[程式] 關於Unity的AssetBundle

看板GameDesign (遊戲設計)作者 (小豬頭)時間13年前 (2013/06/13 09:41), 編輯推噓2(202)
留言4則, 1人參與, 最新討論串1/1
各位前輩好,小弟弟我目前正在學著使用Unity的AssetBundle來做android的obb檔 但碰到一個小問題,希望各位前輩能指點指點.... 我照著Unity提供的GooglePlayDownloader的說明來產生obb檔 1) Create one or many AssetBundles with the application data (enough to get the .apk below the 50MB limit). 2) Concatenate the generated AssetBundles into a single .obb by ZIP'ing them, using STORE (not DEFLATE). $> zip -0 main.obb assetbundles 3) Continue to use WWW.LoadFromCacheOrDownload() as with regular asset bundle loading, but use the path to the .obb instead, like this: WWW.LoadFromCacheOrDownload("jar:file://" + obbPath + "!/" + originalAssetBundleName); 在第二步驟時,我把三個assetbundle壓縮成一個main.obb檔, 這三個assetbundle分別是 RedCube.assetbundles, GreenCube.assetBundles, BuleCube.assetBundles 但在第三步驟時出現問題, 當我在Editor測試時,使用 string obbPath = "jar:file://"+ Application.dataPath + "/../_AssetBunldes/main.obb!/RedCube.assetBundles"; WWW bundle = WWW.LoadFromCacheOrDownload(obbPath, 0); Debug.Log(bundle.assetBundle); 會出現下方的錯誤 You are trying to load data from a www stream which had the following error when downloading. Resolving host timed out: jar:file: UnityEngine.WWW:get_assetBundle() <loadBundle>c__Iterator0:MoveNext() (at Assets/DownloadObbExample.cs:62) 當我在機器上測試時,我把路徑改成, string mainPath = GooglePlayDownloader.GetMainOBBPath(expPath); string obbPath = "jar:file://"+ mainPath + "!/RedCube.assetBundles"; WWW bundle = WWW.LoadFromCacheOrDownload(obbPath, 0); Debug.Log(bundle.assetBundle); 這樣不會有錯誤訊息,但也不會秀出log 想請教一下,是我那裡做錯了嗎?? 謝謝各位的幫忙!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 125.230.84.190 ※ 編輯: lovecold 來自: 125.230.84.190 (06/13 09:45)

06/13 21:34, , 1F
Editor認不得jar:這種uri 有錯是正常的
06/13 21:34, 1F
原來如此,感謝提醒

06/13 21:35, , 2F
在機器上要是沒跑到Debug那行一定是有錯誤訊息你漏了才對
06/13 21:35, 2F

06/13 21:37, , 3F
另外WWW class你要檢查isDone 才能拿東西吧 就算在local
06/13 21:37, 3F

06/13 21:37, , 4F
端的檔案也一樣..
06/13 21:37, 4F
原來是要加,因為之前測試時有加一樣沒有印出LOG,以為是卡死在迴圈內 所以把isDone拿掉了..感謝你的幫忙!!!^^ ※ 編輯: lovecold 來自: 114.38.96.63 (06/13 23:45)
文章代碼(AID): #1HkID6Wr (GameDesign)
文章代碼(AID): #1HkID6Wr (GameDesign)