Re: [新聞] David Kim接受了TIG跟inven的專訪

看板StarCraft (星海爭霸2 - SC2)作者 (1 2 3 4 疾風炭)時間13年前 (2012/11/07 00:45), 編輯推噓55(56164)
留言121則, 37人參與, 最新討論串2/3 (看更多)
http://www.teamliquid.net/forum/viewpost.php?post_id=16817687 TIG採訪的摘要 /* 要看全文翻譯的在這: http://www.teamliquid.net/forum/viewpost.php?post_id=16817558 */ - How's HOTS beta testing? HoTS BETA近況? Well and active outside Korea, quite slow in Korea. Hoping to get lots of Korean progamer feedback from Gstar 2012. 韓國以外還不錯 但是韓國本土接受度不高 希望G-Star 2012以後有更多韓職來打 - New features in the recent patch? 最近的Patch有什麼新功能 Clan support, group/chat support, 10 AI difficulties, casual ladder, account levelling system 戰隊/群組/10等級的AI/天梯/階級 - New interface, all unit attack command, auto-mining? 新介面 全單位攻擊 自動採礦? Yes, trying to make game more casual-friendly while not affecting pro-level play too much. Not anticipating the professionals to use all-attack command too often. 對 讓遊戲對新手更輕鬆點 不期待職業會太常用全體攻擊 - Zerg OP, Protoss UP? Z IMBA P 哭哭? We get lots of feedbacks like that. Top-level tournament racial spread and win ratios aren't too lop-sided though. We do think there might be a design flaw. It is indeed difficult to PvZ late game without the Mothership's vortex. Our solution is to introduce alternative counters like Tempest in HOTS. We will continue to watch Z play but so far we don't have anything super conclusive. (上一篇有) - BL/infestor OP? 無敵組合OP? We see why people are saying that, but we saw in the recent Starleague that P can beat Z. It may be a problem but first we need to identify how serious of a problem it is. Any solutions to address the problem (if any) to come with HOTS. (還是上一篇有) - Feedbacks regarding new units in HOTS? HOTS新單位的回響? Lots of people said widow mines are OP. It's strong, but not overly strong enough to warrant a direct nerf from what we've seen. We plan to strengthen oracle for P, widow mine for T, and swarm host for Z. We want the new HOTS units to be the core of new strategies. 不少人抱怨地雷OP 他很強 不過還沒強到需要nerf 我們計畫加強Orale/Widow Mine/Swarm Host 我們希望新的HOTS單位會是新戰術的核心 - Bloodhound gone? 戰狼 BYE~? Yes, and we had plans to maybe introduce another unit, but maybe new reaper/hell bat/widow mine is enough. Still open for discussion. 對 我們有計畫引入新單位 但目前死神/Hellbat/Widow Mine 似乎夠了 還是個公開討論的問題 (大家快上阿 讓戰犬有回歸的一天!) - In WOL reapers are pretty much never used. Better in HOTS? WoL的死神沒用 HoTS就會有用嗎? From beta test so far, they're super good. Probably going to be used a lot in early TvZ or TvT. We want this unit to be influential early game, but not game-ending. 目前的BETA測試來說 新死神超棒 或許未來在TvZ/T的前期很常用 我們希望這個單位在早期很常出現 不過晚期就算了 - Some communities are talking about remaking underused units like the raven. 有些人注意到像渡鴉這種沒人用的單位 All new HOTS units' designs are pretty much complete at this point. As for WOL units like raven and void ray, we are discussing whether we want to remake/tweak it or to just make new units out of them. 所有HOTS的新單位設計都看來差不多了 WoL的舊單位例如渡鴉跟虛空 我們在討論我們要重做/調整他 或者是用新單位取代 - Swarm host seems to be adding a lot of diversity to Z gameplay. Swarm Host看來讓Z多了很多選項 We are most satisfied about this unit. It's quite versatile. Plus it's very Zerg-y. We think this unit is great in both concept and gameplay. 我們對這單位非常滿意 用起來非常的靈活 而且很蟲族 我們認為他不管是概念上還是玩起來都很讚 - Still, infestors OP. 還是老話:感染OP We don't wanna nerf it directly, as it is the core late game Z unit. We want to introduce new/alternative counters to other races. Tempest should be able to deal with infestors and swarm hosts. 