Re: [心得] Ver 0.3.3 更新情報
看板Ikariam (Ikariam - 遠古文明)作者Eeon (Chaotic Good)時間14年前 (2010/03/10 03:51)推噓5(5推 0噓 6→)留言11則, 7人參與討論串2/5 (看更多)
http://board.ikariam.com/index.php?page=Thread&postID=967090#post967090
The maximal number of warehouses is unchanged compared to what it was with
version 0.3.2. The 4 biggest warehouses you have in a city will be equipped
with the save protection which is brought back to 6 % of warehouse capacity.
倉庫最大的最大數量與在0.3.2版無異。
村莊中最大的四座倉庫之安全量保護以6%容量計算。
例如:
兩個三十級倉庫將提供 8000*30*2*6%=28,800的安全量保護。
每小時耗酒以200計算,安全量:28,800可維持六天的酒館葡萄用量。
以高倉庫,三倉共一百級計算,將提供 8000*100*6%=48,000的安全量保護。
每小時耗酒以200計算,安全量:48,000可維持十天的酒館葡萄用量。
付費功能加倍後,可提供約十萬的安全量保護,可維持約二十天之酒館葡萄用量。
※ 引述《Gradyfx (Grady)》之銘言:
: 官網原文: http://board.ikariam.org/index.php?page=Thread&postID=866541
: Ver 0.3.3 更新時間未定.
: 以下非正式官方翻譯, 是我隨手翻的, 僅供參考.
: Feature– Invite friends more easily: There is a new menu item under‘options’
: called ‘Invite Friends‘. You’ll find a link there that you can send on to
: your friends. If they register for Ikariam via this link, their first town will
: be placed as close to your capital as possible.
: 更容易的邀請朋友: 設置頁下將有一個邀請朋友的欄位, 從此處可以找到能發給朋友的連
: 結. 當他們由此連結註冊遊戲後, 他們的第一個城鎮會被配置在離你的首都最近的位置.
: Feature- Players that have activated holiday mode, are inactive or have been
: banned are not included in the faith calculation any more.
: 信仰度: 開啟假期模式 / 久未上線 (i) / 被封鎖的玩家城鎮, 將不列入信仰度計算.
: Feature– Changes made to Barbarian Village: The village has been expanded
: from 10 to 15 levels. However, players that have already completed the last
: version will not see the new levels, as the resources have also been reduced.
: In addition, the reward has been changed so that Barbarian Village yields
: marble before crystal. Barbarians always have enough morale now.
: 異教徒村落: 由10階改為15階. 但已全打完的玩家將看不到新的階段, 因為異教徒的資源
: 有相應的減少了. 異教徒改為先給大理石後給水晶. 異教徒將永遠有足夠的士氣.
: Feature– Small changes made to the builder’s overview
: 建築一覽: 界面有少許變更.
: Feature– Changes made to morale during battle: Armies do not have their own
: morale any more as this is now connected to the player. The detailed battle
: report’s display has also been altered to that effect. Furthermore, the
: round’s morale change is now listed graphically as well as in textual form
: (details on the mouseover above the graphics).
: 士氣: 個別的部隊將不會有自己的士氣了, 給為每個玩家的部隊共用. 詳細戰鬥報告頁
: 的介面將會反應此改變. 士氣的變化將同時有圖片與文字顯示 (游標移到圖片上可以看
: 細節).
: Feature– Fleet behaviour when arriving in a town has been changed: In the
: past, enemy fleets were able to sail through blockades, but now they have to
: be allied with the blocking fleet. Pillages and occupations that have also
: been started from the same island will still not be affected, as they do not
: need to sail through the harbour.
: 艦隊: 艦隊在抵達城鎮時的行為將有變化 - 過去敵軍可以直接穿越封鎖, 但從此版本起,
: 敵軍必須與封鎖艦隊同盟才可以穿過. 同島發出的掠奪與佔領行動將不受影響, 因為他們
: 不需要經過港口.
: Feature– Defenders cannot flee from battle by sending their fighting garrison
: on a mission somewhere else any more. Instead, they can flee just like the
: attacker, i.e. they have to survive another battle round. The fighting
: garrison does not appear amongst the town’s troops any more, but can now be
: seen on the military advisor as the running mission ‘Garrison is defending
: town’ or ‘Garrison is defending harbour’.
: 守軍: 守方將不能讓戰鬥的防守部隊派出執行別的任務. 取而代之的是只能像攻方一樣逃
: 離戰場, 就是說需要在逃離前再存活一回合. 防守中的駐軍將不會在守方的部隊列表出現
: , 只能從軍事指導者頁面中看到他們在執行"部隊在防守城鎮"/"艦隊在防守港口"等任務.
