[Sim5] 2.0更新

看板Simcity (模擬城市)作者 (半自動)時間12年前 (2013/04/20 00:30), 編輯推噓3(302)
留言5則, 3人參與, 最新討論串1/4 (看更多)
22號下午一點更新 有人英文比較好可以變做中文嗎?? Update 2.0 is going live Monday, April 22 at 1pm PST. What’s New ‧ Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present. ‧ HUD: Now color-corrects when in a colorblind mode. ‧ Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode) Fixes and Updates ‧ Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue. ‧ Region Filters: Now sorts regions with available cities to the top ‧ Invitations: Invitations to join a region should be sent and received more quickly. ‧ Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit. - Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities. - New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first. - This change will reduce the downtime of tourist buildings. ‧ Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning. - The larger casinos now invite more tourists into the city which helps keep them full. - Note that existing casinos will need to be replaced to take advantage of this change. ‧ More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules. ‧ Region Play: Cash gifts can now be received in a bankrupt city. ‧ Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves. ‧ Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops. ‧ Education: Fix to more accurately track regional student population. ‧ Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school. ‧ Education: University wings now give the proper bonus. ‧ Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities. ‧ Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty. ‧ Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently. ‧ Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city. ‧ Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur. ‧ Trade: Fix for trade ports that suddenly stop shipping. ‧ Transit: Street Cars and Buses go to high volume stops first. ‧ Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors. ‧ Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people. - Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on. ‧ Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first. ‧ Residential Tuning: Residential-only cities have failure state. - Buildings are prevented from going up in density when they don’t have power or water. - The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered. - Fixed some cases where buildings would not go abandoned when they should have. - Higher density residential buildings are no longer blocked from going abandoned due to not having enough money. - Happiness from low taxes does not double up every time it is given. - Losing happiness due to not having a job is more impactful. ‧ Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to. ‧ Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city. ‧ Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.218.166

04/20 00:36, , 1F
simcity的社群管理辭職了...
04/20 00:36, 1F

04/20 00:36, , 2F

04/20 00:43, , 3F
最後一項解決公務車問題了...希望是真的
04/20 00:43, 3F

04/20 00:52, , 4F
看完了 翻譯工作還是交給翻譯神手吧 @@
04/20 00:52, 4F

04/20 00:54, , 5F
有一段是針對烏托邦情況的修正, 要水電才會有大樓
04/20 00:54, 5F
文章代碼(AID): #1HSN4aOe (Simcity)
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文章代碼(AID): #1HSN4aOe (Simcity)