Re: [問題] 羅馬尼亞投降事件?
下面把保加利亞投降事件貼上,
event 63是羅馬尼亞投降事件,
省份424是在羅馬尼亞境內,
所以根本不用走到保加利亞就會投降了。
這...歷史上保加利亞真的翻臉比翻書快嗎?
四個會投降的軸心小弟,最帶種的大概就是匈牙利了,
都可以併吞了才會有投降事件,而且offset是30天!
第二帶種的是芬蘭,不過誰叫他首都就在蘇聯隔壁,
一下就打下了,外加旁邊那個省就自動投降了。
不過以觀戰角度看,這四個投降事件電腦AI通常只用得到芬蘭和保加利亞,
羅馬尼亞因為有一個是沒有勝利點的山地省,電腦AI打下首都就可以併吞了,
匈牙利則是offset時間太長,電腦AI大概都佔領後三天內就會併吞。
P.S.1 事件中移除的核心省份423就是Constanta,
P社給的註解錯了,而且,只移除又沒還給羅馬尼亞,
好怪!因為都變傀儡,互相之間沒辦法交換土地吧?
況且是有IC的省份,用蘇聯老大哥想幫忙,出大錢都還沒用。
P.S.2 電腦已經遠征給德國老大的遠征軍不會就永遠是德國的了,
包括併吞了克羅埃西亞和斯洛伐克軍隊也同樣。
不過不知道這些遠征軍在祖國換邊,變成德國軍隊後,
是否變成跟德國一樣的高組織低士氣?
※ 引述《nawussica (娜烏西卡)》之銘言:
: 今天玩 我在踩了保加利亞的一塊地後
: 而羅馬尼亞投降事件未發生的情況下
: 保加利亞就投降了...
: 真是虛 = =
: 詭異的是他們的遠征軍依舊掛著原來的旗子 在希特勒手下服務...
########################################################################
# Bulgaria switches sides
########################################################################
event = {
id = 2750
random = no
persistent = no
country = BUL
name = "EVT_2750_NAME"
desc = "EVT_2750_DESC" #Or find something sexier
style = 0
picture = "surrender"
trigger = {
NOT = {
alliance = { country = ENG country = BUL }
alliance = { country = USA country = BUL }
alliance = { country = SOV country = BUL }
}
AND = {
OR = {
event = 63
control = { province = 424 data = SOV }
}
OR = {
war = { country = BUL country = SOV }
alliance = { country = GER country = BUL }
}
}
random = 20
}
date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "OK"
ai_chance = 98
command = { type = leave_alliance }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = set_relation which = SOV value = 50 }
command = { type = set_relation which = GER value = -50 }
command = { type = set_domestic which = democratic value = 2 }
command = { type = set_domestic which = political_left value = 10 }
command = { type = set_domestic which = freedom value = 3 }
command = { type = trigger which = 2751 } #SOV event below
command = { type = headofstate which = 19050 }
command = { type = headofgovernment which = 19060 }
command = { type = foreignminister which = 19074 }
command = { type = ministerofsecurity which = 19103 }
command = { type = armamentminister which = 19088 }
command = { type = ministerofintelligence which = 19113 }
command = { type = chiefofarmy which = 19135 }
command = { type = chiefofstaff which = 19123 }
command = { type = chiefofair which = 19150 }
command = { type = chiefofnavy which = 19142 }
command = { type = removecore which = 423 } #Dobruja
}
action_b = {
name = "EVT_2750_ACTB"
ai_chance = 2
command = { type = dissent value = 5 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = professional_army value = -2 }
}
}
event = {
id = 2751
random = no
persistent = no
country = SOV
#triggered by BUL event A choice
name = "EVT_2750_NAME"
desc = "EVT_2751_DESC" #Or something to that effect
style = 0
action_a = {
name = "OK"
command = { type = make_puppet which = BUL }
command = { type = alliance which = BUL }
command = { type = money value = 250 }
}
}
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.112.125.84
※ 編輯: Euglena 來自: 140.112.125.84 (12/24 15:28)
推
12/24 17:20, , 1F
12/24 17:20, 1F
討論串 (同標題文章)
Paradox 近期熱門文章
PTT遊戲區 即時熱門文章