Re: [情報] 下一個Patch即將進行的改動
看板Hearthstone (爐石戰記)作者Subway1668 (Subway)時間12年前 (2013/12/10 11:08)推噓6(6推 0噓 16→)留言22則, 14人參與討論串7/13 (看更多)
※ 引述《ONISUKA (我不是鬼塚英吉)》之銘言:
: 轉自:http://eu.battle.net/hearthstone/en/forum/topic/8882579138?page=1#1
: 等之後的Patch note,因此這裡簡單翻譯
: As we move further into the closed beta, we’re continuing to closely monitor
: card balance as more and more Hearthstone games are played. We also want to
: ensure that cards acquired in Hearthstone are done fairly through our various
: game modes.
: The amount of gold gained by winning games in Play mode per day will be
: capped at 100 in the upcoming patch. This cap does not affect gold gained
: through Quests, Arena, or Achievements. There will be an indication within
: the game when this gold cap is reached. This cap is intended to combat
: certain methods of gold acquisition that violate our Terms of Service. The
: spirit of fair play is extremely important to us, and we will continue to
: monitor gold acquisition activity closely to ensure a fun and enjoyable game
: environment for everyone.
: 每天透過遊玩模式所能獲得的金幣現在有100元上限。
: 任務、競技場及成就所獲得的金幣不包含在內。
: 當玩家每天達到上限時會有通知。
: 這個改動是為了避免玩家使用違反服務條款的特定方法以獲得金幣。
: In regards to card balance, there are a few cards we’ve noticed that have
: sprung up that warrant some tuning, and we’ll be making these changes in the
: next patch. Our goal is to change as few cards as possible over the course of
: time, but we felt the need to address these six cards in particular. The
: cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards
: will be adjusted along with the other cards we mentioned at BlizzCon: Mind
: Control, Starving Buzzard and Unleash the Hounds.
: 底下是六張將要被修改的卡片:
: Shattered Sun Cleric is now a 3/2 (was a 3/3)
: 破碎之日教士從3/3變成3/2
: Argent Commander is now a 4/2 (was a 4/3)
: 銀白指揮官從4/3變成4/2
: These cards are quite good for their cost, and they currently feel to be
: slightly above the curve in power compared to cards of a similar cost and
: type. Players end up choosing these cards for their deck much more often than
: other cards at the same mana cost. We want to increase the variety of cards
: being played at 3 and 6 mana.
: 這些卡片以他們的花費來說有點太強,
: 而且與同樣花費的或同樣類型的卡片相比,這些卡片太強大。
: 比起其他相同花費的卡片,玩家最終常常會把這些卡片放進牌組
: 我們希望能增加玩家在選擇3及6法力卡片的多樣性。
: Flame Imp’s Battlecry now deals 3 damage (up from 2)
: 烈焰小鬼的戰吼效果從2點傷害變成3點傷害。
: Warlocks have a very strong early game, and this small change to Flame Imp
: should help a small amount. There are other cards that help the Warlock
: maintain early board advantage, and we’re keeping a close eye on those as
: time goes on.
: 術士在遊戲早期很強大,這點小改變能更提升這一點。
: 雖然其它還有很多卡片能讓術士在遊戲早期占有優勢,我們仍然會關注這些卡片。
: Mind Control’s mana cost is now 10 (up from 8)
: 精神控制的法力花費從8提高為10。
: Mind Control has some pretty accurate flavor text … perhaps a little too
: accurate. Raising the mana cost will allow players to have a couple more
: turns to play with their big minions.
: 精神控制有點太符合他的文字說明了(被提名為「最有可能讓你的對手捶牆壁的法術」。)
: 提高法力消耗能讓玩家有更多的時間能控制自己的強力怪物。
: Starving Buzzard is now a 2/1 (was a 2/2)
: 飢餓的禿鷲從2/2變成2/1
: At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This
: change to Starving Buzzard will help even the playing field against those
: classes in particular.
: 在某些排名中,獵人對戰德魯伊、法師及盜賊有很強的優勢。
: 這個改變能讓獵人在與這些職業對戰時有更公平的對戰環境。
: Unleash the Hounds has been reworked and now reads: “(4) For each enemy
: minion, summon a 1/1 Hound with Charge”.
: 放狗的技能被重新設計:
: "(四點法力花費)敵方每有一隻手下,便招換一隻1/1有衝鋒效果的獵犬"。
: The old version of Unleash the Hounds was allowing for Hunters to win in a
: single turn, starting with no minions on the board. The new version adds some
: fun, new card combos to Hunters and helps with their ability to AoE.
: 舊版本的放狗能讓獵人在場上沒有怪物的情形下一波帶走對手。
: 新版本增加更多樂趣跟連招,而且讓獵人能搭配技能來進行AOE。
: We hope these changes will increase your versatility and creativity in making
: card choices for your decks, and helps to make Hearthstone a more fun game
: for all to enjoy.
中立生物的HP變動 主要是許多AOE 或是 能單張打2點的牌較多 也變得比較好解
小鬼的變動基本上沒啥問題 1點3攻實在太蝦 後攻方很容易被連續打臉兩次以上
改成3點傷害讓術士玩家在放這張的時候會考慮要放2還是1 後期血線太低也不敢下
變得跟魅魔類似
再來看到被砍兩張的獵人 獵人這個職業的特色定位不明
職業技能能打對方英雄兩點傷害看似不錯 缺點是無法跟自身的牌型來搭配
變得有點可惜
禿鷹砍血量頗奇怪 加上又重制放狗了 為什麼要改成一點(當然是方便法師火球..)
精控改10費 玩家會考慮只放一張
實際上我覺得可以限制某些卡片在牌組裡面放的張數(只能放一) 即使他不是傳說卡
像炎爆 精控 冰箱這些都可以考慮 原因在於爐石的設定一副DECK只有30張
要上手的機會太高了 還有各式各樣的抽牌濾牌手段
拿法師跟獵人來說 祕法智力 一張抽兩張 看起來只多一張手牌 實際上卻差很多
因為它可以檢索兩張牌 追蹤一換一 可是卻可以看三張
遊戲王裡面可以一換二的強欲被禁掉多年 還有能一換一 檢索三張的強謙壺
也是幾乎必備的OP抽濾卡 甚至還有當回合不能特殊召喚的副作用 依然還是一堆人放滿
現在的法師就是一套很完整的牌型 有抽濾有團傷/控 跟直擊手段
一般牌型光抽牌都輸人一截 整天卡牌又被控場+鎖血 拖到後期直接秒掉
打法師還要搞神抽 雖然說卡片遊戲多少有一點運氣成分 但本身可以透過配牌去改善
抽到的機率 以長久的SOLOQ來說 算是可以提供很公平的勝率數據
我覺得NERF張數 會比去調整卡片效果來的好多了
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