Re: [分享] New High End Ascended Gear

看板GuildWars (激戰 - gw,gw2)作者 (byjiang)時間12年前 (2012/11/14 12:39), 編輯推噓10(10028)
留言38則, 16人參與, 最新討論串4/17 (看更多)
※ 引述《gaviann (Gaviann)》之銘言: 我流快速翻譯之2 : 設計師被鞭到受不了,跳出來說話了 : “I’d like to respond to concerns players have raised about ascended items. : Please keep in mind that we’re releasing this as one portion of a massive : November update that introduces and improves many aspects of challenge, : progression, and rewards. With this and upcoming updates, we view ourselves : as introducing large amounts of content with supporting systems and features, : akin to an expansion pack, building on Guild Wars 2 through a series of live : releases. So it’s important for us to be able to add an expansion pack’s : worth of progression and rewards to support that content. 我是打火英雄我超強 這次更新超巨量 根本就接近資料片 所以要有對應的progression與獎勵 : Our goal is not to create a gear treadmill. Our goal is to ensure we have a : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ : proper progression for players from exotic up to legendary without a massive : jump in reward between the two. We will slowly add the remaining ascended : gear items and legendary items in future updates to allow people time to : acquire them as we add exciting new content that deserves exciting rewards. 我們不是想做gear treadmill (都給你說就好啦) 只是想銜接exotic到傳奇的gap asc與傳奇裝會在未來改版慢慢的加入 讓你有時間取得他們 同時也讓這些exciting new content有對應的exciting reward : We will not be adding a new tier of gear every 3 months that we expect : everyone to chase after and then get the next set and so on. 我們 =不會= 每三個月提高一次裝備等級 : Ascended and infusion rewards will be available in both PvE and WvW over : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ : time, and be made available through all sorts of content around the world : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ : including existing content. pve與wvw都會陸續加入asc和infusion 可由各種管道取得 包括從現有的content取得 PvP will remain unaffected to ensure our intended : ^^^^^^^^^^^^^^^^^^^^^^^^^^ : PvP balance going forward. We are also working on other reward and : progression systems for the game that tie into current and new content and : features. As you know we care very much about your support and opinion and : are listening intently to what you say. pvp不會asc受影響 我們很在意你們的意見 : Finally we look forward to hearing your thoughts on the upcoming content, : and we will ensure we share our thoughts with you on the experiences we share : in the Lost Shores." : Chris Whiteside – Studio Design Director 讓你有成就感的方法就是給你數值更高的裝備 really? Anet? really? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 108.197.35.25

11/14 12:44, , 1F
我真的覺得傳奇跟橘裝沒有gap 他沒事做這個gap出來幹嘛
11/14 12:44, 1F

11/14 12:44, , 2F
重點就是無事生非
11/14 12:44, 2F

11/14 12:45, , 3F
其他遊戲搞這招可行而且也很成功,可是gw2...ˊ_>ˋ
11/14 12:45, 3F

11/14 12:45, , 4F
傳奇跟橘裝的成就感僅是外表跟登入業面的成就顯示
11/14 12:45, 4F

11/14 12:46, , 5F
那要減少這個gap方法就是 出更多漂亮的skin 而不是從數值
11/14 12:46, 5F

11/14 12:46, , 6F
講錯 傳奇跟橘裝的gap
11/14 12:46, 6F

11/14 12:56, , 7F
實際上也沒從數值 而是增加了Infusions
11/14 12:56, 7F

11/14 12:57, , 8F
樓上睜眼說瞎話以為大家不會加法?
11/14 12:57, 8F

11/14 12:57, , 9F
asc屬性>exo屬性+鑲嵌 infuse空著都沒差
11/14 12:57, 9F

11/14 12:58, , 10F
我是覺得傳奇裝可以多一些性能上的特效,不只是外觀上的
11/14 12:58, 10F

11/14 12:58, , 11F
像是雙手杖傳奇我覺得挺醜就完全不想去衝
11/14 12:58, 11F

11/14 12:58, , 12F
如果他只改飾品就算了 真的
11/14 12:58, 12F

11/14 12:59, , 13F
性能上 最好不要 會被罵死 沒錢沒時間衝傳奇的就弱XD
11/14 12:59, 13F

11/14 13:00, , 14F
前面不是就有圖片說明數值有改變了嗎
11/14 13:00, 14F

11/14 13:03, , 15F
其實今天早上公會裡也遇到說數值不是沒差嗎的會友
11/14 13:03, 15F

11/14 13:03, , 16F
結果他真的是加錯...Orz
11/14 13:03, 16F

11/14 13:04, , 17F
因為沒看圖XD 沒圖沒真像
11/14 13:04, 17F

11/14 13:14, , 18F
A社設計師真的腦袋進水了,大家想要的又不是傳奇武的素質
11/14 13:14, 18F

11/14 13:15, , 19F
而是他的特效和成就感.. 出更多好看的skin才是正解阿
11/14 13:15, 19F

11/14 13:16, , 20F
數值當然沒差 不會有人為了差那1~3點特意去做 所以說
11/14 13:16, 20F

11/14 13:16, , 21F
主要增加了Infusions
11/14 13:16, 21F

11/14 13:18, , 22F
難道有人能證明穿橘裝打副本比穿黃裝快或某方面有效率嗎
11/14 13:18, 22F

11/14 13:19, , 23F
還真的有
11/14 13:19, 23F

11/14 13:20, , 24F
當然有啊...
11/14 13:20, 24F

11/14 13:21, , 25F
有, 而且有人算過數值事實上差了7~8%
11/14 13:21, 25F

11/14 13:22, , 26F
同樣駕駛員 全團穿橘裝和全團穿黃裝比差多了勒
11/14 13:22, 26F

11/14 13:28, , 27F
橘裝跟黃裝本來就有差..差最多的是防禦 你應該說穿78橘裝
11/14 13:28, 27F

11/14 13:28, , 28F
素質差7~8% 完成副本效率或殺怪也沒7~8%那麼多吧..
11/14 13:28, 28F

11/14 13:28, , 29F
78橘裝跟80橘裝數值就差不多
11/14 13:28, 29F

11/14 13:34, , 30F
這程度的差距有沒有差見仁見智...
11/14 13:34, 30F

11/14 13:36, , 31F
有沒有差距,把它放到wvw跟pvp,就能清楚感受到"有沒有".
11/14 13:36, 31F

11/14 13:56, , 32F
煮要不是看起來有沒有差距 而是 如果一直出一直加一點就有
11/14 13:56, 32F

11/14 14:02, , 33F
某樓居然還需要證明?數值大的難道會比數值小沒效率嗎?
11/14 14:02, 33F

11/14 14:08, , 34F
想像成一拳200磅,變成一拳250磅的差別就行了
11/14 14:08, 34F

11/14 14:32, , 35F
pvp都統一素質無此問題 wvw主要影響還是人數..
11/14 14:32, 35F

11/14 14:55, , 36F
統一數值無此問題 但是為了遊戲平衡我們決定不開放asc
11/14 14:55, 36F

11/14 14:55, , 37F
請繼續^^
11/14 14:55, 37F

11/14 16:35, , 38F
來滅火也不是這樣的
11/14 16:35, 38F
文章代碼(AID): #1Geo1mgO (GuildWars)
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文章代碼(AID): #1Geo1mgO (GuildWars)