Re: [情報] 下一個Patch即將進行的改動

看板Hearthstone (爐石戰記)作者 ( 喔~~)時間12年前 (2013/12/10 13:39), 編輯推噓-5(71237)
留言56則, 27人參與, 最新討論串8/13 (看更多)
放狗改全衝鋒,+1傷害拿掉就好了, 改成這樣太被動,又不能保證解場勢。 甚至可以改成2費用,野獸全衝鋒再抽一張, 前期可濾掉,後期放下生物數量又不會太多。 德魯伊的waylay(?)至少還保證三根2/2樹人, 新放狗還要看對面臉色, 說穿了就是廢牌一張。 至於小龍鷹改成2/1/2或3/1/3 就不會讓放狗傷害太大。 這才是imba的地方, 風怒生物加攻擊力是兩倍效果,不應太便宜。 倒是應該把秃鷲buff改成2/1/2甚至是1/1/3 抽牌啓動機不該被砍, 否則可能會少了其他的創意套牌。 至於imba法師… 應該nerf 暴風雪傷害,不然冰一冰人就掛了, 生物量減少下回合都在冰錐範圍內真是過太爽=_= 有冰凍效果就要避免傷害太大。 nova/blizzard最好改為不分敵我皆冰凍, 否則秘法龍打人頗痛,又不能用生物對衝解。 剩下的可能要用中立牌解, 如buff陶土議會先知,改為3/1/2戰吼補6hp 對直擊法就有解了。 wlk的火小鬼扣3是還好,但應改成1/3/3 一點拙見… ※ 引述《ONISUKA (我不是鬼塚英吉)》之銘言: : 轉自:http://eu.battle.net/hearthstone/en/forum/topic/8882579138?page=1#1 : 等之後的Patch note,因此這裡簡單翻譯 : As we move further into the closed beta, we’re continuing to closely monitor : card balance as more and more Hearthstone games are played. We also want to : ensure that cards acquired in Hearthstone are done fairly through our various : game modes. : The amount of gold gained by winning games in Play mode per day will be : capped at 100 in the upcoming patch. This cap does not affect gold gained : through Quests, Arena, or Achievements. There will be an indication within : the game when this gold cap is reached. This cap is intended to combat : certain methods of gold acquisition that violate our Terms of Service. The : spirit of fair play is extremely important to us, and we will continue to : monitor gold acquisition activity closely to ensure a fun and enjoyable game : environment for everyone. : 每天透過遊玩模式所能獲得的金幣現在有100元上限。 : 任務、競技場及成就所獲得的金幣不包含在內。 : 當玩家每天達到上限時會有通知。 : 這個改動是為了避免玩家使用違反服務條款的特定方法以獲得金幣。 : In regards to card balance, there are a few cards we’ve noticed that have : sprung up that warrant some tuning, and we’ll be making these changes in the : next patch. Our goal is to change as few cards as possible over the course of : time, but we felt the need to address these six cards in particular. The : cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards : will be adjusted along with the other cards we mentioned at BlizzCon: Mind : Control, Starving Buzzard and Unleash the Hounds. : 底下是六張將要被修改的卡片: : Shattered Sun Cleric is now a 3/2 (was a 3/3) : 破碎之日教士從3/3變成3/2 : Argent Commander is now a 4/2 (was a 4/3) : 銀白指揮官從4/3變成4/2 : These cards are quite good for their cost, and they currently feel to be : slightly above the curve in power compared to cards of a similar cost and : type. Players end up choosing these cards for their deck much more often than : other cards at the same mana cost. We want to increase the variety of cards : being played at 3 and 6 mana. : 這些卡片以他們的花費來說有點太強, : 而且與同樣花費的或同樣類型的卡片相比,這些卡片太強大。 : 比起其他相同花費的卡片,玩家最終常常會把這些卡片放進牌組 : 我們希望能增加玩家在選擇3及6法力卡片的多樣性。 : Flame Imp’s Battlecry now deals 3 damage (up from 2) : 烈焰小鬼的戰吼效果從2點傷害變成3點傷害。 : Warlocks have a very strong early game, and this small change to Flame Imp : should help a small amount. There are other cards that help the Warlock : maintain early board advantage, and we’re keeping a close eye on those as : time goes on. : 術士在遊戲早期很強大,這點小改變能更提升這一點。 : 雖然其它還有很多卡片能讓術士在遊戲早期占有優勢,我們仍然會關注這些卡片。 : Mind Control’s mana cost is now 10 (up from 8) : 精神控制的法力花費從8提高為10。 : Mind Control has some pretty accurate flavor text … perhaps a little too : accurate. Raising the mana cost will allow players to have a couple more : turns to play with their big minions. : 精神控制有點太符合他的文字說明了(被提名為「最有可能讓你的對手捶牆壁的法術」。) : 提高法力消耗能讓玩家有更多的時間能控制自己的強力怪物。 : Starving Buzzard is now a 2/1 (was a 2/2) : 飢餓的禿鷲從2/2變成2/1 : At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This : change to Starving Buzzard will help even the playing field against those : classes in particular. : 在某些排名中,獵人對戰德魯伊、法師及盜賊有很強的優勢。 : 這個改變能讓獵人在與這些職業對戰時有更公平的對戰環境。 : Unleash the Hounds has been reworked and now reads: “(4) For each enemy : minion, summon a 1/1 Hound with Charge”. : 放狗的技能被重新設計: : "(四點法力花費)敵方每有一隻手下,便招換一隻1/1有衝鋒效果的獵犬"。 : The old version of Unleash the Hounds was allowing for Hunters to win in a : single turn, starting with no minions on the board. The new version adds some : fun, new card combos to Hunters and helps with their ability to AoE. : 舊版本的放狗能讓獵人在場上沒有怪物的情形下一波帶走對手。 : 新版本增加更多樂趣跟連招,而且讓獵人能搭配技能來進行AOE。 : We hope these changes will increase your versatility and creativity in making : card choices for your decks, and helps to make Hearthstone a more fun game : for all to enjoy. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 223.142.14.73

