[新聞] (WIP) Supermodel WIP

看板Emulator (模擬器)作者 (びんぼうがみ)時間14年前 (2011/07/22 12:53), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串2/3 (看更多)
2011.07.21 Spikeout is playable now. I haven't tested it extensively but it seems to be running quite well apart from some lock-ups in attract mode and nasty texture glitches (similar to Virtua Fighter 3 and Star Wars Trilogy) caused by Supermodel's imperfect texture caching. http://www.trzy.org/Supermodel/Images/WIP/07212011_Spikeout_1.jpg
http://www.trzy.org/Supermodel/Images/WIP/07212011_Spikeout_2.jpg
Spikeout Because Spikeout relies so heavily on texture offsets, I figured out a way to make them work with model caching. The problem was similar to that of hash table collisions. Each look-up table entry in the model cache, which corresponds to a unique model address, now contains a linked list of model vertices decoded with different texture offsets. This fixes a number of bad textures in different games. Pictured below is Fighting Vipers 2, which previously did not look quite correct. http://www.trzy.org/Supermodel/Images/WIP/07212011_FVipers2.jpg
Character models in Fighting Vipers 2 look correct with texture offsets applied. ______________________________________________________________________________ 來源:http://www.trzy.org/Supermodel/WhatsNew.html -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.177.142
文章代碼(AID): #1EAG9O1N (Emulator)
文章代碼(AID): #1EAG9O1N (Emulator)