Re: [請益] 製作連線遊戲的注意事項?
全文恕刪
先別管原PO的能力到底到哪裡
我想請問
如果有位小程式設計師(我承認就是我)
有能力完成一般小遊戲 (打磚塊、俄羅斯方塊之類的)
有能力做出server-client架構
有能力自訂/寫出簡單的MSN之類的通訊軟體
如果像這樣的人,想去完成一個數千甚至數萬人在線的網路遊戲
你們會給什麼建議呢?
因為會寫程式
所以知道,即使自己在測試時,開個五六個client端做測試
也不能能保證在上千上萬人時能正常運作
請問在寫這種大架構的遊戲時,有什麼注意事項或是know-how?
很多東西是在書上找不到的....
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