Re: [SC2] 官方問與答
看板StarCraft (星海爭霸2 - SC2)作者Kendai (Carrier has Arrived!)時間16年前 (2008/11/18 13:08)推噓19(19推 0噓 4→)留言23則, 20人參與討論串4/4 (看更多)
似乎沒人翻譯第46批Q&A
---
Chat with Devs:
StarCraft II is definitely evolving to be even more intense than the original
StarCraft, with the increased mobility of units with cliff traversing abilities,
as well as new transport abilities. In response, the development team has
buffed up the Terran Planetary Fortress to have splash damage as well, which has
proven to hold off decently against raids now, especially with your SCVs fixing
the command center at a very high rate.
星海爭霸二毫無疑問地會發展成比原本星海爭霸一更加的緊張刺激,包括有些機動單位能橫
越峭壁,或是發展新的運輸技能。回應玩家要求,研發小組強化了人類的星球堡壘,也讓它
能造成範圍傷害,能有效地對抗基地騷擾,尤其是當你的太空工程車努力維修主堡時。
As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!
如同往常,如果你喜歡這次的Q&A,請給研發小組和我一個w00t!
---StarCraft II Q&A Batch 46---
星海爭霸二問答集第46回
1. In StarCraft II, will there be friendly fire? – Xigon(Battle.net)
在星海爭霸二裡,會有我軍傷害嗎?
Yes, friendly fire is still available in StarCraft II. You can take out cloaked
units attacking your base by using friendly fire on your own unit and giving
splash damage to cloaked enemy units, which has been executed by many players
in the original StarCraft. For example, if you play Zerg, you can kill Dark
Templar attacking your Hatchery, by targeting your Banelings to attack your
Hatchery near the invading Dark Templar.
會有的。我軍傷害在星海爭霸二仍然存在。當隱形單位攻擊你的基地時,你可以強制攻擊我
方單位,利用其範圍傷害來除掉隱形敵軍單位,這在原本的星海爭霸,很多玩家露過這一手
。(註: Xellos?) 舉例來說,如果你玩異形,當暗影聖堂攻擊你的基地時,你可以利用柏油
蟲攻擊你自己的主堡來殺死附近的暗影聖堂。
2. Trilogy is Beginning, mid and end, or is it the same story told from three
points of view? – Lolod(Battle.net)
三部曲裡,是包括始動,中奏以及尾聲,還是說是同一個故事,但由三個不同角度來詮釋?
The stories will be sequential. The Zerg story will begin from the end of the
Terran story, and Protoss story will begin from the end of the Zerg story.
三部曲故事將會是有順序的。異形的故事將會接續人類故事之後展開,神族的故事則將會在
異形故事結束後啟動。
3. Are there any special animations for units which are standing around doing
nothing for a long time? (StarCraft 2 Source)
遊戲裡的單位如果站著不動耍笨一段時間,會有特殊的動畫嗎?
There will be multiple animations for units which are idle.
他們將會有很多方式來展現天然呆
4. What is the optimum procedure for the new gas mechanic? Should a player mine
both gases at the same time and cycle the inactive workers (when the geyser
goes down) to the minerals? Or should a player mine only one geyser and
alternate the workers between the two? (StarCraft 2 Forums)
目前對於採集瓦斯流程的最佳安排是甚麼? 玩家應該同時採集兩個氣礦,並且當瓦斯炸光時
把閒置工兵拉回去礦區,或者是應該只要挖一個氣礦就好,並讓工兵輪流在兩個氣礦採集?
It totally depends on what your strategy is in the game. For example, you
can mine two at the same time and double up your gas supply to build up certain
armies or tech up very quickly. Or if you need more continuous and stable gas
supply for your strategy, you can switch off your workers between the two gases
with your micro-controls.
這完全決定於玩家在遊戲中想採用的戰術而定。舉例來說,你可以同時採集兩個氣礦,這樣
你就會有雙倍的柏油能源,很快地就可以建立起相當的軍隊;或是你需要穩定且持續的瓦斯
補給來完成你的戰略,你可以透過微控調整工兵在兩個瓦斯礦間採集。
5. What Protoss unit is now the best option to counter mass enemy air units? The
Phoenix lost its overload ability which was really the only Protoss splash
damage option other than Psi Storm. (StarCraft 2 Forums)
現今神族對抗大量空軍單位的最佳選擇是甚麼? 自從鳳凰號的超載能力被拿掉後,神族現在
只剩下心靈風暴還有範圍傷害了。
Against Zerg’s mass air units like Mutalisks, Archons and Psi Storm are still
the best counters. Against Terran’s mass air units like Vikings and Banshees,
Protoss can still use Phoenixes and focus fire. Vikings currently do additional
damage to large ships, rather than light armor.