我們不希望直接Nerf他,因為他是晚期Z的核心兵種。 我們希望加入新的/特定的反制方法給其他種族使用 Tempest應該效果不錯 - Carriers are back. Still not a great solution to late game PvZ. 航母回來了! 但是在PvZ後期還是一坨 It could use a minor buff maybe, but at pro level this unit can make big impact even without intricate micromanagement. We are considering something like interceptors being immune to fungals. Still we can't say anything for sure. We watched a NA pro [T/N: Nony] make a post about SCBW carrier vs SC2 carrier. We noted that one or two things (from that post) may help the SC2 carrier. 或許可以給他個小buff 不過對於職業等級來說這單位可能有重大影響 我們在考慮像是攔截機不會被芳狗之類的方案 不過目前都未定案 我們看過LiquidNony對BW跟SC2航母的比較影片了 其中有一到兩個論點或許會對SC2的航母有幫助 (Carriers: Buff arrived?) - So many Protoss air units? 好多空軍阿 Yes, because late game P composition seems too lack Stargate units. 因為P看來沒人用VS - Oracle was given a new ability in the recent patch. Oracle被打掉重做 The previous skills had similar impacts whether a pro or casual used them. Now, the new ability is quite variant depending on the user's skill. We are monitoring it, but we think it's close to completion. 之前的技能沒有鑑別度 不過現在的用起來差很多 我們還在觀察 不過目前看來差不多了 - No release date for HOTS, so more patches for WOL? HOTS看來還沒要開賣 所以還有WoL的Patch? If needed, of course. Lately it looks like there may be a need for one, but as of now we don't have any solid plans. 如果有區要的話當然 最近就看來需要一個新Patch 不過我們目前沒有任何確定的計畫 - New personal ID protection features in HOTS? We know it's limited to custom games so far. HOTS的ID保護功能? 目前好像是自訂遊戲才有 There are a bunch of barcode ID's in Korean ladder. We want less barcodes. Hopefully we implement something that protects pro's privacy so they don't have to use barcodes. 條碼人一大堆 我們不要條碼人 希望建立這種可以保護職業選手隱私的方法以後他們可以不當條碼人 - Still can't make custom names for custom games like BW and WC3. 還是沒辦法自訂遊戲的名字 Changes will come to custom game system, but no custom names. 自訂遊戲會有更多變更 不過不能改名字 - Replays? RP? In development. 開發中 - Anything more about HOTS release and stuff? HOTS的其他情報? We're satisfied with the game design. We will continue to monitor the beta process for next 2-3 weeks without making major changes. When we think we've achieved perfect balance then we'll release the game. 目前的遊戲設計讓我們很滿意 接下來的2~3個禮拜不會有重大變更 當我們認為達到平衡的時候我們就會放出遊戲 - What about single player / campaign? 單人戰役? Cinematics are incredibly amazing (laughs). Storyline evolves around Kerrigan's revenge. More details to come later. 過場動畫很精彩 故事都繞著Kerrigan的復仇發展 下集待續 - Who's gives most/best feedback amongst Korean progamers? 韓職誰給最多回饋? The progamers don't actually say much, but GOM's Caster Ahn Joon Young is giving us the most feedback. He tries a lot of new strategies but still remains at top level ladder play. Plus he casts games, so he has great insight. Players themselves only focus on one race and they're more for winning rather than exploring. 職業選手說得不多 不過GOMTV的主播給我們最多意見 他在天梯上玩過很多打法,不過還是天梯的強手玩家 而且他也播報遊戲,所以看的很多 選手通常都給我們出自一個種族的視角 而且他們在探索遊戲上更傾向於獲勝 - Favourite player / someone you personally follow closely? 你最近注意跟喜歡的選手 Rain, MVP, and Stephano. Also Scarlett. Also Life because he's writing a new paradigm in Z strategies. ....不翻了吧XD -- ガンダム揚げ 第参点伍話 世界の中心でアイ花を叫んだけもの ψDeathDeath 阿 夏 鹿 オメデトウ! \ AGEシステムは伊達じゃない!! / ( 0w0) ( 0w0) ( 0w0) オメデトウ! ──────╔════════════ (/\)☆ (/\)☆ (/\)☆ ──────════≡○║ ← 殖民地核心  ̄ ̄ ̄哈 ̄ ̄ ̄熊 ̄ ̄ ̄巴 ̄ラブプラス! ̄ ̄ ̄▇▇≡/ ̄║ ← ☆( )☆( ) ( 0w)/ ラブプラス!  ̄ ̄≡╱> ╚════════════ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.49.86

