[情報] 將從夏天開始導入Vulkan跟OpenGL並存
https://www.minecraft.net/en-us/article/
another-step-towards-vibrant-visuals-for-java-edition
縮
https://pse.is/8qnny2
We’re aiming to bring Vulkan into snapshot testing to start collating
feedback sometime over the summer. Players will be able to toggle between
OpenGL and Vulkan while we are in the testing period, and we will stay in the
testing period until we’re confident that the Vulkan implementation is
stable, performant and ready.
Once we’re happy with the performance and stability of Vulkan across devices
we will remove the OpenGL implementation. Players will be notified in advance
before this happens, and we’ll make updates as needed to our “minimum
requirements” specifications.
我們計畫在夏天某個時候開始將 Vulkan 納入快照測試,開始收集回饋。玩家在測試期間
可以切換 OpenGL 和 Vulkan,我們會持續測試,直到我們確信 Vulkan 的實作穩定、效
能良好且準備好為止。
當我們對 Vulkan 在各裝置上的效能與穩定性感到滿意後,我們會移除 OpenGL 的實作。
玩家會提前收到通知,我們也會根據需要更新「最低需求」規格。
看來要迎來一次大變革了
--
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