Re: [HOI2] 種田相關修改

看板Paradox (P社)作者 (狂狼)時間16年前 (2009/12/12 00:03), 編輯推噓0(000)
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※ 引述《lstn (lstn)》之銘言: : 現在要修改基礎相關設施的建造速度,一個方式是從building_costs.txt檔案修改 : 路徑是:\Program Files\Paradox Interactive\Doomsday\db : 如果我們把ic的buildtime從360改成1 : 那遊戲裡工廠建造時間只需一天就改好了 : 遺憾的是電腦也是一樣,所以會出現電腦ic值暴掉或每個省都有10級防空炮的情況 : 另一個方式是從RandomEvents.txt裡修改 : 我們增加新事件在檔案底部 : ######################################################################### : # Private initiative boost production : ######################################################################### : event = { : id = 99998 : random = yes : trigger = { : NOT = { : government = communist : } : } : name = "EVT_1013R_NAME" : desc = "EVT_1013R_DESC" : picture = "private_initiative2" : style = 0 : action_a = { : name = "ACTIONNAME1013A" : command = { type = building_prod_mod which = ic value = 100 } : } : } : 此事件效果為增加ic建造速率100%(即建造時間減半) : 其他設施修改方式也一樣 : 只需將command = { type = building_prod_mod which = ic value = 100 }裡的 : which = ic改成which = ???? : ????可以是rocket_test (火箭基地) naval_base (海軍基地) : nuclear_reactor(反應爐) air_base (空軍基地) : radar_station (雷達站) land_fort (地上堡壘) : anti_air (防空炮) coastal_fort (海岸堡壘) : transports (運輸船) escorts (護衛艦) : infrastructure (基礎設施) : 必須注意的是每項設施都有最短建造時間,無法再縮短 : 比方說transports是4天,escorts是5天 有些參數有誤 校正如下 flak(防空炮) 運輸船 護衛艦 type = convoy_prod_mod which ######################################################################### # 建造加速 ######################################################################### event = { id = 99999 random = no trigger = { NOT = {government = communist} } name = "建造加速" desc = "EVT_1013R_DESC" picture = "private_initiative2" style = 0 action_a = { name = "建造加速" command = { type = building_prod_mod which = ic value = 100 } command = { type = building_prod_mod which = radar_station value = 100 } command = { type = building_prod_mod which = flak value = 100 } command = { type = building_prod_mod which = air_base value = 100 } command = { type = building_prod_mod which = nuclear_reactor value = 100 } command = { type = building_prod_mod which = rocket_test value = 100 } command = { type = building_prod_mod which = naval_base value = 100 } command = { type = building_prod_mod which = coastal_fort value = 100 } command = { type = building_prod_mod which = land_fort value = 100 } command = { type = building_prod_mod which = infrastructure value = 100 } command = { type = convoy_prod_mod which = transports value = 100 } command = { type = convoy_prod_mod which = escorts value = 100 } } } -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.117.40.164
文章代碼(AID): #1B8crRLc (Paradox)
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文章代碼(AID): #1B8crRLc (Paradox)