員能力要好,大型常備軍讓你的鄰居在攻擊你前三思,並且在它們崛
起時給你優勢與機會。
A final word about this pouncing business. Before attacking a neighbor, have
well defined war aims. In general you want POP-rich provinces and/or iron
producing ones. We’ll get to the importance of iron in a minute. Be aware
that if your bloodlust rises and you’re determined to annex Argentina, bad
thing might happen. Like Great Britain deciding to crush you for being a
threat to the peace and a blight on humanity. So is one more god-forsaken
stretch of Patagonia worth that?
最後叮嚀是關於獵取利益,在攻擊你的鄰國之前,先搞清楚戰爭的目標。大致來說爭取人
口眾多和產鐵的省份。我們馬上會提到鐵的重要。小心你血腥的崛起,如果你想吞掉阿根
廷就會招致厄運。例如大不列顛決定打倒你,以免你成為和平的威脅和反人道的劊子手。
多一塊被神遺忘的巴塔哥尼亞領土值得這樣的代價嗎?
Educating POPs and expanding you industry
教育人口並且擴展工業
We’ve made it to the 1840’s! We’ve money in the bank. Low crime. 10 or so
army divisions. Several good generals.
我們已經來到了1840年代!銀行裡有存款,低犯罪率,10個左右的師以及一些優秀將領。
Start buying the things you’ll need to promote POPs to clerks and craftsmen:
paper, clothes, regular furniture, luxury furniture, and precious metal.
Sometimes it’s hard to procure them so start well in advance of when you
need them.
開始買進提升POP為職員或技工的所需物資:紙、衣服、家具、豪華家具和貴金屬。有時它
們貨源不足所以記得多買一些以備不時之需。
Remember to keep defense spending as high as practical. Defense spending not
only affects manpower and leadership, it affects prestige point growth. If
you have to cut somewhere, cut crime prevention.
記得把國防開支維持在儘可能高的合理位置。國防開支不止影響人力和指揮點數,也影響
聲望成長。如果你需要刪減預算,就砍治安支出好了。
Inventions triggered by all that cultural research begin firing. Our prestige
mounts and—voila!—we’re a GRAT POWER. Super!
發明事件會由所有已完成的文化研究觸發,我們的威望提升了,然後碰的一聲,我們已經
是列強了。萬歲!
We gain more diplomats and negotiations go smoother. We can influence events
much better than our neighbors now.
我們得到更多外交點數而且談判也進行得更順暢。現在我們比鄰國更能影響局勢。
We can buy the all important machine parts from the world market, while our
prestige-challenged neighbors still can’t—nanny nanny boo boo. With the
factories we can now build, we’ll far surpass our neighbors in industrial
might.
我們可以從世界市場上買到更多機器零組件,當我們鄰近的競爭對手還無能為力時......
靠著我們能夠展開工業建設,透過工業力我們可以把我們的競爭對手遠遠拋開。
Machine parts enable us to build factories. Factories enable us to change our
research priorities somewhat, and put in place the final piece of our world
power strategy.
機械零件允許我們建築工廠,工廠能夠讓我們的科研重點稍作調整,並且完成我們的戰略
拼圖。
Continue to grab prestige-growing technologies (other prestige-growing
inventions fire later) but begin taking industrial ones more frequently. Get
free market ASAP. The free market tech enables us to build a wide variety of
factories, especially steel mills.
繼續取得增加威望的科技(事件會繼續發生),但是增加研發工業科技的頻率。尤其是越快
取得自由市場越好。自由市場能讓我們興建各種工廠,特別是煉鋼廠。
If you don’t have free market when you first get machine parts, you might
build a glass factory but it’s better to wait until you can build steel
mills. We want steel, steel, and still more steel. Steel is the best factory
for us. It’s profitable early, middle, and late game. We can use the steel
later for all sorts of exotic things, like steamers and automobiles.
如果你剛買到機器零件時沒有自由市場科技,你可以蓋玻璃工廠,但是最好等到你可以蓋
煉鋼廠時。我們要煉鋼、煉鋼、大煉鋼。鋼鐵是最好的工業,它在早期、中期還有晚期都
極有利潤。我們可以用鋼鐵打平所有舶來品的支出,例如輪船和汽車。
Steel requires coal and iron. We produce some iron and iron is rather
plentiful in the whole of South America. Locate all the iron producing
provinces belonging to your neighbors. You want them. Although we don’t
produce coal, it’s cheap and always plentiful. Don’t worry that we have to
import it.
煉鋼需要煤和鐵,我們國內產鐵而且南美洲的鐵礦相當充裕。鎖定鄰國所有產鐵的省份,
這就是你奪取的目標。雖然國內不產煤,但是市場上的煤既廉價又量大,不需要為它的進
口問題擔心。
Lumber on the other hand is often in short supply (especially if there’s
great wars out in the world), so you’ll eventually want to build a few of
those too. But stay primarily with steel. You may end the game with 10-15
steel mills.
另一方面,木材也是常常短缺(特別是當世界上有世界大戰時),所以你也會希望蓋些木材
廠。但是把重心放在鋼鐵上。最好能夠蓋出10-15座煉鋼廠。
Initially Brazil has some clerks and craftsmen standing around ogling the
babes. When you build your first factories, find out where these bums are
hanging out and build there. Usually its Rio do Janeiro and Minas Gerias.
開場時巴西有些職員和技工泡在...當你蓋出第一座工廠時,找出這些閒人在哪裡混然後蓋
在當地。通常都是在里約熱內盧和米納斯傑納斯。
Eventually you’ll have to promote POPs to fill the factories. This is
important: when you promote POPs, promote the biggest ones to clerks. This
not only makes your factories more efficient, but it increases the rate at
which you get research points.