11/07 00:46, , 1F
一起看RP勒 大維京
11/07 00:46, 1F

11/07 00:47, , 2F
最喜歡的選手感覺有點客套XDDD
11/07 00:47, 2F

11/07 00:48, , 3F
等我一繼續翻完 PTT很卡....剛剛先丟出來怕文章不見
11/07 00:48, 3F
※ 編輯: kira925 來自: 140.113.49.86 (11/07 00:51)

11/07 00:48, , 4F
PTT現在超卡 差點以為文章GG
11/07 00:48, 4F

11/07 00:50, , 5F
112表示無感@@"
11/07 00:50, 5F

11/07 00:50, , 6F
地雷超兇猛的...
11/07 00:50, 6F

11/07 00:54, , 7F
把leash range放回來航母就會有用了
11/07 00:54, 7F
※ 編輯: kira925 來自: 140.113.49.86 (11/07 01:02)

11/07 00:59, , 8F
casual ladder是啥鬼 輕鬆打的天梯版本?
11/07 00:59, 8F

11/07 01:06, , 9F
nG模式的天梯
11/07 01:06, 9F

11/07 01:06, , 10F
廢話嘛 韓職虐國外虐爽爽 幹嘛去新版討虐
11/07 01:06, 10F

11/07 01:08, , 11F
capssan真尚書..之前zvp一直喊pimba 現在風向不對馬上
11/07 01:08, 11F

11/07 01:09, , 12F
改口說他承認zimba~~不像p不承認pvt imba
11/07 01:09, 12F

11/07 01:09, , 13F
FA其實男五這邊卡爆了 聽說計中又出事了~"~
11/07 01:09, 13F

11/07 01:11, , 14F
保護隱私的方法,我想是RP隱藏敵方視角和進度條
11/07 01:11, 14F

11/07 01:11, , 15F
目前自訂可以隱藏自己的建造順序等等
11/07 01:11, 15F

11/07 01:13, , 16F
以後該不會看到對手ID是一堆馬賽克?
11/07 01:13, 16F

11/07 01:13, , 17F
全單位= =? all in 快捷鍵嗎XD
11/07 01:13, 17F

11/07 01:15, , 18F
放出遊戲? 意思他覺得平衡就有機會今年看到遊戲了嗎?
11/07 01:15, 18F

11/07 01:16, , 19F
目前有個快捷鍵是選定全戰鬥單位
11/07 01:16, 19F

11/07 01:17, , 20F
這樣就不會讓牛了?
11/07 01:17, 20F

11/07 01:17, , 21F
讓牛?
11/07 01:17, 21F

11/07 01:18, , 22F
RORO讓牛
11/07 01:18, 22F

