Re: [新聞] David Kim接受了TIG跟inven的專訪
看板StarCraft (星海爭霸2 - SC2)作者kira925 (1 2 3 4 疾風炭)時間13年前 (2012/11/07 00:45)推噓55(56推 1噓 64→)留言121則, 37人參與討論串2/3 (看更多)
http://www.teamliquid.net/forum/viewpost.php?post_id=16817687
TIG採訪的摘要
/*
要看全文翻譯的在這:
http://www.teamliquid.net/forum/viewpost.php?post_id=16817558
*/
- How's HOTS beta testing?
HoTS BETA近況?
Well and active outside Korea, quite slow in Korea. Hoping to get lots of
Korean progamer feedback from Gstar 2012.
韓國以外還不錯 但是韓國本土接受度不高 希望G-Star 2012以後有更多韓職來打
- New features in the recent patch?
最近的Patch有什麼新功能
Clan support, group/chat support, 10 AI difficulties, casual ladder, account
levelling system
戰隊/群組/10等級的AI/天梯/階級
- New interface, all unit attack command, auto-mining?
新介面 全單位攻擊 自動採礦?
Yes, trying to make game more casual-friendly while not affecting pro-level
play too much. Not anticipating the professionals to use all-attack command
too often.
對 讓遊戲對新手更輕鬆點 不期待職業會太常用全體攻擊
- Zerg OP, Protoss UP?
Z IMBA P 哭哭?
We get lots of feedbacks like that. Top-level tournament racial spread and
win ratios aren't too lop-sided though. We do think there might be a design
flaw. It is indeed difficult to PvZ late game without the Mothership's
vortex. Our solution is to introduce alternative counters like Tempest in
HOTS. We will continue to watch Z play but so far we don't have anything
super conclusive.
(上一篇有)
- BL/infestor OP?
無敵組合OP?
We see why people are saying that, but we saw in the recent Starleague that P
can beat Z. It may be a problem but first we need to identify how serious of
a problem it is. Any solutions to address the problem (if any) to come with
HOTS.
(還是上一篇有)
- Feedbacks regarding new units in HOTS?
HOTS新單位的回響?
Lots of people said widow mines are OP. It's strong, but not overly strong
enough to warrant a direct nerf from what we've seen. We plan to strengthen
oracle for P, widow mine for T, and swarm host for Z. We want the new HOTS
units to be the core of new strategies.
不少人抱怨地雷OP 他很強 不過還沒強到需要nerf
我們計畫加強Orale/Widow Mine/Swarm Host
我們希望新的HOTS單位會是新戰術的核心
- Bloodhound gone?
戰狼 BYE~?
Yes, and we had plans to maybe introduce another unit, but maybe new
reaper/hell bat/widow mine is enough. Still open for discussion.
對 我們有計畫引入新單位 但目前死神/Hellbat/Widow Mine 似乎夠了
還是個公開討論的問題
(大家快上阿 讓戰犬有回歸的一天!)
- In WOL reapers are pretty much never used. Better in HOTS?
WoL的死神沒用 HoTS就會有用嗎?
From beta test so far, they're super good. Probably going to be used a lot in
early TvZ or TvT. We want this unit to be influential early game, but not
game-ending.
目前的BETA測試來說 新死神超棒 或許未來在TvZ/T的前期很常用
我們希望這個單位在早期很常出現 不過晚期就算了
- Some communities are talking about remaking underused units like the raven.
有些人注意到像渡鴉這種沒人用的單位
All new HOTS units' designs are pretty much complete at this point. As for
WOL units like raven and void ray, we are discussing whether we want to
remake/tweak it or to just make new units out of them.
所有HOTS的新單位設計都看來差不多了
WoL的舊單位例如渡鴉跟虛空 我們在討論我們要重做/調整他 或者是用新單位取代
- Swarm host seems to be adding a lot of diversity to Z gameplay.
Swarm Host看來讓Z多了很多選項
We are most satisfied about this unit. It's quite versatile. Plus it's very
Zerg-y. We think this unit is great in both concept and gameplay.
我們對這單位非常滿意 用起來非常的靈活 而且很蟲族
我們認為他不管是概念上還是玩起來都很讚
- Still, infestors OP.
還是老話:感染OP
We don't wanna nerf it directly, as it is the core late game Z unit. We want
to introduce new/alternative counters to other races. Tempest should be able
to deal with infestors and swarm hosts.
我們不希望直接Nerf他,因為他是晚期Z的核心兵種。
我們希望加入新的/特定的反制方法給其他種族使用
Tempest應該效果不錯
- Carriers are back. Still not a great solution to late game PvZ.
