[心得] 南北韓分別成為美蘇的傀儡國事件之我見
所用版本:DA 1.1 加 中文化...
我玩 中華民國 希望能打到落日事件(以前玩 DD 就玩出過)
可是我失敗了...沒有發生落日事件...
我玩 DA 主要是想吞併別國的科技組(要是三軍將領也能為我所用,那就更好了)
所以我稍微構思了一下:吞併滿州國不是問題...只有南韓,我也覺得不夠...
所以在我打到北韓六省的時候我就解放北韓(清津這一省有 60 幾師的日軍部隊...
硬是被我打到海裡,這動員我大部分的軍力圍剿(協同進攻)...不然堆疊懲罰很高!)
我是想南北韓都解放...然後再解決日本...等日本解決了之後...
再回過頭解決南北韓...
可是當我吞併日本時(他的科技組不錯麻)...卻發現南韓被美國傀儡...
北韓被蘇聯傀儡...那我要打南北韓...對我來說是有點困難(兩邊開戰,太可怕了...)
我把南北韓分別被美蘇傀儡事件...看了一下...覺得還有改進的地方...
在此提出...大家討論一下:
這事件分別記載在:(安裝資料夾)\Paradox Interactive\Armageddon\db\events下的
USA.txt(事件:3811) 和 USSR.txt(事件:3810)...
以下是原本事件:3811
#########################################################################
# South Korea - USA Puppet
#########################################################################
event = {
id = 3811
random = no
country = USA
name = "EVT_3811_NAME"
desc = "EVT_3811_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3811_ACTA" #
command = { type = make_puppet which = KOR }
}
}
以下是原本事件:3810
#########################################################################
# North Korea - USSR Puppet
#########################################################################
event = {
id = 3810
random = no
country = SOV
name = "EVT_3810_NAME"
desc = "EVT_3810_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3810_ACTA" #
command = { type = make_puppet which = PRK }
}
}
條件很簡單:只要南北韓存在,日本被滅...就發生這事件...
我覺得有改進的必要...所以我做了修改...以下是新改的事件:
#########################################################################
# South Korea - USA Puppet
#########################################################################
event = {
id = 3811
random = no
country = USA
name = "EVT_3811_NAME"
desc = "EVT_3811_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
NOT = { exists = CHI }
NOT = { exists = CHC }
NOT = { ispuppet = KOR }
NOT = { ispuppet = PRK }
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3811_ACTA" #
command = { type = make_puppet which = KOR }
}
}
#########################################################################
# North Korea - USSR Puppet
#########################################################################
event = {
id = 3810
random = no
country = SOV
name = "EVT_3810_NAME"
desc = "EVT_3810_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
NOT = { exists = CHI }
NOT = { exists = CHC }
NOT = { ispuppet = KOR }
NOT = { ispuppet = PRK }
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3810_ACTA" #
command = { type = make_puppet which = PRK }
}
}
我改的也很簡單:
在觸發條件裡加了四行:
NOT = { exists = CHI }
NOT = { exists = CHC }
NOT = { ispuppet = KOR }
NOT = { ispuppet = PRK }
意思是只要中華民國存在或中共存在,南北韓就不能任意由美蘇兩強擺弄...
另外,南北韓若已是其他第三國的傀儡,為了尊重原來的宗主國,也不能說要就要...
後來,終於讓我如願以償...收了南北韓的科技組...
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