[情報] 新平衡測試地圖

看板StarCraft (星海爭霸2 - SC2)作者 (乳乳)時間12年前 (2014/01/24 03:05), 編輯推噓142(1486111)
留言265則, 118人參與, 最新討論串1/3 (看更多)
Hello everyone, We’re trying to finalize the changes we’d like to look into with a balance test map very soon. Like we said recently, our main focus has been on Protoss strength, especially against Terran. P最近好像有點猛,把T當親兒子在打,我們可能要觀察一下這個狀況。 Photon Overcharge duration decreased from 60 to 50 大光砲時間改成50秒 We’d like to try a smaller change with Photon Overcharge duration than we previously proposed because we agree that going too low on this side could negatively affect PvP. On the balance test map, we must make sure to not only test how the change works out against the other races, but also in one-base PvP play. 我們想要把大光砲時間變短一點,但我們怕改太多會影響到PvP 所以先改成這樣看看 Time Warp energy cost increased from 75 to 100 緩速力場能量從75改100 This is another option we can go with. We hope this will decrease the effectiveness of early game Protoss strength, as well as somewhat decrease the power of Blink-based strategies, which have become a lot more effective recently. 最近P好像用緩速閃追把T打成狗了,我們想要讓這打法不要那麼猛 Ghosts build with the energy upgrade built in 鬼子初始能量不用升級,改為內建 We believe this change will not only help Terran against Protoss, which is our top concern right now, but it’ll also help with TvP mech. Right now, we’ re seeing a lot more mech usage in both TvT and TvZ, and as far as mech buffs go, we’d like to only touch TvP right now. 我們相信這會改善TvP的慘狀,並且也會讓機械化出現在TvP的機率高一點。 最近在TvT和TvZ都看到了不少機械化,避免影響到這兩種對抗,所以我們只想 針對TvP來加強機械化。 Hydralisk cost decreased from 100/50 to 100/25 刺蛇造價從100/50改成100/25 We’re most concerned about PvZ with this change since Hydralisks are really only a core unit in that matchup. We’d love to see how the testing goes for this change on the next balance test map. 最近PvZ刺蛇出現的有點少,來看看改這樣會怎樣。 We don’t think this will be problematic for either side in TvZ right now. It ’s very Zergling/Baneling/Mutalisk focused for Zerg, whereas Terran players are exploring mech play and have the already solid option to go bio. We were thinking this buff will potentially help open up some more options for Zerg in this matchup. TvZ中Z幾乎不太出刺蛇,看這樣會不會讓Z選擇多一點。 至於平衡方面我們相信不會有什麼影響啦。 In ZvZ, we’re seeing a lot more Roach focused strategies than before and believe this change will allow for easier Roach/Hydra transitions. 在ZvZ呢,主要還是蟑螂為主,這樣改看看會不會多點蟑螂混刺蛇的組成。 Overall, we want to check what a general Hydralisk buff would do for all three matchups in the next balance test map. Late game PvZ PvZ的後期 Additionally on the Zerg front, we’re seeing a bit more in the way of super long and dragged out PvZ games in Europe. We’ve been discussing this internally and believe the main issue comes from using Swarm Hosts in a completely defensive way while taking additional expansions, massing Spore and Spine Crawlers, then continuing to play passively while using Vipers to pull key Protoss units into the forward, massed Zerg defenses. For this strategy, there are two main units involved, as well as the massing of base defenses, and we’d like a change that only hits this specific part of the PvZ game. We believe that when Swarm Hosts are not used in this manner, they aren’t an issue at the moment, especially when we see them being used in a lot of games coming from Korea. Similarly, when Vipers aren’t comboed with a mass of base defenses, we also don’t see the Viper being too powerful in other scenarios. 最近在歐洲PvZ的對抗,不少Z都打的又臭又長,一切好像都是百生蟲惹的禍。 不少玩家都用百生蟲打泉水溝,然後打的非常被動,就只嘗試用飛蟒來拉神族 的重要單位,這種打法的關鍵就是百生跟飛蟒。 So the change that we’re thinking about is: A Passive Tempest ability that allows them to deal 2-3 times more damage vs. Structures (We’re not 100% set on the actual value yet.) 讓暴風鑑打建築的能力加成2~3倍 Protoss players who are facing this very passive Zerg style can get Tempests without too much trouble, and they come into play late enough that we’d like to test this change. If Tempests can not only kill the Crawlers much faster, but also allow Protoss to make cost effective trades more easily in this mid-map standoff scenario, we believe there will be much less incentive for Zerg to play this way. 這種打法P通常可以出得了暴風鑑,我們想看看可不可以讓暴風鑑打地刺的速度快一點 同時也讓神族在戰損上可以比較好。 Again, none of this is final. We haven’t published a balance test map on it, yet. Your feedback is welcome, and if this process goes smoothly, we will look to publish a balance test map within the next couple of weeks at the latest. Thank you. 這很酷唷 -- http://imgur.com/Th01b
http://imgur.com/iiQtn
http://imgur.com/C1GK6
MKP簽名的陸戰隊!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.118.10.27

