[分享] New High End Ascended Gear

看板GuildWars (激戰 - gw,gw2)作者時間12年前 (2012/11/13 14:56), 編輯推噓86(860123)
留言209則, 42人參與, 最新討論串1/17 (看更多)
負責 GW2 crafting and items 的遊戲設計師 Linsey Murdock 在官網上發表了一篇介紹新裝備等級Ascended的文章 https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/?utm_source=client 縮: http://tinyurl.com/atn5vjo 這邊大致翻譯一下(都用第一人稱) Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may remember me as the Guild Wars Live Team Lead before the lovely and talented John Stumme took up the cause so I could work on other projects. As a game designer for Guild Wars 2, I primarily work on crafting and items, which is why I am here to talk to you today about some exciting new features coming up for items progression that my team has been working on. 自我介紹跳過 As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later. 觀察GW2目前的玩家生態 比較投入的玩家都已經搞到了全套橘裝(Exotic),並且很多人面臨所謂的"傳武障礙" 其實根據原本的設計,追求傳武應該算是一條長期的道路 但是玩家們踏上這條路的速度超乎我們預期,因為這一步跳太快了,也導致玩家很多挫折 我們的目標是創造一個同時滿足休閒和hardcore玩家的遊戲 但我們也不想忽略玩家們追求不斷提升的渴望 所以呢,雖然加進一個新的道具等級是一步險棋 但這步棋早晚都要下,所以當然越早越好啦 We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions. New Condition: Agony 但是我們一直都很努力讓這遊戲不要變成單純的農裝備遊戲,這次也不例外 而我們的方法就是增加各種挑戰到end-game裡面,緩和裝備逐步的進程 讓玩家不要覺得只是永遠追不到紅蘿蔔的馬兒,GW一代老玩家就會很熟悉這種做法 而這次我們要增加的挑戰就是Agony 這是在新副本the Fractals of the Mists裡會遇到的一種新condition In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony. This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge. 這種新的monster condition會讓玩家按比例扣減生命值,不能用一般方式解除 導致在新副本走得越遠難度越高 唯一能夠對抗Agony的方式就是透過新的升級素材Infusions 這種素材可以在熔爐合成 New Upgrades: Infusions Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear. There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot. For now, Infusions slots can only be found in gear of a new rarity type: Ascended. Infusions是一種新的升級素材,只能安裝在有Infusion slot的裝備上 有各種不同類型的Infusions,也有對應類型的Infusion slot 這次改版將開放攻型(Offensive)、受型(Defensive)、和攻受皆可型(Omni) 對應類型的Infusions只能插到對應類型的slot上面,不過攻受皆可型可接受所有配對 目前,只有Ascended這種等級的裝會提供Infusion slot New Rarity Type: Ascended In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics. Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes. Ascended是介於Exotic和Legendary之間的道具等級,能力會比Exotics略高 Ascended道具不能用現有的升級素材(例如珠寶)做升級,他會直接內建較高的能力 (也就是說比Exotics略高的意思是比插入寶石後的Exotics略高) 而Ascended道具會提供Infusion slot,比較稀有的Ascended道具甚至內建Agony抗性 新副本可以打到Ascended ring,而熔爐可以合成Ascended back The Future of Items Progression This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content. As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content. 這只是開始而已,這次改版只會增加Ascended的ring和back 之後還會有很多新玩意,新的end-game內容,新的Infusions和Ascended道具 You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently. The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content). I hope you are all as excited about these new items as I am! 未來也會有新的Legendary道具,以及現存傳武的升級 而且Legendary道具的數值永遠維持頂尖 目前Legendary=Exotics,改版後Legendary=Ascended 未來也會新增一些傳武素材的入手方式,使追求傳武變得比較有趣 ==== 總之就是 新副本會有新condition Agony 新升級道具Infusions會提供Agony抗性 新裝備等級Ascended才能用來插Infusions -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 60.250.65.124