11/07 01:19, , 23F
這....我沒用過我可不知道XD
11/07 01:19, 23F

11/07 01:19, , 24F
有人有興趣看看職業選手avilo的回應嗎?
11/07 01:19, 24F

11/07 01:20, , 25F
用心翻譯推~~推推推
11/07 01:20, 25F

11/07 01:20, , 26F
有有+1+1~有興趣~感謝925大
11/07 01:20, 26F

11/07 01:20, , 27F
你翻XD 我要去洗澡了(逃)
11/07 01:20, 27F
http://www.teamliquid.net/forum/viewpost.php?post_id=16817920 其實就跟大家討論的差不多 所以我還是簡單摘要 P/T少一個確實可靠的反制無敵組合的方法 這個組合讓同等水準甚至是水準稍弱的Z玩家可以輕易取得勝利 統計沒有後面的背景資訊只是屁 你可以說任何組合五五開 但是在一邊必須要拚allin才有這數據下 這數據就是狗屎 現在的PvZ就是 不朽哨兵allin vs 被無敵組合淹死 TvZ也差不多 雖然有渡鴉但是很難用 後面希望BZ認真做 然後要大家用力抱怨讓BZ聽到 另外還酸了大衛金一句:不要把觀眾當白痴 如果每場遊戲晚期都是一樣的結局 那最終大家都會離開這個遊戲 觀眾的眼睛是雪亮的 ※ 編輯: kira925 來自: 140.113.49.86 (11/07 01:27)

11/07 01:27, , 28F
渡鴉別再來賣萌了
11/07 01:27, 28F
再補上TL的一個超酸的評語: 如果情況不改變 等HoTS出來的時候 Z會繼續打WoL P會通通跑去打HoTS T會通通不打SC2 ※ 編輯: kira925 來自: 140.113.49.86 (11/07 01:30)

11/07 01:30, , 29F
pvz後其真的有點難看... 不過還有得打 看看pvt QQ
11/07 01:30, 29F

11/07 01:30, , 30F
maayaleaf 我喊PIMBA 我有喊Z很爛嗎 莫名奇妙
11/07 01:30, 30F

11/07 01:31, , 31F
可以回來打SC1了 有教主的33機械化 人人都是TIMBA!
11/07 01:31, 31F

11/07 01:31, , 32F
這樣只會讓大家去打LOL而已
11/07 01:31, 32F

11/07 01:31, , 33F
那還真是三個遊戲 三個種族在玩XD
11/07 01:31, 33F

11/07 01:31, , 34F
看看我去年玩的時候上線好友還有20個
11/07 01:31, 34F

11/07 01:31, , 35F
人族被放棄了嗎?
11/07 01:31, 35F
還有 46 則推文
11/07 03:01, , 82F
TL鄉民有人說BWC的兩禮拜之前應該不會改 像超級杯一樣
11/07 03:01, 82F

