[情報] Phil談Project Scropio
Phil在這篇Wired的報導解答了一些關於Project Scorpio的疑問
引用:
http://www.wired.com/2016/06/xbox-vr-scorpio-phil-spencer
如果你想有HDR加持效果與4K藍光播放,你可以買今年的Xbox One S,
如果你想要4K遊戲與高階VR,你可以等待明年假期,強化效能的Project Scorpio,
如果你不準備升級,那也沒有關係。Phil說
We’re going to have versions of those games that will work on Xbox One and
Xbox One S, as well as supporting Scorpio
遊戲都將會支援Xbox One、Xbox One S當然還有Scorpio
而不同硬體配置會不會造成問題呢?Phil表示
The capability to build a game that actually takes advantage of different
hardware capabilities is part of any third-party dev ecosystem, or anybody who
’s targeting Windows and console at the same time
「善用各種不同硬體配置的能力,本就是任何第三方,或任何想同時開發主機與視窗
遊戲者的開發生態。」
而微軟推出Project Scorpio是為了追趕4K與VR科技,並不意味著這種推出提高性能主機
會成為微軟Xbox戰略的常態,Phil是這麼說的:
“Consumer expectation is that, if you wanted to, you could go buy a new cell
phone every year. I don’t want to get into that mode with a console,”
Spencer says. “I see the next inflection point as 4K, and I want to make
sure we have a console there to support that, and Scorpio will do that. We’
re not on a hardware tick-tock that says I need to put out a console every
two years or every one year to get people to upgrade. That’s not the console
model.”
「消費者的期望是,若你想,你可以每年都買支新手機。而我並不想把遊戲主機帶進
這種模式。我看到一個重大轉捩點如4K,我想確保我們有一台能支援它的主機,Scorpio
將肩負這個任務。我們不是要讓硬體進入一個週期說我要每一年或每兩年推新主機讓
玩家升級,這不是遊戲主機的模式。」
而根據Phil,Project Scorpio的6 TFlops等硬體能力是根據實際去訪談4K遊戲的開發者
以及VR廠商他們的需求而得出的。
“When we went out and talked to VR developers,” Spencer says, “the
capability and the hardware spec that they need to deliver a console-like
experience to VR was a requirement of 6 teraflops, which clearly, today’s
consoles—PlayStation 4 and Xbox One—don’t have.”
「當我們出去與VR開發者談,要想呈現遊戲主機體驗的VR所需的硬體能力需求是6TFlops,
顯然現今的主機PS4與Xbox One沒有這能力。」
“The truth is, a console that can run a 2-D version of Doom or Fallout
today, which a PS4 and Xbox One can, is not going to be able to do a
stereoscopic, high-framerate version of those games,” he says. “We don’t
want to force VR into a middle ground between the scale that we see in
mobile, and what our customers [expect].” So even though future Xbox games
will be compatible with all the Xbox One systems, the VR games will likely be
Scorpio-exclusive.
「事實是,目前一個能運行2D版的Doom與Fallout,如PS4、Xboox One可以。是無法
做到立體、高幀率的那些遊戲。我們不想迫使VR的呈現只介於我們於手機所看到的那種,
以及我們玩家期待的之中,那樣的半套水準。所以,即便未來Xbox遊戲能相容所有
Xbox One系統,但VR遊戲將能像是Scorpio獨佔」
“The best place for VR innovation is the PC,” Spencer says. “I think
developers should still go focus on the PC, because I think that’s a great
place to innovate. What we’re doing… is we’re able to take some of the PC
innovation that we see… and bring it to the console space, to enable those
magical experiences on Scorpio when it launches.”
「最佳的VR開創之地在PC,我想開發者應該繼續專注在PC上,因為我認為那是很適合開創
的舞台。而我們在做的...是我們能帶一些我們所看到PC上的開創,將其帶到遊戲主機上。
讓Scorpio能在發售時,提供這些神奇的體驗。」
---
雖然目前看起來Sony比較積極推展VR,但可能看起來Phil的作法可能最後能提供更好的
VR體驗,我覺得也可能更進退可守...
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※ 文章網址: https://www.ptt.cc/bbs/XBOX/M.1466005793.A.BD8.html
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※ 編輯: talan (1.34.84.195), 06/15/2016 23:59:10
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http://www.videogamer.com/news/developers_can_use_scorpios_6_teraflops_
however_they_wish_says_spencer.html
http://goo.gl/fIJrIX
Speaking in the video (below), Spencer explained that Scorpio is a "6
teraflop gaming machine, which will be a great gaming machine for true 4K
gaming, giving you a native 4K frame buffer so you can see games in all their
beauty.
"Or," he continued, "if developers want to use those 6 teraflops in other
ways they're free to do that."
Phil說:6 TFlops可以把遊戲拉到4K,或者 開發者可以任意使用這6 TFlops在其他地方
老實講目前MS是有些口徑不太一致的地方,可能政策還沒完全確立。
※ 編輯: talan (1.34.84.195), 06/16/2016 00:30:01
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