01/24 03:07, , 1F
刺蛇 .... XD 要變回一代的蛇了嗎
01/24 03:07, 1F

01/24 03:07, , 2F
25氣真的太誇張 蛇狗P大概要無解了
01/24 03:07, 2F

01/24 03:08, , 3F
神翻譯XD
01/24 03:08, 3F

01/24 03:09, , 4F
感覺虫它虫它云鬼要崛起了
01/24 03:09, 4F

01/24 03:09, , 5F
暴風對建築物的傷害增加二到三倍 不知拆得速度如何
01/24 03:09, 5F

01/24 03:10, , 6F
還要觀察啊....那閃追還可以虐t個一陣子
01/24 03:10, 6F

01/24 03:10, , 7F
到時有些地圖不會變成暴風偷拆流吧 XD 比虛空更安全
01/24 03:10, 7F

01/24 03:10, , 8F
最被人詬病的PVT會改善一些吧
01/24 03:10, 8F

01/24 03:11, , 9F
暴風: 嘿嘿 我又多了一個加成能力
01/24 03:11, 9F

01/24 03:12, , 10F
單礦暴風好像就變強了XDD
01/24 03:12, 10F

01/24 03:12, , 11F
has:我的封人演義更強了
01/24 03:12, 11F

01/24 03:12, , 12F
一代兇猛的口水要回歸了?!
01/24 03:12, 12F

01/24 03:12, , 13F
要被龍蛇演義玩死了
01/24 03:12, 13F

01/24 03:12, , 14F
虫它虫它云鬼!
01/24 03:12, 14F

01/24 03:14, , 15F
是昨天 IEM+GSL T全面崩盤所以緊急開會嗎XD
01/24 03:14, 15F

01/24 03:14, , 16F
這...身為蟲族 相信刺蛇改了以後p沒出暴風就先死了XD
01/24 03:14, 16F

01/24 03:14, , 17F
60→50 P還是IMBA!!!!!!!!
01/24 03:14, 17F

01/24 03:15, , 18F
蛇蛇瓦斯造價砍半當貴一點的蟑螂出會怎樣這不用說吧XD
01/24 03:15, 18F

01/24 03:15, , 19F
以後大概看不到蟑螂了吧
01/24 03:15, 19F

01/24 03:16, , 20F
道時候實裝不知道剩幾個
01/24 03:16, 20F

01/24 03:17, , 21F
感覺T還是會被當親兒子打
01/24 03:17, 21F

01/24 03:17, , 22F
我想到的是龍蛇互轉
01/24 03:17, 22F

01/24 03:17, , 23F
推 終於有想要平衡了....
01/24 03:17, 23F

01/24 03:18, , 24F
要改TVP結果爽到Z
01/24 03:18, 24F

01/24 03:18, , 25F
改這樣鬼子出來可以直接用 盡量在巨象加入戰局前幹死P
01/24 03:18, 25F

01/24 03:19, , 26F
是不會改成光砲跟力場只能挑一個放唷。。。
01/24 03:19, 26F

01/24 03:19, , 27F
想噓DK T被P打趴要死光才慢慢改 等實裝時T不知還剩幾個..
01/24 03:19, 27F

01/24 03:19, , 28F
推這個簡潔明瞭的翻譯
01/24 03:19, 28F

01/24 03:19, , 29F
應該改成媽媽球過半場就自爆 說好的防守用呢
01/24 03:19, 29F

01/24 03:21, , 30F
這招好!!!
01/24 03:21, 30F

01/24 03:21, , 31F
自爆有核彈效果 不過只傷害敵人 這樣很酷不是嗎?
01/24 03:21, 31F

01/24 03:25, , 32F
我覺得可以改成在水晶塔的曜傳範圍外就會飛得很慢
01/24 03:25, 32F

01/24 03:26, , 33F
可以安心睡惹 過輪迴+看到這篇文
01/24 03:26, 33F

01/24 03:29, , 34F
IEM+GSL都倒光才肯信XD 再來會是大澤格的各種蛇蛇戰術嗎
01/24 03:29, 34F

01/24 03:34, , 35F
本來就覺得50瓦太多 但是25也太爽了八
01/24 03:34, 35F

01/24 03:38, , 36F
鬼子應該也會被大量使用囉 登場就一把EMP
01/24 03:38, 36F

01/24 03:42, , 37F
100/100是省多少? 時間也不長80s
01/24 03:42, 37F

01/24 03:42, , 38F
好慘 一點BUFF就要謝主隆恩
01/24 03:42, 38F

01/24 03:43, , 39F
Z啥時都沒幹 蛇氣少一半
01/24 03:43, 39F
還有 186 則推文
還有 2 段內文
01/24 13:52, , 226F
大味精的黃金比例
01/24 13:52, 226F