11/07 03:01, , 83F
可能要賽季後才會有動作
11/07 03:01, 83F

11/07 03:05, , 84F
BZ別開玩笑了..T快滅亡了
11/07 03:05, 84F

11/07 03:08, , 85F
然後BL/Infestor最大的問題在對手完全無法操作 觀賞性低
11/07 03:08, 85F

11/07 03:10, , 86F
不過改法的部分也是眾說紛紜 甚至有人說REMOVE....
11/07 03:10, 86F

11/07 03:11, , 87F
蟲族現在真的強 GSL 16強蟲族都要佔領一半席位了
11/07 03:11, 87F

11/07 03:11, , 88F
以往只有人族有這種榮光吧...
11/07 03:11, 88F

11/07 03:14, , 89F
對了 TL有人也在抱怨為啥不說ZvT 護航是說記者又沒問...
11/07 03:14, 89F

11/07 07:13, , 90F
T真的蠻慘的 被PZ巴很慘
11/07 07:13, 90F

11/07 08:46, , 91F
這是第一次我認為光弱智扯不上太大的關係
11/07 08:46, 91F

11/07 09:25, , 92F
最近好像有些退役的都是T xddd
11/07 09:25, 92F

11/07 09:28, , 93F
因為玩T的多 所以無論怎樣都是T多
11/07 09:28, 93F

11/07 09:43, , 94F
都是包哥惹的禍>.<
11/07 09:43, 94F

11/07 10:08, , 95F
T夠強了~
11/07 10:08, 95F

11/07 11:07, , 96F
我一直覺得媽媽船會被感染戳是很蠢又吃書的設計。
11/07 11:07, 96F

11/07 11:13, , 97F
蟲族之心還會被拉,之後就ntr
11/07 11:13, 97F

11/07 12:42, , 98F
最好被狙假的 上次我看SEN跟韓T打 只帶2隻監察王蟲
11/07 12:42, 98F

11/07 12:43, , 99F
就把一堆鬼子定住 我記得沒錯的話應該有10隻以上的鬼子
11/07 12:43, 99F

11/07 12:43, , 100F
去看VOD.....不解釋
11/07 12:43, 100F

11/07 13:13, , 101F
那場我有看過 但是我覺得那種組合打後期T也並非無敵
11/07 13:13, 101F

11/07 13:15, , 102F
那場完全想不出出牛的原因 是想來個大閱兵嗎
11/07 13:15, 102F

11/07 13:16, , 103F
牛的瓦斯拿來做狗毒爆還比較實際...
11/07 13:16, 103F

11/07 13:17, , 104F
要知道出一堆鬼子 + 維京 = 地面嚴重不足
11/07 13:17, 104F

11/07 13:18, , 105F
這種情況july無腦爆狗都可以淹死T
11/07 13:18, 105F

11/07 13:19, , 106F
就算你鬼子隱形打不到 面對源源不絕的海狗
11/07 13:19, 106F

11/07 13:20, , 107F
只要分兵多個礦區 T應該也被打殘...
11/07 13:20, 107F

11/07 13:21, , 108F
主要是改掉的太快了 根本沒經過時間的驗證...
11/07 13:21, 108F

11/07 13:23, , 109F
而且鬼子也是很脆弱的 如果在蟲胎上要進攻
11/07 13:23, 109F

11/07 13:24, , 110F
海量毒龍狗淹上去不見得會輸吧
11/07 13:24, 110F

11/07 13:25, , 111F
這場就只看到july一直衝一直衝就死了...
11/07 13:25, 111F

11/07 13:27, , 112F
最好的方法就是鬼子改回來 看看是不是真的TVZ無敵
11/07 13:27, 112F

11/07 13:27, , 113F
就知道了 反正T現在這麼弱改回來剛好而已?
11/07 13:27, 113F

11/07 14:10, , 114F
..那是因為鬼子現在改爛了不能海啊 mvp那時候是20+鬼子
11/07 14:10, 114F

11/07 14:10, , 115F
地面架坦克..
11/07 14:10, 115F

11/07 14:11, , 116F
坦克一直往前架 你要用龍狗毒衝嗎
11/07 14:11, 116F

11/07 14:12, , 117F
MMT 慢慢把生化全轉成鬼子變成MGT 搭配當時地圖根本沒得繞
11/07 14:12, 117F

11/07 17:30, , 118F
依照Z現在的經濟 傳統槍坦都會被滾平了
11/07 17:30, 118F

11/07 17:31, , 119F
何況 鬼子+坦(瓦斯更少) SEN vs Byun不就是槍坦被滾?
11/07 17:31, 119F

11/07 17:55, , 120F
龍狗毒滾得是中期 跟後期t可以經濟厚到轉鬼子兩碼事..
11/07 17:55, 120F

11/07 17:55, , 121F
打到t兩百人口還出飛螳很軟
11/07 17:55, 121F
文章代碼(AID): #1GcJwsxQ (StarCraft)
文章代碼(AID): #1GcJwsxQ (StarCraft)