[轉貼] 羅馬風雲資料片2.1更新

看板Paradox (P社)作者 (悲傷星位)時間17年前 (2008/12/18 19:27), 編輯推噓0(000)
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原文出處http://bbs.52pcgame.com/thread-181111-1-1.html 歐陸風雲-羅馬 2.1補丁放出! 下載地址:http://games.on.net/file/22962/E ... e_Victis_v2.1_Patch 官網的下載地址不能用了,自己去找了個,這年頭,不自力更生哪行啊 ******************************************* * Changes for the 2.1 patch of Vae Victis * ******************************************* ############################################ # CHARACTERS ############################################ - Adjusted child birth rates. - Toned down the loyalty decrease from the 'not_from_ruler_party' static modifier. - Initial governors should be more loyal. - Disloyal generals and governors who start civil wars or secede now only take their immediate family with them. - Fixed a bug where diplomats, children or spouses in a foreign country could change tag for a civil war. - Minor changes to popularity from titles. - Halved charisma effect on monthly popularity. - Married characters who permanently end up in different countries will now get divorced. - Improved character location check. - War exhaustion now decreases ruler popularity. - Prime ministers no longer decrease war exhaustion, but they do decrease the max exhaustion limit more. - Loyalist characters now also receive a significant loyalty boost when a civil war starts. - The religious tech magistrate now reduces the omen failure penalty rather than increasing omen power. - Titles and static modifiers (except for 'unemployed_adult_male') no longer affect character faction affiliation. - Removed the hidden conviction changes that were based on current objective triggers. (The same thing can be done explicitly with modifiers and effects in the objective scripts.) - Character conviction is now mostly changed by fulfilling or failing ambitions. - Fixed a minor bug with the character faction calculation. - Decreased the effect of parent's faction affiliation on their children. - The strength of a character's faction conviction is now shown in the character tooltip. - Added missing text for character objectives 'obj_help_friend_prison' and 'obj_help_friend_job'. - The 'unemployed_adult_male' modifier should no longer be applied for characters with granted titles. - Tightened up code for recalculating character modifiers when appropriate. Hopefully fixes a crash bug too. - Popularity and loyalty are now locked during childhood. - Characters can no longer be dismissed from their jobs until after 12 months (in defines.txt), at the earliest. - Fixed a bug that could prevent reigning queens and female heir apparents from marrying. - Fixed an issue with imprisoned characters being appointed clan chiefs. - Fixed an error preventing the objectives 'obj_help_friend_prison' and 'obj_help_friend_job' from being assigned. - Fixed some issues with characters being born without religion. - More tweaks to the Become Ruler ambition, to reduce chances of women getting it. - The effect of all popularity reducing events has been greatly increased. - Drastically increased the ruler popularity loss from the triggered modifier 'border_dispute'. - Added static modifiers 'ruler_unpopularity_mod' and 'ruler_popularity_mod'. - Added static modifiers 'static_finesse_mod', 'static_charisma_mod' and 'static_martial_mod'. - Fixed an issue with clan chiefs and party leaders continuously gaining and losing their title. - Character objectives are now also modifiers, like titles and traits. - The 'become_ruler' ambition now gives a penalty to monthly character loyalty. - Increased disloyalty from the traits Assertive and Ambitious. Added a disloyalty effect to the Corrupt trait. - Disabled the 'Neglected Ambition' static modifier (it's replaced by modifiers on the relevant character objectives.) - Adjusted tech bonuses to monthly character loyalty down. - Fixed an issue with diplomats losing their granted titles. - Migrating characters now lose their ambition. - When the ruler of a monarchy has female friends, there is now a chance that they will give birth to a royal bastard. - Added a title for unacknowledged bastards. - Fixed some issues with rulers migrating upon annexation. - Added support for twins (ca 3% birth rate.) - Fixed a problem with historical children not being listed in order of age (causing the wrong child to become the heir.) - Fleshed out the original diadochi dynasties. - Character death should now be properly recorded in the history. - Characters should now get their modifiers immediately reset and recalculated when migrating. - Some traits are now congenital and can be