11/13 14:57, , 1F
翻完發現有人翻了耶悲劇
11/13 14:57, 1F

11/13 15:01, , 2F
有翻有推
11/13 15:01, 2F

11/13 15:02, , 3F
感覺這樣看就清楚很多…
11/13 15:02, 3F

11/13 15:03, , 4F
"攻型 受型 攻受皆可型" 這...
11/13 15:03, 4F

11/13 15:03, , 5F
翻譯很腐...
11/13 15:03, 5F

11/13 15:04, , 6F
XD 同人
11/13 15:04, 6F

11/13 15:05, , 7F
你的翻譯詳細超多啊XD
11/13 15:05, 7F

11/13 15:05, , 8F
LF2M雙插頭, now!
11/13 15:05, 8F

11/13 15:06, , 9F
如果Exotic裝 插寶石之後 再加某樣東西 可以升級成Ascende
11/13 15:06, 9F

11/13 15:06, , 10F
你在下棋什麼啦~~~~~~~~~~~~~
11/13 15:06, 10F

11/13 15:07, , 11F
d等級 那引響就還好 重打免談 先Quit再說
11/13 15:07, 11F

11/13 15:07, , 12F
樓上這是唯一可能平息眾怒的方案, 我也希望如此
11/13 15:07, 12F

11/13 15:07, , 13F
重點是加哪樣東西 怎麼取得
11/13 15:07, 13F

11/13 15:07, , 14F
重打就quit而已,很簡單XDD
11/13 15:07, 14F

11/13 15:08, , 15F
都說是為了讓沒事幹的人有progression 總不能一個升級10s
11/13 15:08, 15F

11/13 15:08, , 16F
1g通通搞定 這樣根本來搞笑的
11/13 15:08, 16F

11/13 15:08, , 17F
解個長meta event之類的吧
11/13 15:08, 17F

11/13 15:09, , 18F
不就跟wow裝備制度一樣?裝備滿了也是沒事幹XDD
11/13 15:09, 18F

11/13 15:09, , 19F
如果是要走升級路線的話 我建議"某樣東西"可以從全副本,
11/13 15:09, 19F

11/13 15:10, , 20F
只要不是動不動就100/250lodestone的合成我還能接受= =
11/13 15:10, 20F

11/13 15:10, , 21F
林北就是不想弄裝備 美送啦(惱羞)
11/13 15:10, 21F

11/13 15:10, , 22F
地圖王寶箱,熔爐...等方式取得 這樣就很OK
11/13 15:10, 22F

11/13 15:11, , 23F
要是太好取得=>很白痴沒意義 太難取得=>跟wow一樣機歪
11/13 15:11, 23F

11/13 15:11, , 24F
融爐才是最可怕的!!!!!
11/13 15:11, 24F

11/13 15:11, , 25F
不能插珠寶 珠寶變垃圾XD 其他製造至少還能弄個橘球
11/13 15:11, 25F

11/13 15:12, , 26F
不會太難取得=>過很多改版回來玩發現還是煩得要死
11/13 15:12, 26F

11/13 15:14, , 27F
熔爐取得 如果是固定公式 應該不難吧...
11/13 15:14, 27F

11/13 15:14, , 28F
其實我剛看到這個東西也以為是要解任務把升級成對海怪用
11/13 15:14, 28F

11/13 15:14, , 29F
決戰裝備, 結果....
11/13 15:14, 29F

11/13 15:16, , 30F
沒錯 一開始也以為是樓上說的那樣 絕望了
11/13 15:16, 30F

11/13 15:17, , 31F
就射了
11/13 15:17, 31F

11/13 15:17, , 32F
不管難度如何都有人不滿意,只能說本來無一物,何處惹塵埃
11/13 15:17, 32F

11/13 15:19, , 33F
不要影響遊戲性的遊戲才是最惹人愛
11/13 15:19, 33F

11/13 15:19, , 34F
攻型受型是三小...
11/13 15:19, 34F

11/13 15:49, , 35F
變成這樣真的不是很喜歡....
11/13 15:49, 35F

11/13 16:00, , 36F
等改版再說吧 反正也快了
11/13 16:00, 36F

11/13 16:02, , 37F
改完版 再來罵(讚) 吧xd
11/13 16:02, 37F

11/13 16:02, , 38F
為什麼每次有負面情報就會好幾個盛竹如啦....
11/13 16:02, 38F

11/13 16:05, , 39F
另一面想如果Ascended後不會在增加上去的話 倒也還好
11/13 16:05, 39F
還有 130 則推文
11/13 20:04, , 170F
"比較稀有的Ascended道具甚至內建Agony抗性"
11/13 20:04, 170F

