Re: [新聞] (WIP) David Haywood's Homepage
2017.11.15
繼西遊釋厄傳2之後,三國戰記2蓋世英雄也OK了。
Internal Rom was dumped for Knights of Valour 2 New Legend
https://mamedev.emulab.it/haze/pics2017/kov2nl_1.png











looks like it might need sprite zoom adding for characters in grass.
: 2017.11.07
: "Progress Post"
: fixed up some bugs in the ARM core, identified IRQ controller, located palette
: …
: https://mamedev.emulab.it/haze/pics2017/warning2.png

: other layers aren’t yet emulated, but you can already see the palette
: uploads for what is running eg. the IGS logo
: https://mamedev.emulab.it/haze/pics2017/logopal.png

: If you wait a while you get the ingame HUD for attract mode
: https://mamedev.emulab.it/haze/pics2017/orleg2.png

: located the background tilemap data, not added to video mixing yet, but can
: see tilemap RAM content in tilemap viewer
: https://mamedev.emulab.it/haze/pics2017/o2bgtile.png

: found sprite list. sprites use 1 rom for ‘mask’ (1bpp shape) and another
: for colour (5? bpp palette) Similar to PGM1, but not the same as the offsets
: to both are in the sprite list this time. hooked up the 1bpp mask data for
: now.
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites1.png






: started hooking up colour data to the sprites, giving them detail, not quite
: right yet
: https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_1.png





: worked out the slight scramble on the colour data
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_1.png







https://mamedev.emulab.it/haze/
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