[問題]有關QUAKE 3地圖檔的問題

看板GameDesign (遊戲設計)作者 (排球是我的好朋友)時間17年前 (2008/03/28 22:35), 編輯推噓0(000)
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小弟最近在寫讀取Quake 3地圖檔的一個小程式 有幾個lump不知道要怎麼使用(下面用黃色標示的) Index Lump Name Description ----------------------------------------------------------------------- 0 Entities Game-related object descriptions. 1 Textures Surface descriptions. 2 Planes Planes used by map geometry. 3 Nodes BSP tree nodes. 4 Leafs BSP tree leaves. 5 Leaffaces Lists of face indices, one list per leaf. 6 Leafbrushes Lists of brush indices, one list per leaf. 7 Models Descriptions of rigid world geometry in map. 8 Brushes Convex polyhedra used to describe solid space. 9 Brushsides Brush surfaces. 10 Vertexes Vertices used to describe faces. 11 Meshverts Lists of offsets, one list per mesh. 12 Effects List of special map effects. 13 Faces Surface geometry. 14 Lightmaps Packed lightmap data. 15 Lightvols Local illumination data. 16 Visdata Cluster-cluster visibility data. 有沒有高手可以分享一下用法的? 感謝~ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.59.67.115
文章代碼(AID): #17xG8qc7 (GameDesign)
文章代碼(AID): #17xG8qc7 (GameDesign)