對抗異形的大量空軍,如飛螳,破壞能和心靈風暴是最佳反制方法。對抗人類的大量空軍單
位,如維京人或是女妖式,神族仍然可以使用鳳凰號集火攻擊。維京人目前對大型船艦有額
外傷害,但對輕型裝甲則無。
6. What kind of damage do spells deal? Is there a type “Spell” or don’t
they have any specific attack type? (StarCraft 2 Source)
當法術施展時傷害怎麼計算? 是不是會有一個"法術"類型的傷害,或是跟其他攻擊一樣?
There isn’t a specific “spell” type of damage, but some do additional damage
to current types already in the game. For example, Ghost’s Psi Round deals an
additional 40 damage to Psionic units. There are ‘special"; cases though as
well, seen when Psi Storms instantly kill Hallucinations and when a Yamato
Cannon will not activate an Immortal’s hardened shields.
將不會有特定的"法術"攻擊類別,相對的,而是在目前遊戲裡有的攻擊模式予以強化。舉例
來說,鬼子的心靈彈藥對有通靈單位給與額外的40傷害。他們是"特殊"情況。同樣的,心靈
風暴也可以瞬間消滅幻影,以及大和波動砲攻擊不朽者時,強化護盾不會啟動。
[StarCraft II Blue Roundup]
星海爭霸二綜合報導
How useful Archon have in SC2?
i've heard they lost their splash damage and they lost Feedback ability for
longtime ago even the Archon have thier splash damage but what improvement
Archon have from SC1 ?
我聽說破壞能很久以前就拿掉了擴散攻擊以及能源反饋的的能力,現在雖然破壞能還是能
範圍攻擊,但從星海爭霸一以來破壞能有啥改進?
against Terran , Archon easily defeated by ghost
against Zerg , Does Archon still have splash damage ?
對抗人類,破壞能很容易被鬼子幹掉
對抗異形,破壞能仍然有擴散攻擊嗎?
now the protoss have Immortal with High HP equip with Harden Shield and have
longer attack range i think Archon need buff :/
(Pondpond, USWest)
現在神族有了不朽者,高血量又搭載強化護盾,而且長射程,我想破壞能應該加強一下。
Archons still have their splash damage and are still quite the beasts they were
in the original StarCraft. There is no better feeling than watching a group of
Archons instantly pop a stacked group of Mutalisks.
破壞能現在有了擴散攻擊,而且仍然跟星海爭霸一樣是個怪物。當一隊破壞能衝出來電掉整
群飛螳時,應該沒啥比那更爽的了。
Question on Zerg
I read this interview about mbs.
They said let's say you have 3 baracks in one group
you have to press m three times to get 3 marines.
Now, let's say I have 3 hatcheries in one group,
do i have to press z 3 times for lings,
or do i have to press z for each larva=9times?
(Shaytan, USEast)
我讀過有關於多選建築的報導,他們是說如果你的編隊裡有三個軍營,你需要按m三次生產
三個陸戰隊。現在,如果我有三個孵化主巢在同一個編隊裡,我需要按三次z來生產異形蟲
,或者我必須按九次z,因為有九個孵化幼蟲?
If you have three Hatcheries in one group, press your group number and hit 's'
key, you will select all your Larva of three Hatcheries.
And you can hit 'z' as many as you want them to morph to Zerglings.
If you have nine Larvas, you need to hit 'z' nine times to morph all of them to
Zerglings.
如果你的編隊裡有三個孵化主巢,按你的編隊數字熱鍵並且按下s鍵,你將會選到這三個孵
化主巢裡的所有幼蟲。你可以隨你高興地按z,端看你想要孵化多少異形蟲。如果你有九個
孵化幼蟲,你按z九次將會讓他們全體孵化成異形蟲。
(註:我覺得這個問題問的很笨,然而解決方法更笨..)
---End of Transmission---
--
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◆ From: 155.98.80.240
※ 編輯: Kendai 來自: 155.98.80.240 (11/18 13:09)
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