[EU4 ] patch 1.2 change list
太多了 完成軍事 擴張 經濟 和宗教相關的翻譯 看有沒有人要翻完
現在paradox的論壇又有新東西貼出來了 有心人可以去看看
軍事相關
1.2: Military Changes
Military
軍事
- Halved landmaintainance scaling from tech.
科技造成的陸軍維持費減半
- Reduced ideas impacting naval forcelimits.
減少 理念增加的海軍上限量
- Changed places of war cabinet & adaptability ideas.
將"war cabinet"和"adaptability"這兩個理念對調位置
- Mass Army is now earlier in quantity.
"數量"理念可以更早點出"Mass Army"理念
- Land attrition modifiers now works like a reduction on actual attrition,
just like naval attrition does.
現在陸軍單位會像船艦一樣因為耗損而整支單位消滅
- Tweaked several attrition ideas.
修正一些與耗損相關的理念
- Temple faction now increases forcelimits by 50%, not just giving +0.5
forcelimit.
大明的"宗廟"派系 現在是增加50%軍隊上限而不是0.5單位
(現階段出名的BUG之ㄧ 宗廟派會讓你軍隊上限+"0.5" 然後士紳優待的-50%沒抵銷掉)
- Large countries with small naval forcelimits (ie France) now start the game
with some big ships
那些海軍很少的大國(EX 法國) 現在開局時會有一些大船
- Fixed an inconsistency in modifiers applied to maintenance between land and
naval.
修正關於軍隊維持費的矛盾參數
- Only return canceled mercenaries to pool if there is room for them.
解僱傭兵不再無條件增加候選傭兵數量而是限定候選傭兵量未達到上限時
- Warexhaustion from combat is now 33% of before.
來自戰鬥的厭戰值減少到原來的33%
Units
單位
- Autonomous Rebel Suppression will no longer be canceled if a unit is
defeated in battle
單位被擊敗時不再取消"自動戡亂"
- Armies getting on ships now turns off rebel hunt.
單位上船時會取消"自動戡亂"
- Burning a colony now makes all ships leave port.
燒毀殖民地會讓該地船艦離港
- Moving units no longer loot.
移動中的單位不再劫掠省份
Exiled
被放逐單位(俗稱黑旗)
- Detach mercenary and detach subunit now keeps the exile status of the
detached units.
分離傭兵和分離單位時 新單位仍會保持放逐狀態
- Exiled units must now return to your own controlled or owned territory to
clear exile status
現在被放逐單位必須回到控制或擁有的省份才會解除放逐狀態
- Exiled units will now have exile status cleared when they loaded onto
transports.
被放逐單位上船時會解除放逐狀態
- exiled fleets can no longer blockade.
被放逐艦隊不再能執行"封鎖港口"
- Exiled units can no longer explore.
被放逐單位不再能"探索地圖"了
Morale
士氣
- A shattered unit now gets an extra morale adjustment as it stops retreating.
撤退軍隊在停止撤退時會得到額外士氣
- Morale is no longer regained while force marching.
軍隊在強行軍狀態下不會回覆士氣
- Maxmorale can no longer be below the threshold where you can move troops.
最大士氣不會再低到讓軍隊沒辦法移動
(估計要意外吃了好幾個減士氣的DEBUFF才會造成這種現象)
- Morale modifiers are now percentage, so they scale the same through the
ages, and are as important in late game, as in the early game.
現在士氣的加成 改為百分比而非固定值 使它在遊戲前後期都能有同樣價值
- A large overhaul of morale modifiers have been tweaked.
大幅翻修士氣加成
- Maintenance slider for morale now affects the tech effect BEFORE modifiers
are applied.
軍費調整對士氣影響的計算會"先於"士氣加成
Combat
戰鬥
- Sieging now always gives at least 1% attrition.
現在圍城軍隊永遠都會有1%的耗損
- Western units now get a new cavalry unit, schwarze reiter at miltech 10.
