Re: [Oni] 一個月的心得,以及反推的原因
看板CGI-Game (CGI Game)作者shounayo (阿銀大叔魂)時間12年前 (2012/12/17 16:42)推噓27(27推 0噓 61→)留言88則, 18人參與討論串2/4 (看更多)
其實這遊戲的賣點,大概就是著重於美術上。
請了一堆畫師、聲優,但是戰鬥系統卻不是很別出心裁,
最讓人詬病的就是全體技的疊加倍數計算,
說穿了就是賭人品,不然就課金,直到刷出有全體固有技的神卡,
並且養上G4再繼承神技,讓對手望塵莫及。
合戰的過程也有如疲勞轟炸,尤其是在天下合戰,
打到最後忍不住使用按鍵精靈的大概不在少數吧……
不管是違背道德良心(?),還是真的輸不起,
或無法忍受重複性太高的反覆點選對手過程
(反正同積分區間能打贏的對手,差不多都是固定的。)
如果營運側沒有辦法在技能面或合戰面,有什麼更進一步的突破,
出走潮可能會一直持續下去吧……
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綜合上面所說的,其實光拼人品是沒啥,但沒有配套措施依舊容易失衡。
如果開放交易系統,至少讓人品沒那麼好的玩家,也有跟人一較長短的機會,
而不是啥都抽不到,就只能用永遠的單體技拼運氣,
有單體固有技還無妨,更慘的是整片都是太刀攻擊系列……
(別懷疑,人品太差就是這樣。)
要是開放交易系統太困難,至少來個保證夾取也好,
看是要100抽中1,還是500抽、1000抽都可以,
不然以目前的戰鬥系統來看,一翻兩瞪眼,
有神技=獲勝保證,啥都沒有就是眼前一堆永遠也推不倒的高牆。
※ 編輯: shounayo 來自: 114.32.28.106 (12/18 00:18)
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