Re: [新聞] (WIP) David Haywood's Homepage
2017.12.13
"The King of Fighters ’98: Ultimate Match HERO (PGM2)"
Here are the first Work in Progress shots from The King of Fighters ’98:
Ultimate Match HERO after Morten Shearman Kirkegaard and Peter Wilhelmsen
dumped the internal rom.
They show that the PGM2 emulation still needs work, especially with a missing
sprite enable register and screen resolution control. There is also no music
at the moment, and a hardlock in attract mode.
https://mamedev.emulab.it/haze/pics2017/98umh_1.png









*edit* fixed various bugs, made a video. sound is still incorrect but being
worked on.
https://www.youtube.com/watch?v=mT-2LoS1vhw
*edit2* MetalliC improved the sound emulation, it should be good now
https://www.youtube.com/watch?v=jHbGfzFwoWk
Some pictures for the non-videoy people
https://mamedev.emulab.it/haze/pics2017/98hero_1.png






















This progress will be in MAME 0.193
PGM2 (Oriental Legend 2) card use
https://mamedev.emulab.it/haze/2017/12/11/pgm2-oriental-legend-2-card-use/
: Internal Rom was dumped for Knights of Valour 2 New Legend
: https://mamedev.emulab.it/haze/pics2017/kov2nl_1.png











: looks like it might need sprite zoom adding for characters in grass.
: : 2017.11.07
: : "Progress Post"
: : fixed up some bugs in the ARM core, identified IRQ controller, located palette
: : …
: : https://mamedev.emulab.it/haze/pics2017/warning2.png

: : other layers aren’t yet emulated, but you can already see the palette
: : uploads for what is running eg. the IGS logo
: : https://mamedev.emulab.it/haze/pics2017/logopal.png

: : If you wait a while you get the ingame HUD for attract mode
: : https://mamedev.emulab.it/haze/pics2017/orleg2.png

: : located the background tilemap data, not added to video mixing yet, but can
: : see tilemap RAM content in tilemap viewer
: : https://mamedev.emulab.it/haze/pics2017/o2bgtile.png

: : found sprite list. sprites use 1 rom for ‘mask’ (1bpp shape) and another
: : for colour (5? bpp palette) Similar to PGM1, but not the same as the offsets
: : to both are in the sprite list this time. hooked up the 1bpp mask data for
: : now.
: : https://mamedev.emulab.it/haze/pics2017/pg2_sprites1.png






: : started hooking up colour data to the sprites, giving them detail, not quite
: : right yet
: : https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_1.png





: : worked out the slight scramble on the colour data
: : https://mamedev.emulab.it/haze/pics2017/pg2_spcol_1.png







https://mamedev.emulab.it/haze/
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12/14 21:52,
7年前
, 1F
12/14 21:52, 1F
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