西方科技組在軍事等級10時增加一個新騎兵單位 "schwarze reiter"
- Gallop Cavalry is now ok in firephase.
Gallop Cavalry 可以在射擊階段發生作用了
- Rebalanced cavalry & infantry fire/shock values, so cavalry is more useful.
重新平衡了騎兵和步兵的火力/衝擊能力 使騎兵比現在更有用
- Nerfed Culverin
nerf Culverin(啥單位?)
- Minor boost to Small Cast Iron Cannon.
小幅度的buff了 Small Cast Iron Cannon
- Nerfed Southern Cossacks to same level as similar eastern cavalry.
nerf了"Southern Cossacks" 使它跟同等級東歐騎兵相比不會太強
- Leaders in units that are attached to another stack will not be checked in
combat algoritms.
若複數有將領的單位加入同一場戰鬥時不會再把所有將領都列入戰鬥計算
- Tweaked some units that had far too few pips for their tech level (aka were
inferior to previous units)
加強一些明明是高級軍種 數值卻很低落的單位
- Changed combat logic for attached leaders to let them be valid leader of
combat, if the army they are attached to doesnt have a leader.
如果一個有將領的單位加入到一場無將領率領的戰鬥時 該將領會列入戰鬥計算
- Rebalanced weapon damage impact through the ages in landcombat .
重新平衡了陸軍單位在各時期的傷害
擴張相關
1.2: Expansion changes
Claims
宣稱
- Claims now only reduce peacecosts by 10%.
核心宣稱在和談時減少外交點花費10% (從25%)
- Being discovered while fabricating claims now gives 10 AE
偽造宣稱被發現時會增加10點侵略擴張
- Fabricating claims no longer gives AE unless discovered
偽造宣稱沒被發現的話就不會增加侵略擴張
- Can no longer fabricate claims on your vassals
現在不能對你的附庸偽造宣稱了
- Can now only be discovered once while fabricating claims
發現偽造宣稱 現在只會發生一次
Gaining Cores
增加核心
- Size penalty on coring is now reduced by about 0,2% each year, down to
basically 0 at 1800.
領土規模對造核心的懲罰會每年減少0.2% 到1800年會減為0
(現在領土越大造核心時間越長 1.2後這個影響越晚期會越少)
- Default core time modifier from size of country reduced by 20%.
領土面積對造核心延長的基礎影響減為20%
- Coring colonies you colonized now takes 50% of the time & coring provinces
of your own culture is now quicker.
對你的殖民地造核心只要50%的時間 同時對相同文化省份造核心也會更快一點
- The russian idea Subednik is now 15% cheaper cores instead of +10% tax
income.
俄羅斯理念"Subednik" 從+10%稅收 改為 減少15%核心花費
- Coring a province can no longer take more than 20 years, no matter what.
省份造核心時間現在有最大限制:20年
- Claims no longer have any major impact on coring time, its just a 10% bonus.
宣稱不再減少造核心時間了 只剩下10%造核費用減少
- You now only get cores on your vassals/unions if they have cores on those
provinces.
現在合併一個聯統/附庸國時 只有他們已經有核心的省份才會給合併國核心
- Making a province you colonized into a core now costs the same anywhere in
the world. aka, Russia gets Siberia for same price as Spain gets south
america.
現在所有殖民地的造核心花費都是相同的了
例如俄羅斯對西伯利亞造核心的花費跟西班牙在南美的花費相同
Losing Cores
失去核心
- Countries that have been annexed will now lose their cores over time
被外交合併的國家會隨時間失去原有核心
- When forming a nation, the previous nation's cores will now be wiped
國家變身后會消除原國家的核心
- Cores in the same culture group can now be lost after 150 years (300 years
if the country is the culture's primary tag)
現在即使是同文化的省份也會在150年后失去核心
(若擁有者主文化是同文化群組集成的話則是300年)
- All province owner changes resets timer for "loss of core"
省份割讓時 所有失去核心時間會重新計算
Overextension
過度擴張
- You no longer get new nationalism in colonial territory you are busy coring
or havent cored yet when switching tags..
