Re: 跑了下VIC

看板Paradox (P社)作者 (文亞南)時間17年前 (2007/11/23 13:16), 編輯推噓4(404)
留言8則, 2人參與, 最新討論串21/25 (看更多)
※ 引述《LORDJACK (文亞南)》之銘言: : -- : ※ 發信站: 批踢踢實業坊(ptt.cc) : ◆ From: 140.112.21.210 : → cLOUDDEAD:改版後應該人員會回到原職 不過對經濟還是很傷啦 11/23 12:13 : → LORDJACK:不會回到原職, 說明書裡頭好像有 11/23 13:08 資料來源 http://www.paradoxian.org/vickywiki/index.php/Mobilization_and_the_Reserves 不過你說的改版是說改成哪一個版本 好幾個月沒玩了也許是我 lag 也說不一定 The back-side of mobilization But, like many seemingly wonderful abilities in Victoria, mobilization does not come free. When you mobilize your troops, the game will draw on the POPs it has assigned to the draft. These will be the men working your economy—Craftsmen , Clerks, Farmers, Laborers—and their jobs will be vacant until they return, unless you have other workers who can fill them. Therefore, in heavily industrialized countries, mobilizing troops for long periods (ala First World War) can tank an economy. Also, the POPs supporting your mobilized troops absorb the combat losses suffered in wars, so the POPs returning to the factories and farms after the conflict is over will be smaller. Some may even have been eliminated altogether. Most importantly, all POPs that have been mobilized do not return to their original jobs or development levels. In fact, Clerks and Craftsmen, when demobilized, reappear as Farmers and Laborers. This feature can really tank an economy. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.21.210

11/23 13:36, , 1F
反覆測試了一下 結果是 有些會變成農夫
11/23 13:36, 1F

11/23 13:37, , 2F
有些會合體成一個單位 怪怪的 需要時間測試@@
11/23 13:37, 2F

11/23 14:50, , 3F
可是我動員解除之後工廠還是照營運啊
11/23 14:50, 3F

11/23 14:50, , 4F
工人也沒少...
11/23 14:50, 4F

11/23 14:51, , 5F
難道是因為漢化包有修改嗎...
11/23 14:51, 5F

11/23 16:10, , 6F
不好意思 我熊熊發現我的版本是革命vip = =
11/23 16:10, 6F

11/23 17:59, , 7F
我是革命的漢化...漢化包現在拆不下來orz
11/23 17:59, 7F

11/23 17:59, , 8F
(裝的時候出了些錯誤結果就...)
11/23 17:59, 8F
文章代碼(AID): #17Hc8-n8 (Paradox)
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文章代碼(AID): #17Hc8-n8 (Paradox)