Re: [公告] 鼓舞修改。
看板mud_sanc (Sanctuary - 聖殿)作者hlead (希多)時間13年前 (2011/09/23 19:13)推噓7(7推 0噓 50→)留言57則, 5人參與討論串4/5 (看更多)
※ 引述《hlead (希多)》之銘言:
: → hmml :鼓舞信心本身也不是純依靠本身等級拉效果的技能,那 09/23 19:02
: → hmml :種效果,bless 9900 clerical heart 9900,還要出團 09/23 19:03
: → hlead :就只是跟你說 "MAX值" 的計算差距! 09/23 19:03
: → hmml :收集裝備的撐屬性,冒險者之心練起來不是相對簡單嗎 09/23 19:03
: → hlead :是我講太複雜還是你想太複雜? 09/23 19:03
: → hmml :用兩者來互相比較不太合適吧 09/23 19:04
是你愛扯時間...
而且我相信兩年練的技能,就算裝備爛點也差不到到哪去。
總而言之,我說說我改的原因。
以前公式:t1=lv*(fel*3+bless+holy_power*2+pray+heart)/100;
所以max = 10 * (9000+10000+2000+1000+10000)/100 = 3200
但是開放二轉後 max = 30 x (16000+10000+6000+3000+9900) / 100 = 13200
差了四倍。 然後請注意,這是不包含進階的職業增幅。如果再x2= 26400
26400/3200=8.25倍!我知道這純粹是公式!
我看的不是影響,我只在乎數據差別!
不能因為影響太小,就數據這樣吧?
那會不會之後有人說,為啥一轉跟二轉差那麼多要改呢?
如果嫌影響太小,該改的不是這個技能,而是讓那些數據的影響變大!
那現在我們討論一下,一轉到二轉要差多少才好?
(不討論玩家強度與影響,單就技能來說。)
就我認為,大概多個兩倍就不錯多了!
--
Norr@Sanc
風,吹散了一切煩惱,只留下平靜的思考。
雨,淋落了一切紛亂,只剩下無比的快樂。
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