Re: [分享] 放置 Trimps

看板Little-Games (小遊戲)作者 (人不腦包枉少年)時間8年前 (2016/03/12 03:01), 編輯推噓3(305)
留言8則, 2人參與, 最新討論串21/42 (看更多)
※ 引述《bmfer (BM)》之銘言: : 今天更新3.0有傳家寶。 : 通過Void map可以取得一個傳家寶 : 傳家寶基本就是增加掉落量,或資源產量。 : 想求教 void maps 數量跟 Nullifium(傳家寶升級點) 要如何修改呢? : 不知道還有沒有人在玩... : 更新訊息附在下面 : 3.0 - 3/6/16 : Content : New (big) feature: Heirlooms. These have a 100% chance to drop when : completing a Void Map (any time after your fifth portal). : Added new statistic: Total Heirlooms Earned : Added new statistic: Highest Void Map Completed : Added new group of achievements for total heirlooms earned : Void maps lower than Zone 60 are now easier to complete, but give less loot : Void maps drop formula has been reworked a tiny bit to be more forgiving : about pushing to a zone higher than optimal : Void maps completed below Zone 60 now always use the value from Blimps when : determining helium reward : UI/Quality of Life : Pressing enter can now confirm and close most popups : The confirmation button for perks now appears after removing a level as well. : Achievements now continue to keep track of your bests after you've already : earned all achievements for that type : Added button to the Export popup for automatically copying the Save String to : your clipboard, if your browser supports it : The Export popup now preselects the Save String : The Import popup now starts with the input area selected (and don't forget : that enter can now confirm and close these for max efficiency!) : You can now see crit chance and crit damage in the 'Attack Breakdown' that : opens when you click your Trimps' attack : Added fourth tier of flavor text to the achievements screen for having a ton : of achievements : Bug Fixes : Moved the information after breaking the planet to a tooltip, fixing some : display issues : Bone boosts and jest/chronoimp are now properly taking the Meditate challenge : into account 目前空虛的重複刷125挑戰中... 中間有一段時間沒玩 開新要素之後材回鍋 現在總Helium只有8M 幫忙說明一下傳家寶的用途 Shield跟Staff姑且譯為盾跟杖吧 基本上盾就是加戰力 杖就是加資源 裝備在身上的下一輪會繼續穿著 不用特地拆下來保存 所以一開始有一個額外儲存格+兩個裝備格 最多可以帶三件到下一輪 取得方式為打 Void map一定會掉 越高等的地圖掉高品質的機率越高 順便講解幾個一開始看不太懂不大確定的能力 Player efficiency 手動生產能力 盾之中唯一跟產量相關的 基本上是垃圾 Trainer efficiency 有效增加Block 走格擋流可以配合Maximum block 盾的其他東西應該都很好懂就不浪費時間講解了 杖的部分 就是各資源的產量跟掉落量 沒意外應該都缺金屬吧 至於跟通關速度息息相關的三項能力 暴擊率 暴擊傷害 基礎傷害 哪一個效率最好 以我現在都穿紫裝來看 基礎傷害>暴擊傷害>>>暴擊率 暴擊率拿高檔裝之後不知道會不會比較有效率 等拿到了再來算.... 建議準備兩個盾 一個用來打高等地圖 另一個平常推進度就裝提升Void map掉落率的 無修改 不過有用輔助程式 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.250.108.153 ※ 文章網址: https://www.ptt.cc/bbs/Little-Games/M.1457722902.A.4D0.html

03/12 03:58, , 1F
暴擊率點滿就有50%了,加基礎傷害真的加很多
03/12 03:58, 1F

03/13 20:59, , 2F
點滿有50% 另外裝備加成的增福效益低到不行啊...
03/13 20:59, 2F

03/13 20:59, , 3F
就算Ethereal裝最高也才12.2%
03/13 20:59, 3F

03/14 00:44, , 4F
加基礎傷害比較實際,爆擊基本就50%了再加上去效果
03/14 00:44, 4F

03/14 00:45, , 5F
不明顯
03/14 00:45, 5F

03/14 00:47, , 6F
這兩個裝備應該會
03/14 00:47, 6F

03/14 00:47, , 7F
用很久才會換掉,Ethereal掉落率太低了,再往後一級
03/14 00:47, 7F

03/14 00:48, , 8F
好像要到18x關才會開,不知道要玩多久@@
03/14 00:48, 8F
文章代碼(AID): #1MunOMJG (Little-Games)
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文章代碼(AID): #1MunOMJG (Little-Games)