Re: [新聞] (WIP) David Haywood's Homepage消失
2017.11.07
"Progress Post"
fixed up some bugs in the ARM core, identified IRQ controller, located palette
…
https://mamedev.emulab.it/haze/pics2017/warning2.png

other layers aren’t yet emulated, but you can already see the palette
uploads for what is running eg. the IGS logo
https://mamedev.emulab.it/haze/pics2017/logopal.png

If you wait a while you get the ingame HUD for attract mode
https://mamedev.emulab.it/haze/pics2017/orleg2.png

located the background tilemap data, not added to video mixing yet, but can
see tilemap RAM content in tilemap viewer
https://mamedev.emulab.it/haze/pics2017/o2bgtile.png

found sprite list. sprites use 1 rom for ‘mask’ (1bpp shape) and another
for colour (5? bpp palette) Similar to PGM1, but not the same as the offsets
to both are in the sprite list this time. hooked up the 1bpp mask data for
now.
https://mamedev.emulab.it/haze/pics2017/pg2_sprites1.png






started hooking up colour data to the sprites, giving them detail, not quite
right yet
https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_1.png





worked out the slight scramble on the colour data
https://mamedev.emulab.it/haze/pics2017/pg2_spcol_1.png







https://mamedev.emulab.it/haze/
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11/09 00:13, , 1F
11/09 00:13, 1F
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