[討論] 關於遊戲平衡
有些遊戲公司方面對於遊戲平衡的決策 不是很想得通 想討論看看
1.自動農
相信很多人都反應過希望可以自動農 不秀過程直接秀結果 這樣可以節省很多時間
事實上很多其他款類似遊戲裡面就有這樣的功能 但是魔靈遊戲公司方面一直沒這麼做
如果開放的話會有哪些呢?
我直接想像得到的是
對於真的想玩的人 會花更多時間在遊戲上
而只是想試試看打發時間的人就會嫌麻煩不想玩
然後呢? 會有什麼長遠的影響呢?
2.連抽魔靈或是連升符文
類似第一個 但是感覺影響更少更小
但是遊戲公司也是一樣至今沒有開放連抽或是連升
是因為一個一個抽得過程會讓玩家更加充滿期待與失落
而因此對遊戲更加著迷嗎? 還是為什麼?
剛剛想到的一個追加
3.好友之間贈送魔靈
如果開的話 可以想像的是會一堆人開始養分身
甚至開始出現私下賣魔靈的狀態 製造問題
還有別的理由嗎?
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※ 編輯: noonee (76.247.22.141), 03/24/2016 07:57:10
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