當你在對殖民地省份造核心或著國家變身時 省份不會再產生民族主義情緒
- Non-Pagan countries no longer get overextension for conquering the
provinces of Pagans, unless those provinces have cores from other Non-Pagan
countries
信仰原始宗教的省份不會增加 非原始宗教國家的過度擴張值
除非該省份有其他非原始宗教國家的核心
經濟相關
1.2: Economical Changes
Economy
經濟
- You can never store more than 1000000 ducats now.
你的國庫最多只能存到一百萬杜卡特
(防止金錢溢出導致國庫歸0)
- Tweaked tariff rates, making them slightly better, while at the same time
making overseas goldmines useful.
buff關稅比率 使海外省份出產黃金的省份提供更多稅收
- Refactored internal code for estimated monthly income, so there are no more
weird spikes after some things.
重寫內碼來計算每月歲收 防止一些特殊bug
(例如勒索非洲國再改教)
- Income from loot is now classified as spoils of war instead of tax.
劫掠獲得的金錢不再算入稅收中
Inflation
通貨膨脹(以下簡稱通膨)
- Bankruptcy now only reduces inflation by 25%.
"破產"現在只會減少25%通膨
- Halfed inflation impact from goldmines
金礦造成的通膨減半
- Taking gold in peace now gives you 0.02 inflation for each monthly income
worth of money taken
金礦現在會每個月增加0.02通膨
(不明 請高手修正)
- You can now always reduce inflation if you got admin power & basecost for
reducing inflation is now 75 ADM for -2 inflation.
現在即使沒點經濟理念也能以75點行政點數降低2通膨
- The Bonus for economy group is now 33% cheaper inflation reduction.
完成經濟理念組的加成改為 減少33%降通膨的花費
- Resilient state is now -10% inflation reduction costs, instead of +25% spy
defence.
"Resilient state" (理念) 從+25%間諜進攻 改為減少10%降通膨花費
- The dutch idea revenuestamps now reduced inflation reduction cost by 15%,
instead of adding 10% tax.
荷蘭理念"revenuestamps" 從加10%稅收改為減少15%通膨花費
- Bavaria now starts with 10% cheaper inflation reduction.
現在巴伐利亞開局擁有減少10%通膨花費
- Aragons reformed administration is now reduced inflation reduction cost by
15%, instead of adding 10% tax.
阿拉貢理念"reformed administration" 從加10%稅收改為減少15%通膨花費
Trade
貿易
- Trade ships that are withdrawing to a friendly port to repair will no
longer path through enemy fleets
撤退去友方港口維修的貿易船將不再穿越敵方船艦
- Reduced outgoing trade value increase from forwarding merchants to prevent
absurd value accumulations of thousands of ducats in home nodes
降低貿易引導的額外加成 避免錢流累積到終點時創造出成千上萬的金錢
- Can no longer maintain patrol ships where you do not have either province
power or a trader
不能再派貿易船保護那些你沒有商人進駐或是省份所屬的貿易節點
- Ships patrolling trade nodes should now never enter open water provinces
unless travelling to a new node
貿易船進行貿易保護時除非下令否則不會再跑到開放水域
- Trade fleets will now only try to repair in your own ports
貿易船進行貿易保護時只會在"你"的省份維修
- Trade fleets will no longer stray from the coasts next to their node unless
they are travelling to a different node (aka no more red sea - alexandria via
cape patrol)
貿易船進行保護時除非下令否則不會再跑到隔壁節點的海岸
(現在著名BUG之ㄧ 亞歷山大繞過好望角到亞丁灣的貿易迷航)
- Ships on trade patrol will patrol at slightly further ranges, so that
fleets patrolling nodes like Novgorod isn't constantly bouncing in and out of
port
貿易船進行保護時會"稍微"跑出貿易範圍外一點點
這樣的話保護"諾夫哥羅德"節點的船就不會在該省份反覆的 進港 出港 進港
- Improved setup logic for trade fleet routes
貿易保護船的航線有進步一點
- Trade fleets can now always patrol sea provinces adjacent to their
country's controlled territory
貿易保護船現在會順便巡邏一下屬於你省份的海岸
- Reduced England's blockade bonus to sane levels
nerf英國理念的海軍封鎖
- Trader in bonus only updates on monthly basis (reduces message spam when it
changes often)
額外商人的增加減少改為每月計算
Wartaxes
戰爭稅
- War Taxes now last for a fixed period of 2 years and have a one-time cost
of 50 military power
戰爭稅改為持續兩年 並消耗50點軍事點數
- War Taxes no longer have any negative effects
戰爭稅現在沒有其他負面影響了 (啥!!!!!!!!!)