航母回來了! 但是在PvZ後期還是一坨
It could use a minor buff maybe, but at pro level this unit can make big
impact even without intricate micromanagement. We are considering something
like interceptors being immune to fungals. Still we can't say anything for
sure. We watched a NA pro [T/N: Nony] make a post about SCBW carrier vs SC2
carrier. We noted that one or two things (from that post) may help the SC2
carrier.
或許可以給他個小buff 不過對於職業等級來說這單位可能有重大影響
我們在考慮像是攔截機不會被芳狗之類的方案
不過目前都未定案
我們看過LiquidNony對BW跟SC2航母的比較影片了
其中有一到兩個論點或許會對SC2的航母有幫助
(Carriers: Buff arrived?)
- So many Protoss air units?
好多空軍阿
Yes, because late game P composition seems too lack Stargate units.
因為P看來沒人用VS
- Oracle was given a new ability in the recent patch.
Oracle被打掉重做
The previous skills had similar impacts whether a pro or casual used them.
Now, the new ability is quite variant depending on the user's skill. We are
monitoring it, but we think it's close to completion.
之前的技能沒有鑑別度 不過現在的用起來差很多
我們還在觀察 不過目前看來差不多了
- No release date for HOTS, so more patches for WOL?
HOTS看來還沒要開賣 所以還有WoL的Patch?
If needed, of course. Lately it looks like there may be a need for one, but
as of now we don't have any solid plans.
如果有區要的話當然 最近就看來需要一個新Patch
不過我們目前沒有任何確定的計畫
- New personal ID protection features in HOTS? We know it's limited to custom
games so far.
HOTS的ID保護功能? 目前好像是自訂遊戲才有
There are a bunch of barcode ID's in Korean ladder. We want less barcodes.
Hopefully we implement something that protects pro's privacy so they don't
have to use barcodes.
條碼人一大堆 我們不要條碼人
希望建立這種可以保護職業選手隱私的方法以後他們可以不當條碼人
- Still can't make custom names for custom games like BW and WC3.
還是沒辦法自訂遊戲的名字
Changes will come to custom game system, but no custom names.
自訂遊戲會有更多變更 不過不能改名字
- Replays?
RP?
In development.
開發中
- Anything more about HOTS release and stuff?
HOTS的其他情報?
We're satisfied with the game design. We will continue to monitor the beta
process for next 2-3 weeks without making major changes. When we think we've
achieved perfect balance then we'll release the game.
目前的遊戲設計讓我們很滿意
接下來的2~3個禮拜不會有重大變更
當我們認為達到平衡的時候我們就會放出遊戲
- What about single player / campaign?
單人戰役?
Cinematics are incredibly amazing (laughs). Storyline evolves around
Kerrigan's revenge. More details to come later.
過場動畫很精彩 故事都繞著Kerrigan的復仇發展 下集待續
- Who's gives most/best feedback amongst Korean progamers?
韓職誰給最多回饋?
The progamers don't actually say much, but GOM's Caster Ahn Joon Young is
giving us the most feedback. He tries a lot of new strategies but still
remains at top level ladder play. Plus he casts games, so he has great
insight. Players themselves only focus on one race and they're more for
winning rather than exploring.
職業選手說得不多 不過GOMTV的主播給我們最多意見
他在天梯上玩過很多打法,不過還是天梯的強手玩家
而且他也播報遊戲,所以看的很多 選手通常都給我們出自一個種族的視角
而且他們在探索遊戲上更傾向於獲勝
- Favourite player / someone you personally follow closely?
你最近注意跟喜歡的選手
Rain, MVP, and Stephano. Also Scarlett. Also Life because he's writing a new
paradigm in Z strategies.
....不翻了吧XD
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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.113.49.86
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※ 編輯: kira925 來自: 140.113.49.86 (11/07 00:51)
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http://www.teamliquid.net/forum/viewpost.php?post_id=16817920
其實就跟大家討論的差不多 所以我還是簡單摘要
P/T少一個確實可靠的反制無敵組合的方法
這個組合讓同等水準甚至是水準稍弱的Z玩家可以輕易取得勝利
統計沒有後面的背景資訊只是屁 你可以說任何組合五五開
但是在一邊必須要拚allin才有這數據下 這數據就是狗屎
現在的PvZ就是 不朽哨兵allin vs 被無敵組合淹死
TvZ也差不多 雖然有渡鴉但是很難用
後面希望BZ認真做 然後要大家用力抱怨讓BZ聽到
另外還酸了大衛金一句:不要把觀眾當白痴 如果每場遊戲晚期都是一樣的結局
那最終大家都會離開這個遊戲 觀眾的眼睛是雪亮的
※ 編輯: kira925 來自: 140.113.49.86 (11/07 01:27)
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再補上TL的一個超酸的評語:
如果情況不改變 等HoTS出來的時候
Z會繼續打WoL P會通通跑去打HoTS T會通通不打SC2
※ 編輯: kira925 來自: 140.113.49.86 (11/07 01:30)
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