: Feature– The barracks and shipyard have been revised. Units are not completed
: individually any more but are only made available once the complete job has
: been completed. Up to 3 jobs can be commissioned at one time.
: 建軍: 兵營跟船塢做出了以下改變 - 部隊將不會再一個一個的產出, 而是在目前的整批
: 完成時才會同時出現. 最多可以排程三個生產指令.
: Feature– Building list for spies: Several spies can be commissioned at the
: same time now. Spies are not completed individually any more, but are only
: made available once the whole job has been completed. Up to 3 jobs can be
: commissioned at one time.
: 間諜訓練排程: 間諜將不會再一個一個的產出, 而是在目前的整批完成時才會同時出現.
: 最多可以排程三個生產指令.
: (譯註: 很不適宜的照搬了兵營的設定, 完全沒有理由會讓人拒絕間諜隨建隨出, 不過
: 至少補完變容易多了, 不用每生一隻點一次)
: Feature– The size of experiments is restricted now. Previously the crystal
: price always increased, but now the maximum package size lies at 300 000
: crystals, which corresponds to 150 000 research points.
: 實驗: 實驗的規模將受限制. 以前水晶的耗用量不斷的上升, 現在每次實驗所耗用的水晶
: 上限將改為30萬水晶, 對應15萬研究點數.
: Feature– Pillaging unitless towns has been made easier. If a player has no
: units present, the battle will be over as soon as there is a breach in the
: wall (providing a wall exists).
: 無防城鎮: 掠奪沒有防守軍隊的城鎮變的更容易了. 如果被攻打的玩家沒有任何守軍, 那
: 戰鬥將在有任何一格城牆被擊破之後結束 (如果守方有牆的話).
: (譯註: 這個很嚴重. 搶無防i羊變容易, 但也同時讓任何人可以被連搶, 因為輸掉第一場
: 後守軍一定全部跑光)
: Feature– Changes made to the warehouse: The amount of goods that are safe
: from theft has been increased from 1% to 8%. The doubling of theft security
: for Ambrosia has also increased correspondingly. When a player is inactive,
: the values are reduced back to their old values. Up to 4 warehouses can be
: built per town (if someone has already built more than four, the surplus ones
: are not deleted, but will carry on functioning normally).
: 倉庫: 倉庫安全量由容量的1%升為8%. 用神饌的安全量加倍功能也有對應的效果提升.
: 玩家如果不活躍 (i), 安全量將降到舊的設定. 每個城鎮最多只能建四個倉庫. (如果有
: 人已建了超過四個, 那超過的倉庫不會被刪除, 而能繼續使用.)
: (譯註: 那還沒11村的人就暫時沒指望了.. 不過這樣有可能引起爭議, 造成總督府降價,
: 換已建成的人倒楣? 請拭目以待 XD)
: Feature– More highscores: There are two new highscores. In the ‘donation
: highscore’, donations for extending resource sources and miracles are
: compared. As all players’ donations are saved, you can start with exact
: figures here. In the ‘consumption highscore’ all used resources are taken
: into account, for buildings as well as military units. The loss of units does
: not lead to highscore deductions. The starting value for existing players is
: taken from the ‘master builder highscore’ plus the ‘donation highscore’.
: 排行榜: 新增兩種排行 - 捐款排行榜將列出對資源場以及奇觀的捐獻總合. 由於這些已
: 有被紀錄下來, 可以由正確的數字起算. 消費排行榜將列出已消耗的資源, 包括建築與軍
: 隊. 軍隊的損失將不會降低在此排行榜的分數. 各玩家在此排行榜的起始數字是建築大師
: 分數加上捐款分數. (譯註: 這邊並未提到實驗/兵工廠所消耗的資源是否會被計入).
: Feature- Unit upkeep has been changed. Upkeep is now deducted per hour,
: instead of every 20 minutes. However, upkeep is now precisely calculated
: according to duration of use. If, for example, an army has been en route for
: 30 minutes, double the upkeep is deducted for these 30 minutes.
: 軍費: 部隊的維護費用變更 - 由每20分鐘扣一次改為每小時扣一次. 不過, 維護費用將
: 精確的根據使用時間計費. 例如說一個部隊移動了30分鐘, 那30分鐘的費用將會加倍.
: (譯註: 這邊在暗示以前有bug, 不是這樣算的.)
: GO在文後有提到此版本主要是為了改善穩定度, 而不像0.3.0/0.3.1/0.3.2有重大變更.
: 此外還會有一些未公告的幕後變更與bug修正.
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