11/13 20:05, , 171F
A兄沒看到這句嗎XD
11/13 20:05, 171F

11/13 20:05, , 172F
所以很難講多慘
11/13 20:05, 172F

11/13 20:05, , 173F
攻受皆可 XDDDDDDDD
11/13 20:05, 173F

11/13 20:08, , 174F
內建infusion跟要插infusion差在哪?可以多插一個infusion?
11/13 20:08, 174F

11/13 20:08, , 175F
如果紅裝開出來真的只有MF那就沒差 但我想又會有很多人
11/13 20:08, 175F

11/13 20:09, , 176F
嫌這TIER雞肋
11/13 20:09, 176F

11/13 20:09, , 177F
內建抗性跟內建infusion意思不一樣啊 infusion有分攻型
11/13 20:09, 177F

11/13 20:10, , 178F
但是他可能只能威在那個副本裡...不過還是吵一吵保險
11/13 20:10, 178F

11/13 20:10, , 179F
跟受型(?) 而內建抗性我想是指原本就含受型效果 但還是
11/13 20:10, 179F

11/13 20:11, , 180F
infusion要是不照GW以前的邏輯去弄就噴了
11/13 20:11, 180F

11/13 20:11, , 181F
有洞能infusion 這樣不就整個落入裝檢機制了
11/13 20:11, 181F

11/13 20:22, , 182F
現在還比較像劇情限制..以後會不會變裝檢要看設計了
11/13 20:22, 182F

11/13 20:24, , 183F
但這次的紅裝是為了新副本而出的啊 不是主線QQ
11/13 20:24, 183F

11/13 20:44, , 184F
是主線阿,就那個卡卡獸會秒人跟無敵,第一天劇情就是破
11/13 20:44, 184F

11/13 20:45, , 185F
壞獅子拱門(獅們公會表示:...),第二天尋找對付方法
11/13 20:45, 185F

11/13 20:46, , 186F
然後就是修道院或阿蘇拉發現灌魔可以抵抗卡卡獸,副本開
11/13 20:46, 186F

11/13 20:46, , 187F
這樣第一天就純粹去給卡卡獸殺嗎 好像蠻好笑的
11/13 20:46, 187F

11/13 20:46, , 188F
起,第三天就是玩家把卡卡獸推掉又恢復和平,副本不會關
11/13 20:46, 188F

11/13 20:47, , 189F
劇本當然會給魔王先威一下,不然第一天就擋掉哪算危機XD
11/13 20:47, 189F

11/13 20:56, , 190F
話說大家都很關注那個5p5p3%mf而沒注意到這次patch增加
11/13 20:56, 190F

11/13 20:57, , 191F
了200個新的合成物
11/13 20:57, 191F

11/13 21:20, , 192F
攻受兼可
11/13 21:20, 192F

11/13 21:37, , 193F
然後Anet受不了了,把那個快3000篇的關了,然後要大家看
11/13 21:37, 193F

11/13 21:37, , 194F
blog .... (菸)
11/13 21:37, 194F

11/13 21:45, , 195F
zzz
11/13 21:45, 195F

11/13 21:52, , 196F
...這次的PATCH跟主線沒關係吧 頂多算是特別活動
11/13 21:52, 196F

11/13 21:53, , 197F
我所謂主線是指個人故事 如柴坦或GW1打馬賽特那種
11/13 21:53, 197F

11/13 21:55, , 198F
Ascended是為了新副本而出現 而新副本則是配合活動出現
11/13 21:55, 198F

11/13 21:55, , 199F
看起來Ascended裝沒辦法裝一般寶石,所以基本素質略高 ?
11/13 21:55, 199F

11/13 21:56, , 200F
(或是反過來 總之新副本是一個全新型態的試水溫副本)
11/13 21:56, 200F

11/13 21:57, , 201F
agony是作為condition存在 似乎只有新副本刷到後面才會出現
11/13 21:57, 201F

11/13 21:57, , 202F
他沒裝寶石就比橘裝高了 而infusion則是針對新副本使用
11/13 21:57, 202F

11/13 21:58, , 203F
影響應該還好(? <- 從BWE1 玩到現在還沒有一個角色滿80級
11/13 21:58, 203F

11/13 21:58, , 204F
關注新tier物品是害怕gw2落入巢臼 如果初衷改變 就算多
11/13 21:58, 204F

11/13 21:59, , 205F
反正頂裝與我無關XD
11/13 21:59, 205F

11/13 21:59, , 206F
1000個合成物也是白搭
11/13 21:59, 206F

11/13 23:03, , 207F
.........你的翻譯可不可以正經一點!!!
11/13 23:03, 207F

11/13 23:23, , 208F
這麼複雜
11/13 23:23, 208F

11/14 00:31, , 209F
好複雜
11/14 00:31, 209F
文章代碼(AID): #1GeUylGf (GuildWars)
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文章代碼(AID): #1GeUylGf (GuildWars)