但是你還是必須提昇人口來填滿你的工廠。這很重要:當你提升人口實,儘可能把大群的
人口提升為職員。這不但會讓你的工廠更有效率,也會加快你獲得研究點數的速度。
Once clerks become about 12-15% or so of the total population, you’ll begin
running a surplus of RPs. OK, here’s how research works. You can’t research
a tech unless you have 0 or more RPs. When you start researching a tech, any
RPs you have (up to a maximum of 9 RPs) are applied to it; the more RPs, the
faster the research.
一但職員在你的人口比率中達到12~15%左右,你會發現研究點數滾滾而來。那麼,研發的
問題是除非你的研究點數為0或正,否則你無法進行研究。當你開始研究時任何點數(到9為
止)都可以派上用場,越多則研發越快。
Once you being accumulating RPs your research speeds up, and not only that,
you can trade surplus RPs for all the army and navy techs you ignored. You
get your cake and eat it too! Sweet.
當你擁有源源不絕的研究點數時你的研發會加速前進,不只如此,你還可以用多餘的研究
點數去換所有的海陸軍科技。你也可以參加瓜分世界了,卡茲!
Once you have 10 research points, pick a nation that has good relations with
you and trade for a military tech. This is another reason to maintain good
relations with at least some nations. Don’t expect to trade techs with poor
relations.
一但你有了10個多餘的點數,找個與你關係良好的國家去換軍事科技。這是另外一個要與
至少一些國家維持良好關係的好理由。別想要去跟關係不良的國家換科技。
If you trade a tech with less than 10 RPs, you get a negative RP total which
kills progress on your current project. Not good, so wait until you have 10.
如果你在少於10個多餘點數時換科技,你的研究點數就會變成負數,讓你現在研發的科技
無法有所進展。這樣不好所以等到你有10點再說。
So now the truth can be revealed: while all our neighbors thought we were
worth worthless beach bums, we were actually maintaining a breathless pace in
the tech race.
所以現在可以揭開真面目了:當所有鄰國都認為我們是廢柴的時候,我們實際上是在科技
競賽中穩步領先的。
Railroads and what they can do for you
鐵路和其功用
Alright, where do we stand now? While we are somewhat behind our neighbors in
military technology, we have better generals, and we’re beginning to
industrialize while they’re still using horse and buggy. Not bad.
好了,我們現在到哪裡了?當我們的軍事科技相對鄰國暫居下風時,我們有優良的將領和
工業化,當它們還在依賴馬和篷車。不錯嘛。
So we continue apace. Creating divisions, and maybe an occasional ship.
Building factories and promoting POPs. Next we turn to railroads.
所以我們應該更進一步,擴張師的數目,偶爾也造船。建設工廠並且提升人口。然後輪到
鐵路了。
Grab the experimental railroad tech in good time. That is, there’s no need
for it until we have a few factories built and sufficient money in the bank
to finance the adventure. Caution! The game is long—a marathon, not a
sprint. Take industrialization slow. Promoting POPs is expensive. Building
factories is expensive. Building railroads is too. It’s better to go to war
with money in the bank than deep in debt. Go slow.
適時研發實驗鐵路科技,在我們擁有一些工廠和充裕的資金去支撐它之前它不是必要的。
注意,遊戲是很長久的──是馬拉松不是短跑。慢慢工業化,提升人口很貴,蓋工廠很貴
,蓋鐵路也很貴。最好是有充費的戰爭經費而非負債累累,慢慢來。
Railroads increase province efficiency, both for factories and RGOs. It also
increases army mobility. Railroads are altogether a good thing. Eventually we
’ll have at least a level one road in each and every province.
鐵路提升省份的生產效率,對工廠和土地勞動者同樣有效。它也同樣能增加軍隊的機動力
。總之鐵路是個好物。最後我們至少在每個省份都要有起碼一級的鐵路。
We proceed by building railroads where there are factories and only there.
While railroads increase RGO output, they’re much too expensive to build in
RGO only provinces until industrialization is well under way.
但是我們將從建設工業省份的鐵路開始,雖然鐵路也會增加土地勞動者的產出,但是未免
顯得太過昂貴。在工業化完成後再說吧。
Slowly add roads to all you factory provinces. Watch the money pour in. Build
more factories (as long as you have spare POPs) then more railroads. Watch
the money pour in even faster. Slowing increase the road levels. Some time in
the 80’s all of Brazil should be paved and all spare POPs accounted for.
慢慢加蓋鐵路到你所有的工業省份,並且注意你的金錢水庫。蓋更多工廠(當你擁有更多分
離的人口時)比蓋鐵路好。更加注意你的金庫。慢慢提升鐵路等級。在1880年代某些時候,
巴西的鐵路跟就業應該都可以達到滿分的狀態。
Around 1900 all techs will have been researched. Take stock. Do you want to
coast to the end? If you’re ranked 4-5, you’ll make it. You will certainly
have the muscle, technology, and money to impose your will on your neighbors.
Why not go out and see the rest of the world?
大概在1900年前後,所有的科技大概都被研發完了。選擇來了,你想要繼續玩到底嗎?如
果你是第四或者第五名,你就可以辦到。你現在有肉體、科技和金錢去將你的意志施加於
鄰國之上。何不走出去看看世界的樣子?
--
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◆ From: 218.167.34.64
※ 編輯: ThomasJP 來自: 218.167.34.64 (12/07 18:45)
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