inherited. - Fixed a problem with rulers partially losing their ruler status on tag change. - The correct "smear" chance is now actually used. - Added a cost to smear and assassinate character commands, and adjusted the effects. - Added an on_action for failed assassination attempts. - Fixed a bug with previous rulers continuously auto-gaining and losing the ex_ruler_title while being rulers once more. - Fixed the historical consulship of Margos for Achean League. - Fixed a problem with horde leaders not having a religion and a birth province. - Characters lose their current objective when imprisoned. - Imprisoned characters do not gain new objectives. - Fixed a problem with "ex" and "recent" titles being given to characters posthumously. - Fixed the problem with 0 skills for historical characters due to initial age 0. ############################################ # CIVIL WARS ############################################ - Civil Wars will now automatically end if one side can hold the original capital province for 5 years straight. - Fixed a nasty crash bug on some civil wars. - Civil war rebel "filler" troops are now mercs. - Civil wars now also use the 'war' static modifier. - Civil wars will no longer automatically end as long as the losing side has occupied provinces. - Decreased the frequency of the civil war events "More Men" and "Deserters". - Cut a lot of civil war starting events, since they fit the current system badly. - Adjusted events 4804, 9005 and 9006 to work with the current civil war system. - Remaining rebel fleets now change sides at the end of a civil war. - Civil wars less likely to occur if enemies are present in many provinces. - Fewer "filler" characters should survive from the rebel side of a civil war once it's over. - At the end of a civil war, the capital should change back to the original capital, if owned. - Fixed some problems with event effects (inherit, secede_province) and civil wars. - Civil war rebel leaders should now always bring their spouses and non-adult children. ############################################ # EVENTS ############################################ - Added event effect 'start_civil_war'. - Added event effect 'ruler_conviction' (alters the same conviction that the ruler has for a character.) - Adjusted the Death from Old Age event. - Fixed a serious bug with the "death by suicide for shamed people" event. - Fixed a bug preventing event 3715 from firing. - Made event 1060 rarer. - Tweaked the triggers of events 7518, 7519, 7520 and 7521 to prevent odd party changes. - Event 3400 should now only fire for women. - Fixed a slight problem with event 1060. - Toned down the frequency of event 4100 ("I am Spartacus".) - Heavy tweaks to event 7523 ("Councillor prefers a different heir"), which has been killing off heirs rather invisibly. - Corrected EVTDESC1096. - Event 7000 now gives more manpower. - Added event target scopes 'father' and 'mother'. - Added event effect 'family' (changes the character family.) - Added the trigger 'is_bastard'. - Added event effects 'add_spouse' and 'remove_spouse'. - Added some more interesting court intrigue events. - Added missing text key for major events. - Fixed some cases where events could give foreign diplomats jobs and titles. - Fixed some bugs in event 9903. - Event effects that give characters offices, titles and command positions now only check against the most basic requirements (alive, adult, not imprisoned, employer country.) - Fixed a bug with event 4402, causing none of the three options to have an effect. - The 'create_revolt' effect now actually creates the number of cohorts specified. - Adjusted the slave uprising events. - Tweaked some events for governors that should not affect the capital region. - New event effects 'slaves_fraction', 'freedmen_fraction' and 'citizens_fraction'. They change population by a fraction of the total population. - New province event (8100): "Provincial Citizenship". If the fraction of citizens is too low, the freemen may demand citizenship. - Added trigger 'is_pretender'. - Heavy rewrites of events 7515 and 7516 (pretenders killing off the heir/ruler.) - Event 7517 (job appointment) adjusted to not trigger while the populist party is in power. - Adjusted event 7515 (pretender murdering the heir), to make it less common - Fixed a serious bug with the any_family_member trigger. - Adjusted a trait event giving the corrupt trait to children. - Fixed a bug with the 'war' trigger for civil wars. - Fixed a problem with some events forcing titles on prisoners. ############################################ # AI ############################################ - AI will now release imprisoned characters if they show signs of increased loyalty. - AI will no longer stop targeting tributaries. - AI values taking back core provinces more. - AI countries bordering more powerful nations will be less interested in ships. - AI should now update on every ruler change again. - Removed inappropriate superpower antagonism. - Army AI: Will be less likely to invade if there is trouble in its owner area. - Army AI: Fixed an issue where it would walk huge distances to invade. - Army AI: Added safe movement check to armies moving between areas ("invaders") as well. - Army AI: Fixed a problem with exiled armies. - Peace AI: Fixed bug where it would demand capital provinces in peace. - Peace AI: Enemy tributary states no longer auto-reject all peace offers. - Diplo AI: Made sure AI breaks tribute status before DoW. - Diplo AI: Will spam players less with repeated trade route proposals. - Diplo AI: Can now break alliances. - Diplo AI: Corrected some issues with alliance desire and cancellation. - Naval AI: Is now actually aware of the units of the other side in a civil war. - Naval AI: Fixed an issue with blockade plans not checking which sea zone a port exits into. - Naval AI: Not as eager to blockade if the enemy still has a viable navy. - Naval AI: Should no longer use fleets of size 1 at times. - Naval AI: Corrected an issue where it would stop evaluating enemy strength. - Naval AI: Fixed a bug where it would not properly transport land forces when at peace. - Recruit AI: Tweaked where it should build new units. - Adjusted the likelihood of the AI passing laws and decisions. - Military AI: Fixed a bug with war zone area checks. - Tributaries less eager to cancel tribute. ############################################ # INTERFACE ############################################ - The top and bottom bars now look different depending on player culture. - Fixed a bunch of messages concerning characters so there is a GOTO button to the dynastic screen. - No loyalty or popularity modifier tooltip for children, since they are locked values during childhood. - Fixed a problem with tech magistrates not being selectable. - Mission effect text now left formatted and uses a smaller font in the mission view. - The unemployed icon is now shown in the dynastic view as well. - Fixed a problem with sorting in the character views. - The Pirate spawn message will now only appear if you actually have a port in that sea zone. - Cleaned up the province revolt risk tooltip. - The wealth in the character tooltip no longer has three decimals. - Fixed some issues with the tooltips in the unit views. - Removed the double strait tooltip for empty provinces. - Improved loyalty tooltip in the character view and character selection view. - Country culture and religion shown in the tooltip over the country name in the province view. - Added tooltip to age in the dynastic view. - Improved tooltips for the population fraction effects. - Changed so there is only one text label for both censors in the government view (so there is room for "Thesmotete", etc.) - Character view filters altered. "Free" is now called "All". "Ruler Rivals" and "Ruler Friends" changed to Men and Women. - Added a field to the character tooltip saying if he or she is imprisoned, and by whom. - Fixed some quirks with the filter buttons and sorting in the character and character selection views. - Improved morale tooltip in the unit window. - The unemployed icon should no longer shown when it does not apply. - Improved some effect and trigger tooltips. - Added alert for province that you can potentially colonize (if you kill the barbarians there.) - Tooltip for party_support effects corrected to not say "lose -1" etc. - No longer possible to appoint governors to the capital region through the ledger. - Fixed a bug with the unit view not properly showing the governor as leader of regional troops. - Fixed some problems with misspelling of "title_pontifex" in events etc. - Fixed a bug in a tooltip saying there are 100 senators (there are only 99.) - The military view is now properly named "Military". - Changed the name of the "land_province" static modifier to "Base" (they are base values for all provinces.) - Fixed a whole slew of duplicate or bad localisation entries. - Corrected the tooltip for the max_manpower trigger. ############################################ # REPUBLICS ############################################ - Political factions now gain more support the less support they have (when lower than 10%.) This factor is