Re: [情報] DQMSL 遊戲平衡調整公告
看板DragonQuest (勇者鬥惡龍 - Dragon Quest)作者fenriy (KEK)時間8年前 (2016/03/27 00:30)推噓39(39推 0噓 82→)留言121則, 28人參與討論串5/8 (看更多)
原文恕刪
安安各位版友大哥大姐大家好
我想為這次的年獸事件發點聲
先做個自我介紹....
小弟 KEK 大家都戲稱我 麒麟王
為什麼會被這麼叫呢?
因為我在新年討伐期間....
打了大約65隻的新春麒麟
咬碎蛋4X顆
紅包完全不餵金屬光丟訓練所到10級
就存了9999萬在加上97個紅包袋存倉生利息
最後這65隻麒麟變成3隻4+4年獸大三元
1隻全技+3 2隻全技差3滿 3隻的大吼跟咬碎都+3
我本來是無課玩家 不過因為這波我跳海了
課了多少金或草我也不知道 估計打了500多場吧
另外還花了我3本A書5本B書才完成
那段時間打到我手抽筋發炎還被老婆罵
為什麼要打呢? 因為太強啦 所以想把握機會
----------------------------------------
那你問要改這隻年獸你會不會很幹?
這不是廢話嗎?
有幾個人投注的心力比我多? 浪費我那麼多時間!!
但如果你問我該不該做修改?
當然要啊...
從年獸誕生後的任何討伐...
都是年獸*3+隨便*2 就無腦通關
多人也永遠是 5隻年獸就過關了 出補跟本智障(上星期不算XD)
鬥技限重的問題更別提了 MC賽打10隊裡有9隊有年獸+貓戰
這素質、特性、技能組、重量絕對是出來破壞遊戲平衡和玩家體驗的
那為什麼合理公平的事要有這麼多人去反對我真的不懂...
是不是把重點放在nerf後的賠償比較實際些?
這樣也才能讓一個遊戲有趣而且長久的經營下去不是嗎?
不過我必需說..肯定是公司營收下滑
加上剛好有玩家出問卷調查才會找機會nerf的
只能說官方犯了大錯 後果必需自付!!
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就算我不用還是會有人繼續使用年獸
長久下來肯定是對遊戲的一大傷害 過沒多久遊戲就倒了是有比較爽嗎?
然後增加重量不就是一種修改嗎?
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所以我說把重點著重在要求官方賠償損失啊 賠你損失的精力
跟讓遊戲平衡的修正 兩者有相抵觸嗎????????????????
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※ 編輯: fenriy (111.184.5.198), 03/27/2016 00:48:55
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