01/24 13:57, , 227F
不能改成耗37瓦之類的嗎?
01/24 13:57, 227F

01/24 14:15, , 228F
改動也是半年後的事 鬼子改動也只是增加希望無助勝負
01/24 14:15, 228F

01/24 14:18, , 229F
第一句推文不見了 改動根本是空間換時間敷衍 昭告有改
01/24 14:18, 229F

01/24 14:19, , 230F
現在連平衡測試的地圖都還沒出來呢 真的要改還要一陣子
01/24 14:19, 230F

01/24 14:39, , 231F
這次改完一點也沒用 而再次改動也是半年後的事 我看透了
01/24 14:39, 231F

01/24 14:45, , 232F
刺蛇可以改成200/75 一次生兩隻
01/24 14:45, 232F

01/24 14:49, , 233F
\虫它虫它云鬼/\虫它虫它云鬼/\虫它虫它云鬼/
01/24 14:49, 233F

01/24 15:10, , 234F
一次兩隻太強了 卵超省..
01/24 15:10, 234F

01/24 15:40, , 235F
其實大部分都算有道理
01/24 15:40, 235F

01/24 16:12, , 236F
太蛇了吧
01/24 16:12, 236F

01/24 16:12, , 237F
PVZ神族前期騷擾隨便掛? 你有沒有看領先世界的tesl呀?
01/24 16:12, 237F

01/24 16:16, , 238F
樓上Tesl也能拿出來作標準?
01/24 16:16, 238F

01/24 16:17, , 239F
刺蛇哪裡少,刺蛇超強的好嘛XD
01/24 16:17, 239F

01/24 16:18, , 240F
刺蛇改25氣...哪蟑螂的定位會在哪裡?
01/24 16:18, 240F

01/24 16:18, , 241F
TVZ會不會比較常遇到雙噴了啊?
01/24 16:18, 241F

01/24 16:18, , 242F
2~3倍好像很痛?單礦暴風預備 航母還是吉祥物嗎...
01/24 16:18, 242F

01/24 16:21, , 243F
航母?最近不是才被拿來完虐機械化嗎?這樣還算是吉祥物?
01/24 16:21, 243F

01/24 16:22, , 244F
喔看到難得有人用就不叫吉祥物那大和最近也有看到啊
01/24 16:22, 244F

01/24 16:23, , 245F
tesl不好嗎? san媽媽球帶4BG 可開礦 可科技 可一波
01/24 16:23, 245F

01/24 16:26, , 246F
前期騷擾隨便掛? 怎不說Pimba呀? 前期戰術博弈優勢 騷擾
01/24 16:26, 246F

01/24 16:27, , 247F
沒打到東西中期運營科技也不會輸 後期正面又強
01/24 16:27, 247F

01/24 16:28, , 248F
百生獸打法有很大的原因就是因為整體大局平衡才會搞出來
01/24 16:28, 248F

01/24 17:44, , 249F
Tesl很好。航母是可以完虐機械化的吉祥物沒錯
01/24 17:44, 249F

01/24 17:58, , 250F
蛇蛇25氣 = = 直接雙礦二本爆蛇蛇+狗 神就哭了吧
01/24 17:58, 250F

01/24 19:14, , 251F
蛇蛇25氣太猛了 改硬一點如何
01/24 19:14, 251F

01/24 19:58, , 252F
25瓦不會過的啦 一波不好檔 檔下後續也難打
01/24 19:58, 252F

01/24 20:47, , 253F
Tesl本來就領先全球 沒看到GSL的T晉級率? Tesl根本先知
01/24 20:47, 253F

01/24 20:53, , 254F
看到鬼子我高潮了
01/24 20:53, 254F

01/24 22:15, , 255F
25瓦有點猛...
01/24 22:15, 255F

01/25 00:05, , 256F
為啥部把坦克改成對護盾三倍傷害,打不朽30一下,其他105
01/25 00:05, 256F

01/25 00:11, , 257F
遁地射擊
01/25 00:11, 257F

01/25 00:32, , 258F
至於平衡方面我們相信不會有什麼影響啦。 Orz
01/25 00:32, 258F

01/25 01:16, , 259F
這樣改蛇的錢要多點才對
01/25 01:16, 259F

01/25 01:31, , 260F
蛇蛇25瓦要先試的蛇狗壓P三礦 希望不要太OP 因為便宜的蛇
01/25 01:31, 260F

01/25 01:32, , 261F
和感染對於蟲族的防空會幫助很大! 或是防P各種立場前壓
01/25 01:32, 261F

01/25 15:50, , 262F
鬼兵哲學流要無敵了?
01/25 15:50, 262F

01/25 16:59, , 263F
個人覺得刺蛇40或35氣可以接受 25氣消太多了..
01/25 16:59, 263F

01/25 17:55, , 264F
各種拔科技...
01/25 17:55, 264F

01/29 12:50, , 265F
蛇蛇魂再起~~~~~~
01/29 12:50, 265F
文章代碼(AID): #1IuMVSsm (StarCraft)
文章代碼(AID): #1IuMVSsm (StarCraft)