[Sim5] 2.0更新
22號下午一點更新
有人英文比較好可以變做中文嗎??
Update 2.0 is going live Monday, April 22 at 1pm PST.
What’s New
‧ Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors
will take their helicopter, limo, or sports car if the modules are present.
‧ HUD: Now color-corrects when in a colorblind mode.
‧ Data map: Data maps show the filtered color when a color filter is enabled
(unless in a colorblind mode)
Fixes and Updates
‧ Cities not Processing: Mitigates some of the issues that were causing
cities not to process. We are continuing to work on and improve this issue.
‧ Region Filters: Now sorts regions with available cities to the top
‧ Invitations: Invitations to join a region should be sent and received more
quickly.
‧ Tourism: Fixes for unexplained fluctuation of tourists. Tourists more
smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth
tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists
reach train stations, bus depots, or cruise ship docs instead of waiting for
those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
‧ Casinos: Casinos tuned so that Gambling will be a more profitable
specialty. Players can bulldoze and replace existing casinos to see effects
of tuning.
- The larger casinos now invite more tourists into the city which helps keep
them full.
- Note that existing casinos will need to be replaced to take advantage of
this change.
‧ More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6
modules.
‧ Region Play: Cash gifts can now be received in a bankrupt city.
‧ Education: Fixed school buses getting stuck at the high school. Existing
Schools will fix themselves.
‧ Education: Fixed school buses picking up students at neighboring cities
that didn’t have school bus stops.
‧ Education: Fix to more accurately track regional student population.
‧ Education: Fix where kids leaving the school bus stop would teleport to
the nearest pedestrian path instead of walking directly into the school.
‧ Education: University wings now give the proper bonus.
‧ Recycling: Fix for the Recycling Center where it would sometimes stop
working, recycling services will visit other cities.
‧ Air pollution: Fixed issue where air pollution would appear to come from
nowhere. Fix issues where your regional air pollution would be reflected back
into your box for a double penalty.
‧ Fire Service: Fire Trucks don’t clump, dispatch to fires more
efficiently.
‧ Water: Water pumps are now capable of pumping water from rivers at a
larger radius so they can take better advantage of the water table in a city.
‧ Disasters: Cooldown for random disasters: Some players were getting hit
too frequently with random disasters, this introduces a cooldown where no
random disasters will occur.
‧ Trade: Fix for trade ports that suddenly stop shipping.
‧ Transit: Street Cars and Buses go to high volume stops first.
‧ Transit: A city with residents and public transit will now provide the
accurate amount of workers and shoppers to its neighbors.
‧ Transit: A transit vehicle stuck in a pick-up or drop off loop will now go
back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players
want to force the recovery, turn off the stops that are having looping
issues, wait a few game hours, then turn them back on.
‧ Transit: Neighbors buses will now come in lower numbers into the city and
do a better job at picking up local passengers first.
‧ Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they don’t have
power or water.
- The amount of happiness gained from low taxes, police, fire, and health
outreach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should
have.
- Higher density residential buildings are no longer blocked from going
abandoned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
‧ Budgets: Fixed bug that prevented systems like fire, abandonment, garbage,
and sewage from turning on when they were supposed to.
‧ Audio: Fixes issue where audio will stop working after creating a large
city or where phantom audio sounds play in a city.
‧ Demolish: Fixes issue that occurred when players demolished buildings that
had service vehicles, delivery vehicles, or agents out in the city or region.
Previously, the agents would be in a state of limbo and would not recover
when new buildings of that type were placed. This will no longer happen.
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