[新聞] (WIP) Supermodel WIP
2011.07.21
Spikeout is playable now. I haven't tested it extensively but it seems
to be running quite well apart from some lock-ups in attract mode and
nasty texture glitches (similar to Virtua Fighter 3 and Star Wars
Trilogy) caused by Supermodel's imperfect texture caching.
http://www.trzy.org/Supermodel/Images/WIP/07212011_Spikeout_1.jpg


Spikeout
Because Spikeout relies so heavily on texture offsets, I figured out
a way to make them work with model caching. The problem was similar
to that of hash table collisions. Each look-up table entry in the
model cache, which corresponds to a unique model address, now contains
a linked list of model vertices decoded with different texture offsets.
This fixes a number of bad textures in different games. Pictured below
is Fighting Vipers 2, which previously did not look quite correct.
http://www.trzy.org/Supermodel/Images/WIP/07212011_FVipers2.jpg

Character models in Fighting Vipers 2 look correct with texture offsets
applied.
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來源:http://www.trzy.org/Supermodel/WhatsNew.html
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