simply called "Opposition". - Nerfed the effects of the religious party in power. - Added static modifier 'not_from_ruler_party'. - Adjusted the effect of static modifier 'same_party_as_ruler'. ############################################ # MONARCHIES ############################################ - Fixed a problem with Agnatic succession (grandsons of the oldest son had lower prio than younger sons.) - Tweaked cognatic succession order. - Preferred heir calculation updated so that friends and rivals of the ruler also likes or dislikes his children. - Adjusted preferred heir calculations to consider the popularity of characters a lot more. - The Consort of the old ruler should now properly lose the title. - For non-republics, character loyalty is now recalculated on succession. - Sons of women from the current dynasty now have a stronger claim to the throne. - Husbands of women of the royal dynasty now get a boost in the order of succession for monarchies. - The second and third in line for the throne are now more likely to prefer themselves as heirs. - Ruling queens now pass on their surname to their children. - Two Omen laws for monarchies are now properly mutually exclusive. ############################################ # MISC ############################################ - The governor of a region is now removed if the capital city moves there. - Colonies are now always of the country culture and religion (since half of the colonists do come from the capital anyway.) - Improved region capital calculation. - Base Omen Chance reduced to 30%. - Mercenaries no longer affect character loyalty when disbanded, transferred between armies, etc. - Mercenaries can no longer become loyal to their commander. - Exported the Religion Power -> Omen Chance ratio to defines.txt and increased it by a factor of 10. - Carthage now receives a large initial navy. - Fixed some errors in the starting Seleucid dynasty. - The 'monarchy_conquer_weaker_neighbour' no longer triggers against allies. - Very low-strength mercenary regiments are now automatically disbanded. - Corrected some missions that had the wrong scope on their effects. - No longer possible to colonize a province unless you have a neighbouring _unoccupied_ province. - Fixed a problem where the pathfinding would suggest land movement across ships at sea. - Each technology level by itself now gives a bonus (static modifier * level). Notably, military tech levels give a discipline increase. - Modified some title and government bonuses to remove extra discipline. - The effects of the national ideas Citizenship and Emancipation greatly increased (pop type conversion ratios up to 7%, from 1%.) - Decreased max manpower by half. - The morale collapse threshold for subunits is now exported to the defines. - Fixed a problem with capital validation. - Greatly increased the cost (warscore requirement) of forcing a nation to pay tribute in peace treaties. - Improved calc of culture and religion of regional independent countries. - Fixed an issue with not being able to ask for prisoner ransom. - Can no longer attach armies to regions that are not owned. - The effects of the mission 'get_an_alliance_mission' are now applied to the right nation. - Fixed bugs with the triggered modifiers 'panhellenic_games' and 'controller_of_antioch'. - Fixed a problem with the "Break the Carthaginians" mission. - Fixed more issues with the "Reclaim Cyrenaica" mission. - Units in the build queue are no longer inherited by a nation that gains the province peacefully. - The effects of most inventions has been greatly increased, particularly military ones. - Added a bunch more decisions for switching form of government. - Increased the size of rebel armies. - Added some capital validation code from INN. - Unit loyalty to banished/exiled characters is now properly reset. - Increased manpower regrowth rate by 25%. - Fixed the broken mission 'reclaim_cyrenaica'. - Fixed a bug with initial war exhaustion being given from future wars. - Province population can no longer drop to negative numbers on the yearly update. - Colonizing provinces no longer triggers the conquest population changes. - The ruler should now properly be regarded as governor of the whole capital region. - Fixed several minor issues with tag changes. - "Recent office" titles are now proper promagistracies; only retained in Rome (if it's a republic.) 有E文好的朋友能翻譯一些嗎? -- 如果你有1000元的話 你會給維基還是P社? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.141.117.139 ※ 編輯: Swashbuckler 來自: 220.141.117.139 (12/18 19:28)
文章代碼(AID): #19IZEoya (Paradox)
文章代碼(AID): #19IZEoya (Paradox)