12/10 13:40, , 1F
...?
12/10 13:40, 1F

12/10 13:41, , 2F
冰凍必須遞減...
12/10 13:41, 2F

12/10 13:41, , 3F
你把一些他想nerf的都變成buff?
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12/10 13:41, , 4F
一代patch一代神,只是這樣還有人要玩獵人嗎
12/10 13:41, 4F

12/10 13:44, , 5F
照你這樣砍法師這職業直接砍掉比較好 每個戰術都掰
12/10 13:44, 5F

12/10 13:44, , 6F
阿BZ就說不想要 牌面上沒怪突然放狗一波帶走
12/10 13:44, 6F

12/10 13:45, , 7F
真的是拙見
12/10 13:45, 7F

12/10 13:46, , 8F
德魯伊那張是史詩 你拿它跟白米卡比..
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12/10 13:46, , 9F
不如所有白米卡都buff到史詩等級如何
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12/10 13:46, , 10F
而且德魯伊那張是6耗史詩 拿來比是想怎樣
12/10 13:46, 10F

12/10 13:47, , 11F
1/3/3...這種話你講的出來 T1硬幣雙小鬼3/4怪物
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12/10 13:48, , 12F
雪球隨拎北滾 越滾越大
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12/10 13:48, , 13F
真的是拙見
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12/10 13:48, , 14F
這種文去巴哈發好嗎
12/10 13:48, 14F

12/10 13:52, , 15F
法師這職業本來就該砍一砍啊
12/10 13:52, 15F

12/10 13:55, , 16F
bz改不到重點,放狗獵人直接砍了很無趣。nerf傷害就
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12/10 13:56, , 17F
好。小德的6耗史詩一樣不怎麼樣…
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12/10 13:57, , 18F
還不是輸前進北裂境
12/10 13:57, 18F

