[閒聊] RiotPhroxzon:敗者組不存在
看板LoL (英雄聯盟)作者diemomfish56 (死媽魚56)時間10月前 (2024/02/12 03:47)推噓83(97推 14噓 169→)留言280則, 106人參與討論串1/13 (看更多)
https://twitter.com/RiotPhroxzon/status/1756511358571643286
Losers queue doesn't exist
敗者組不存在
We're not intentionally putting bad players on your team to make you lose
more.
我們並沒有故意將糟糕的玩家放在你的隊伍中,讓你輸得更多。
(Even if we assumed that premise, wouldn't we want to give you good players
so you stop losing?)
(即使我們假設這個前提,我們難道不應該給你好玩家,讓你停止輸掉嗎?)
For ranked, we match you on your rating and that's all. If you've won a lot
and start losing, it's because you're playing against better players and
aren't at that level anymore. It's not because we matched you with all the
inters and put all the smurfs on the enemy team.
對於排位賽,我們只是根據你的評分來匹配你。
如果你贏了很多局然後開始輸掉,那是因為你正在和更好的玩家對戰,
而你已經不在那個水平上了。
這不是因為我們把所有的肥料匹配到你的隊伍中,而把所有的小號代打放在敵隊中。
For 99.9% of people reading this, even if you think you're "playing
perfectly" and post a good KDA screenshot with the rest of your team
"inting", I promise you that if a good player reviews your games there's
100's of things that you could have done differently that could've changed
the trajectory of the game.
對於99.9%正在看這篇文章的人來說,即使你認為你「玩得完美」,
並發布了一張良好的KDA截圖,顯示你的隊友都在「故意送頭」,
我向你保證,如果一位優秀的玩家審查你的遊戲,
你可能有數百種可以做出不同選擇,進而改變遊戲的走向。
Sure there are games where your teammates play poorly, that's just the nature
of a 5v5 game. In the long run, you're the only common factor and the only
one responsible for your rating is you. If you took an "unwinnable" game and
replayed it with any Challenger in your spot, it would probably result in a
win.
當然,有些遊戲中你的隊友表現不佳,這就是5v5遊戲的本質。
從長遠來看,你是唯一的共同因素,你的評分責任只有你自己。
如果你把一場「不可能獲勝」的遊戲重新進行,並讓任何一位菁英代替你,
很有可能會導致勝利。
A good non-giving up attitude (see the top post on front page reddit rn), a
growth mindset, investing in a good coach/asking reputable people for advice
will help make your relationship with League a lot better. There are 5
potential giver-upperers on the enemy team and only 4 on yours. Don't make it
5.
擁有不放棄的良好態度(參見reddit前頁的首篇文章)、思維模式的成長、
投入良好的訓練/向高端玩家尋求建議,將有助於改善你與《英雄聯盟》的關係。
敵隊有5個潛在的放棄者,而你的隊伍只有4個。不要讓它成為5個。
I mainly wanted to make this post because in the process of helping people
debug their accounts, there's so many people who legitimately believe we're
putting them in loser's queue that it's driving me crazy.
我會發表這篇文章的主要原因,是因為在幫助玩家對他們的帳號除錯的過程中,
有太多人真的相信我們把他們放在敗者組中,這真的讓我瘋了。
Some observations from coaching over the last 12 years:
1. Most players play too conservatively with a lead. Playing on the edge to
draw pressure & waste the jungler's time, while not throwing is extremely
impactful.
- Playing for KDA, so you can post a screenshot of "doing well" while your
team feeds so you feel better is not going to help you get better.
2. Review every death. 95% of deaths are avoidable until you hit very high
ranks. Find the root cause of why you're dying; are you managing the wave
incorrectly and not getting a ward out for a common gank timing, are you
overcommitting to fights when they're respawning, are you flipping it to
crash a sidelane when an objective is spawning.
3. Play to your win condition, while identifying & disrupting theirs. Find
which lanes are volatile and most likely to carry the game from either side
and prioritize your resources there. If your top lane is some swingy matchup
and you get them ahead, they're gonna create so much pressure for you that
the game becomes very easy to navigate.
根據我過去12年來的指導經驗的觀察:
1.大多數玩家在領先時都表現得太保守了。
在邊線上施加壓力並浪費打野的時間,同時又不犯錯,這樣做非常具有影響力。
-為了KDA而打,這樣你就能夠發布“表現良好”的截圖,
而你的隊友卻在被虐,這樣做不會讓你進步。
2.檢討每一次死亡,直到你達到非常高的排名之前,95%的死亡都是可以避免的。
找出你死亡的根本原因;
你是否沒有正確地處理兵線,沒有在常見的gank時機點放置視野,
當對方重生時是否打得過度激進,當地圖物件即將出現時是否要反向推進邊線。
3.根據你的勝利條件進行遊戲,同時看穿並破壞對手的勝利條件。
找出哪些路線是情勢不穩定的,最有可能從任一方突破贏得遊戲的,
並在那裡優先分配你的資源。
如果你的上路是一場容易傾斜的對局,而你把他們帶領到領先地位,
他們將能夠主宰這場遊戲,使得遊戲變得非常容易應對。
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 112.105.64.227 (臺灣)
※ 文章網址: https://www.ptt.cc/bbs/LoL/M.1707680836.A.3E9.html
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