宗教相關
1.2: Religious Changes
Religion
宗教
- Popery Act is now only good.
"Popery Act" 這決議不再有負面影響
- Unam Sanctam has been renamed to Deus Vult, is no longer worthless after
1650, and any religion can use it.
決議"Unam Sanctam"更名為"Deus Vult" 現在所有宗教都有這決議且不再是1650年后
就沒屁用的決議了
- Orthodox countries now gets +2% missionary strength from full patriarch
authority.
東正教國家 現在在滿牧首權威時擁有2%的傳教力量
- Provinces converting to protestand and reformed at the spawn of the
religion will now get zeal as well.
將省份傳教為新教或改革教時發生 省份轉教 事件的話 該省份仍會獲得宗教狂熱
- Rebalance neo-confusianism.
重新平衡"儒教"
- Ottomans now get Ottoman tolerance much faster
奧斯曼現在能更快獲得"奧斯曼宗教容忍"
- Converting to protestant or reformed the first time, also converts a random
province.
第一次轉化新教及改革教時也會隨機轉化一個省份
Papacy
教宗國
- Papal Influence cap now goes up full five years of growth and its properly
explained.
教廷影響力能存到年增長率的五倍
(不知道its properly explained是指什麼被正確解釋)
- Cardinals no longer give you more papal influence, and their effect on
legitimacy is scaled down to same level as prestige.
樞機主教的buff不再給你額外教廷影響力 且正統性增加率也減少到跟威望增加一樣的
程度
- Its now possible to invest in cardinals even if you don't take full control
over them.
現在即使人家手上有黑桃二你也可以把梅花三打出去了
不是啦
即使你現有教廷影響力小於其他國已投資的數值 你還是可以投資點數給候選主教
- Influencing cardinals no longer breaks apart if the previously highest
controller has been annexed.
即使你合併了某國 該國支持的樞機主教也不會突然消失
- You can now see what everyone have invested in a cardinal, in a tooltip
over the votes.
現在滑鼠游標移到"投票"上 就可以看到其他國家對候選主教投資了多少點數
- Cardinals now have a far higher likelihood to die as they grow old.
現在候選主教很有可能在年老時死去
(你不會再看到147歲的候選主教了)
- Cardinals not yet in the curia can now die.
沒出現在教廷選單的候選主教也是會死的
- Changing country tag no longer makes you lose investment in cardinals.
國家變身時不再失去對候選主教的投資
- Papal influence no longer blocks excommunication, but papal opinions must
be below -50.
現在高教廷影響力已經無法保護你免於開除教籍了
但是開除教籍仍然需要與教宗國關係低於-50
- There is no longer any distance limit to crusades.
十字軍不再有距離限制
外交相關
1.2: Diplomacy Changes
Diplomacy
- Revolutionary war CB no longer has double wargoals
- Claim throne now only gives a CB if you are in the same dynasty
- CBs now properly updated after executing claim throne
- Shogun now has a CB against Daimyos that hold at least 10 provinces or have
become independent
- Improve Relations: Now ticks correctly.
- The change government CB is no longer valid if you or your target has a
government form that cannot be force-converted
- When an overlord ally is called, it will now allways be possible for it to
replace its subject as warleader
Unions
- Unions breaking due to rebels in a lesser partner should no longer kill
your heir.
