[分享] New High End Ascended Gear
看板GuildWars (激戰 - gw,gw2)作者dtfans時間12年前 (2012/11/13 14:56)推噓86(86推 0噓 123→)留言209則, 42人參與討論串1/17 (看更多)
負責 GW2 crafting and items 的遊戲設計師 Linsey Murdock
在官網上發表了一篇介紹新裝備等級Ascended的文章
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/?utm_source=client
縮: http://tinyurl.com/atn5vjo
這邊大致翻譯一下(都用第一人稱)
Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may
remember me as the Guild Wars Live Team Lead before the lovely and talented
John Stumme took up the cause so I could work on other projects. As a game
designer for Guild Wars 2, I primarily work on crafting and items, which is
why I am here to talk to you today about some exciting new features coming up
for items progression that my team has been working on.
自我介紹跳過
As we watch Guild Wars 2 mature in its Live environment, we have found that
our most dedicated players were achieving their set of Exotic gear and
hitting “the Legendary wall.” We designed the process of getting Legendary
gear to be a long term goal, but players were ready to start on that path
much sooner than we expected and were becoming frustrated with a lack of
personal progression. Our desire is to create a game that is more inclusive
for hardcore and casual players alike, but we don’t want to overlook the
basic need for players to feel like they are progressing and growing even
after hitting max level. Adding item progression is a delicate process
normally undertaken in an expansion, but we feel it’s important to strive to
satisfy the basic needs of our players sooner rather than later.
觀察GW2目前的玩家生態
比較投入的玩家都已經搞到了全套橘裝(Exotic),並且很多人面臨所謂的"傳武障礙"
其實根據原本的設計,追求傳武應該算是一條長期的道路
但是玩家們踏上這條路的速度超乎我們預期,因為這一步跳太快了,也導致玩家很多挫折
我們的目標是創造一個同時滿足休閒和hardcore玩家的遊戲
但我們也不想忽略玩家們追求不斷提升的渴望
所以呢,雖然加進一個新的道具等級是一步險棋
但這步棋早晚都要下,所以當然越早越好啦
We have always worked hard to create a sense of satisfying progression rather
than gear grind and this new item progression initiative is no exception. By
adding challenging new combat mechanics to end-game content and ways to
mitigate those mechanics through gear progression for high-end players, we
can add personal progression without making the game feel like an endless
treadmill of gear that is just out of your reach. Original Guild Wars fans
may recognize that we took a familiar approach to our new progression. The
first end game mechanic we will introduce is Agony, which will be encountered
in the Fractals of the Mists dungeon, and is mitigated by Infusions.
New Condition: Agony
但是我們一直都很努力讓這遊戲不要變成單純的農裝備遊戲,這次也不例外
而我們的方法就是增加各種挑戰到end-game裡面,緩和裝備逐步的進程
讓玩家不要覺得只是永遠追不到紅蘿蔔的馬兒,GW一代老玩家就會很熟悉這種做法
而這次我們要增加的挑戰就是Agony
這是在新副本the Fractals of the Mists裡會遇到的一種新condition
In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster
condition called Agony.
This extremely dangerous condition ticks percentages of player health away
and can’t be cleansed by normal means. Players who wish to delve deep into
the Fractals will find that Agony makes progress increasingly difficult,
until they reach the point where some defense against this condition is a
must. The only way to mitigate Agony damage is by building up resistance
through Infusions, a new type of upgrade component that can be acquired in
the Mystic Forge.
這種新的monster condition會讓玩家按比例扣減生命值,不能用一般方式解除
導致在新副本走得越遠難度越高
唯一能夠對抗Agony的方式就是透過新的升級素材Infusions
這種素材可以在熔爐合成
New Upgrades: Infusions
Infusions are a special new type of Upgrade Component that can only be
slotted into special Infusion slots on gear.
There are multiple types of Infusions and Infusion slots. In November, we’ll
introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new
Mystic Forge recipes. Infusion upgrade types must be paired with their like
slot, with the exception of the rare and versatile Omni Infusions which can
be slotted into any type of Infusion slot.
For now, Infusions slots can only be found in gear of a new rarity type:
Ascended.
Infusions是一種新的升級素材,只能安裝在有Infusion slot的裝備上
有各種不同類型的Infusions,也有對應類型的Infusion slot
這次改版將開放攻型(Offensive)、受型(Defensive)、和攻受皆可型(Omni)
對應類型的Infusions只能插到對應類型的slot上面,不過攻受皆可型可接受所有配對
目前,只有Ascended這種等級的裝會提供Infusion slot
New Rarity Type: Ascended
In November we’ll unveil the first Ascended items. This new rarity type
falls between Exotic and Legendary on the spectrum of rarity and has slightly
higher stats than Exotics.
Ascended gear works a little bit differently than other gear types. The stats
and functionality normally added to gear through upgrade components are
actually built into Ascended items. Instead of upgrade slots, Ascended gear
has Infusion slots, and rarer versions of the items also come with additional
Agony Resistance built into them. Players will be able to acquire Ascended
Rings in the Fractals of the Mists dungeon, and Ascended items worn on the
back can be acquired through special Mystic Forge recipes.
Ascended是介於Exotic和Legendary之間的道具等級,能力會比Exotics略高
Ascended道具不能用現有的升級素材(例如珠寶)做升級,他會直接內建較高的能力
(也就是說比Exotics略高的意思是比插入寶石後的Exotics略高)
而Ascended道具會提供Infusion slot,比較稀有的Ascended道具甚至內建Agony抗性
新副本可以打到Ascended ring,而熔爐可以合成Ascended back
The Future of Items Progression
This is just the beginning. In November, we’re only adding the first level
of Infusions and Ascended Rings and Back slots, so that leaves us a lot of
room to build upon these levels of Item progression in future content.
As we release more new end game content in the future, you’ll see more
Infusions and Ascended item types being added to the game. Eventually, you’
ll be able to kit yourself out with a full set of Ascended gear and high end
Infusions to help give you the edge in end game content.
這只是開始而已,這次改版只會增加Ascended的ring和back
之後還會有很多新玩意,新的end-game內容,新的Infusions和Ascended道具
You’ll also see more Legendary items in the future and an update to our
existing Legendary weapons. Legendary items were always intended to be on par
with other “best-in-slot” items. So fear not, all existing Legendary
weapons, which are currently on par with Exotics, will be upgraded to be on
par with Ascended weapons at the same time that we add Ascended weapons to
the game. Thus Legendaries will remain “best-in-slot” items. All Legendary
items going forward will be of Ascended power. We also have plans to add more
fun ways to acquire Legendary precursor items with a more “scavenger hunt”
feel than they are acquired currently.
The new additions in November are just the start of our item progression
initiative. We’re going to add tons of new high-level content to Guild Wars
2 in the future. As we introduce the new high-level content, we’ll also roll
out complimentary Ascended and Legendary items (to say nothing of the other
rewards you can earn by playing the content).
I hope you are all as excited about these new items as I am!
未來也會有新的Legendary道具,以及現存傳武的升級
而且Legendary道具的數值永遠維持頂尖
目前Legendary=Exotics,改版後Legendary=Ascended
未來也會新增一些傳武素材的入手方式,使追求傳武變得比較有趣
====
總之就是
新副本會有新condition Agony
新升級道具Infusions會提供Agony抗性
新裝備等級Ascended才能用來插Infusions
--
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