12/10 14:00, , 19F
BZ就不想要放狗一波流很難懂?
12/10 14:00, 19F

12/10 14:02, , 20F
另外禿鷹2/1/2 1/1/3 不覺得差太多? 改113就都給你抽
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12/10 14:02, , 21F
我覺得新放狗變化性比較大,也讓獵有打生物流的可能
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12/10 14:02, , 22F
但強度怎麼樣就再說了
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12/10 14:05, , 23F
T1雙小鬼算個屁 法師掛個冰箱你明知道還是只能8回死
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12/10 14:07, , 24F
哇靠越改越強 乾脆放狗魔力改成0點你說好不好
12/10 14:07, 24F

12/10 14:07, , 25F
→ Zodiac10:bz改不到重點,放狗獵人直接砍了很無趣
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12/10 14:08, , 26F
BZ: 那我把其他職業改強如何?
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12/10 14:08, , 27F
1/1/3也要下超過一隻野獸才划算,同牧師妖僧。
12/10 14:08, 27F

12/10 14:08, , 28F
放狗就無聊啊 我獵人都不玩放狗的XDDDD
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12/10 14:09, , 29F
原來有些玩家沒放狗就不會玩獵人了,不解釋XD
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12/10 14:09, , 30F
1/1/3就比妖僧還強太多了
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12/10 14:10, , 31F
我獵人沒放狗還不是玩的很開心 LOL
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12/10 14:10, , 32F
1+4 抽三張牌,送你三隻1/1衝鋒,一隻1/3
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12/10 14:11, , 33F
放狗傷害降低就好了,這樣又回歸生物對衝+射箭,好
12/10 14:11, 33F

12/10 14:11, , 34F
喔舉的例不太對XD 換一個禿鷲配毒蛇陷阱你怎麼解
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12/10 14:11, , 35F
自然之力不怎麼樣? 請問您有用過嗎?
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12/10 14:13, , 36F
放狗獵超無聊啊 龜到T7T8等一波 運氣好贏沒抽到投
12/10 14:13, 36F

12/10 14:14, , 37F
妖女補血才能抽牌 哪裡一樣 你下一費的野獸就能抽
12/10 14:14, 37F

12/10 14:15, , 38F
我承認沒用過自然之力,有比前進北烈境好?目前卡鑽2
12/10 14:15, 38F

12/10 14:17, , 39F
適用情況不太一樣,不過我覺得自然之力比較強
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12/10 14:17, , 40F
秃鷲2/2/1不慘嗎?原本2/2/2也還好
12/10 14:17, 40F

12/10 14:19, , 41F
血1很慘 很多職業用天生技就能解了
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12/10 14:19, , 42F
2+2+2傷害可以自己分配,還可以搭配各種BUFF
12/10 14:19, 42F

12/10 14:23, , 43F
禿鷲我覺得還好,通常獵人這隻出手就已經回本了
12/10 14:23, 43F

12/10 14:24, , 44F
改1血是讓對手比較好處理掉,比較不會被雪球滾到死
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12/10 14:32, , 45F
還好輪不到你來做平衡
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12/10 14:35, , 46F
小鬼133 只要扣3血 一星怪變三星怪 是不是太爽
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12/10 14:47, , 47F
也許你是對的 但是許願文請至隔壁棚
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12/10 14:52, , 48F
ˊ_>ˋ也是,許願文無意義,只是放狗被改很失望。
12/10 14:52, 48F

12/10 14:54, , 49F
現行放狗很無聊 新版放狗沒啥用
12/10 14:54, 49F

12/10 14:55, , 50F
1/3/3 ...媚魔2/4/3都還要掉牌 你扣3血就1/3/3?
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12/10 14:55, , 51F
現在禿鷲放了會擔心被清 新版的不用擔心,一定被清
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12/10 14:56, , 52F
工程師: 連我都能殺>.O
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12/10 15:07, , 53F
魅魔也改成2/5/4好了XD
12/10 15:07, 53F

12/10 15:37, , 54F
魅魔改成掉1~2張牌 2/6/4
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12/10 15:44, , 55F
個人覺得不要改也很平衡 賣血出小鬼兩血容易被換 ㄧ
12/10 15:44, 55F

12/10 15:44, , 56F
換ㄧ還虧兩滴 那些buff物才是重點吧
12/10 15:44, 56F
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