- Unions breaking from rebels by a government change now creates a new ruler.
- Forming a union breaks any alliance between union partners (without penalty)
- When a nation that has lesser union partners gets absorbed in a personal
union, the lesser partners gets transfered to the new union
War
- Should an overlord find itself in a war with its subject as overlord, the
tables will now be turned
- Refactored call for peace, so it slowly ticks up when valid instead of
instant cripple in a long war.
Peace Negotiations
- War of independence white peace no longer breaks union
- Force conversions now scale with the size of the target country.
- Annexing a province will now only destroy the highest level building in
each category. Unique buildings, manufacturies, and level 5 and 6 buildings
will always be destroyed.
- You can no longer revoke a core from a province with the same culture as
that core's primary culture.
- Government changes can no longer be given away by an attacker in a war.
- Target of wargoal can no longer choose to not have warleader negotiate for
them
- Large countries can now be instantly annexed in a revolutionary war.
- Revolution & Counter-Revolution wargoal now reduces badboy by 50% rather
than 75%
- Tweaked some wargoal peace cost modifiers
- Can now always demand releasing of countries from wargoal target.
- Having a wargoal to vassalize means that only the originalattacker can
vassalize the target country, no matter who occupies the capital.
- CB against wargoal target you are unable to negotiate with separately will
now be applied against enemy warleader
- Can now always demand vassalization of wargoal target if you're unable to
negotiate with them separately
- You can no longer do release nation on a province that neither you nor any
of the takers controlls.
- You can no longer release and take the same province in a peace settlement.
- Cancel building constructions on province conquer
- A country will now lose all claims as they get annexed.
- If a conquered province is a capital, move the capital and the spy actions
along with it
- When making someone your vassal he will join your wars and you will join
his.
- An ally that is not the warleader that makes an individual peace deal is no
longer limited to the warleaders influence over its peace deal.
- Reduced the warscore cost reduction against large countries so that you
can't dismantle Russia in one war
- When enforcing peace against a country attacking your vassal, allies will
no longer automatically be called
- Forceing a vassal or a lesser union partner will now call you to war with
their enemies
- Fixed several issues with the War for the Emperor CB and annexation logic
- Concede defeat is now 10 warscore & 10 prestige
Coalitions
- When fighting a large coalition, you no longer get 100% warscore just for
occupying coalition leader
- Countries that are already in a coalition war can no longer be targeted by
a coalition CB
- Subject countries will no longer join coalitions
- When attacking a subject country whose overlord is in a coalition against
the attacker, their overlord's coalition will now be called in
- In offensive coalition wars a larger power can now always take over as
warleader
- In coalition wars the leader can no longer demand provinces unless those
provinces are the wargoal or a core or claim of theirs
- Coalitions can no longer form against non-existing countries.
Opinions
- 'Enemy of my enemy' relation now ticks up over time
- Increased opinion bonus for returning cores to a country.
- Added an opinion penalty for breaking a royal marriage.
- Increased AE reduction for losing provinces in war.
- A guarantee is now a +10 opinion towards the one guaranteeing.
- Increased AE impact for Daimyos conquering other Daimyos.
- Tweaked AE impact of some CBs
- refusing alliance calls now gives the bonus opinion properly.
- Canceling fleet basing, and declining an offer about fleet basing/military
access does no longer give relation penalties (revoking and refusing access
still gives penalties as it should).
- Will no longer get 'Competitor for world domination' against vassals
- Toned down AE multiplier effects a bit
- When a country is annexed, all its temporary opinion modifiers will now be
cleared
--
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09/24 01:11, , 18F
09/24 01:11, 18F
推
09/24 03:27, , 19F
09/24 03:27, 19F
推
09/24 22:28, , 20F
09/24 22:28, 20F
推
09/25 14:18, , 21F
09/25 14:18, 21F
推
09/25 23:49, , 22F
09/25 23:49, 22F
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