[情報] 下一個Patch即將進行的改動
看板Hearthstone (爐石戰記)作者ONISUKA (我不是鬼塚英吉)時間12年前 (2014/01/14 02:55)推噓39(39推 0噓 32→)留言71則, 50人參與討論串12/13 (看更多)
轉自:http://eu.battle.net/hearthstone/en/forum/topic/9256676481#1
應該會有官方中文版,所以只翻譯卡牌修改部分
Hearthstone Update: Upcoming Changes 1/13
Thank you so much for continuing to play, test, and give feedback on
Hearthstone as the closed beta testing phase begins to draw to a close. We
are monitoring card balance over time, and without your continued testing
efforts, we wouldn’t have the necessary data we need in order to make
changes to cards that may warrant them. This should be our last big set of
balance changes; once we go live, we plan to make very few card changes, and
only if they are absolutely necessary.
We will be making changes to the following cards: Unleash the Hounds,
Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron
Dwarf, Abusive Sergeant, Warsong Commander, Charge and Novice Engineer.
我們即將對以下的卡片進行改動:
放狗、希瓦娜斯‧風行者、血之小鬼、阿古斯防衛者、炎爆術、黑鐵矮人、嚴厲的士官、
戰歌指揮官、衝鋒及見習工程師。
Unleash the Hounds’ mana cost is now 2 (down from 4)
放狗的法力消耗降低為2(原本4)
Unleash the Hounds was intended to give Hunters their own form of AoE and to
have synergy with other beast cards, but its old cost was too prohibitive.
放狗設計的目的是要讓獵人有自己獨有的AoE招式,而且能與其他野獸卡互相配合,
但是之前的法力消耗實在太高。
Pyroblast’s mana cost is now 10 (up from 8)
炎爆術的法力消耗提高為10(原本8)
The 8-cost Pyroblast made for an un-interactive experience where the Mage
only needed to do 10 damage during the course of a game and then double
Pyroblast you for the win. We want Mages to be more interactive with the
opponent to achieve victory, rather than delay the game until they can
Pyroblast.
耗費8點法力的炎爆術會讓對上法師的對戰變得毫無樂趣。
因為法師只需要在遊戲前段造成10點傷害,之後對你放兩發炎爆術就可獲勝。
我們希望玩家在對上法師時能有更高的獲勝希望,
而不是讓法師拖延時間直到能放炎爆術。
Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give
another random friendly minion +1 Health.
血之小鬼現在是0/1並且修改了文字敘述:
潛行。在你的回合結束時,隨機給一個友方手下+1血量。
The Warlock has three very strong 1-cost minions and that made the Warlock
rush deck slightly stronger than we were comfortable with.
術士有三種非常強的1費手下,這讓術士快攻牌組的威力超過我們覺得合理的程度。
Warsong Commander has been reworked and now reads: Whenever you play a minion
with 3 or less Attack, give it Charge.
戰歌指揮官修改了文字敘述:
當你打出一張攻擊力在3點以下的手下時,它獲得衝鋒。
Charge (the spell, not the keyword) has been reworked and now costs 3 mana.
The card’s new power reads: “Give a friendly minion +2 Attack and Charge”.
衝鋒(這裡指的是法術,而非關鍵詞)修改了文字敘述,並且需要3點法力消耗:
給予一個友方手下+2攻擊力及衝鋒。
Both of these cards were key components in “One Turn Kill” or “OTK” decks
that kill your opponent in one turn without requiring any cards on the board.
We want the game to be about playing minions and fighting for board control
rather than just waiting until you can play your big combo and win in one
turn with no interaction from your opponent.
這兩種卡片都是能讓玩家在場上沒牌時,
能在一回合秒殺對手的OTK(One Turn Kill)牌組中的重要組成。
我們希望遊戲進行的方式是以打出手下並且靠戰鬥取得場優,
而不是只是在那邊等待手上的牌湊到強大的combo然後再一次打出來並獲勝。
因為這樣你的對手會完全沒辦法對此做出任何反應。
Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of
turn.
嚴厲的士官修改了文字敘述:
戰吼:給予一個手下+2攻擊直到回合結束。
Abusive Sergeant was changed to make its power the same as the Dark Iron
Dwarf and to give it additional versatility.
嚴厲的士官被修改成跟黑鐵矮人一樣強度的卡片,讓它有更多多樣性。
Dark Iron Dwarf’s buff now only lasts until the end of the turn.
黑鐵矮人的增益效果現在只會維持到該回合結束。
This change was made to reduce the Dark Iron Dwarf’s overall power slightly.
We also wanted to make the Battlecry effect the same as Abusive Sergeant‘s
as to not force you to permanently buff one of your opponent’s creatures.
這個改動稍微降低了黑鐵矮人的強度。
我們也想要讓戰吼效果跟嚴厲的士官的效果一樣,
讓你不會強迫得要永久強化對手的怪物。
Defender of Argus is now a 2/3 (down from 3/3)
阿古斯防衛者現在是2/3(原本3/3)
Defender of Argus was a card that found itself automatically included in many
decks due to its power and stats. We want players to have an option of what
cards they put in their decks, so cards that feel like they must be in all
decks (especially Neutral ones) are not ideal.
阿古斯防衛者的強度跟屬性讓它變成每副牌組幾乎都會放的卡。
我們希望玩家在考慮哪些卡片要放進牌組時有更多選擇,
所以這種幾乎必放的牌(尤其是中立卡)並不是適合存在於遊戲中。
Novice Engineer is now a 1/1 (down from 1/2)
見習工程師現在是1/1(原本是1/2)
The Novice Engineer was played in most non-rush decks (and even some rush
decks) due to its cost and power. Similar in reasoning to our Defender of
Argus change, we want players to have an option of what cards they put in
their decks.
見習工程師的花費及強度讓它變成大多數非快攻牌組幾乎會放的卡(有些快攻牌組也會)。
與阿古斯防衛者被修改的理由相同,
我們希望玩家在考慮哪些卡片要放進牌組時有更多選擇。
Sylvanas Windrunner’s mana cost is now 6 (up from 5)
希瓦娜斯‧風行者的法力消耗提高為6(原本5)
Sylvanas had power and stats that made it a bit too powerful compared to
other 5-cost cards, which made it automatically included in many decks. We
want players to have an option of what cards they put in their decks, so
cards that feel like they must be in all decks (especially Neutral ones) are
not ideal.
與其他五費卡片相比,希瓦娜斯的強度跟屬性使她太過強大,
所以大部分的牌組都會放進這張牌。
我們希望玩家在考慮哪些卡片要放進牌組時有更多選擇,
所以這種幾乎必放的牌(尤其是中立卡)並不是適合存在於遊戲中。
Expert cards that are being changed can be disenchanted for their full cost
for a limited time when the patch goes live. We hope these changes will
increase the variety of cards you will see at all levels of play, and make
playing Hearthstone a more fun and interactive game for everyone.
--
原來哥布林也愛看LBJ
http://i.imgur.com/UXD1QH5.jpg

--
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※ 編輯: ONISUKA 來自: 108.199.132.148 (01/14 02:57)
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