[新聞] 1964mod v1.4.1 Beta

看板Emulator (模擬器)作者 (八房龍之助)時間15年前 (2011/03/03 00:30), 編輯推噓0(000)
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https://sites.google.com/site/1964mod/ 1964mod v1.4.1 Beta is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills. 1964mod v1.4.1 Beta Changlog: Core Changes & Fixes 1. emulator UI display status cleanup (enh/bugfix) - fix menu option status - improve statusbar display status - fix icon button display status - fix thin horizontal line on romlist window when 1st entry is visible - remove useless statusbar display codes 2. obsolete & duplicate codes cleanup & refactor codes (enh) - improve 1964Core.ini codes - improve TimerProc codes - improve CloseROM codes - remove useless emu title bar status display codes 3. capture CIC ChipID when rom is loaded (enh) - map Alt+I to RomInfo 4. update texture caching (bugfix) - fix failure to cache/readback hires texture after 1st game run in the same emu session 5. frame limiter speedup (experimental) (enh/bugfix) - reduce delay between frames change & improve game speed - fix Banjo-Kazooie jerky display during speedup 6. random flashram / sram missing saved game (bugfix) 7. cleanup “runaway” audio thread (bugfix) - fix “high pitch” sound during emu pause, screenshot, toggle between window/fullscreen mode - fix "high pitch" sound when rom is closed Plugin Changes & Fixes 1. upgrade lpng to v1.5.1 & zlib to v1.2.5 for MyGlide64 (enh) 2. MyGlide64 improvement over official Glide64 r215 (enh/bugfix/hack) - fix NewTetris, Bomberman Hero & Tetrisphere horizontal lines - improve "Mega Man 64" & "Army Men - Air Combat" horizontal lines - fix missing background for "Read every frame" in Ogre Battle 64 - fix corrupted fade-out game menu in Gauntlet Legends - fix corrupted alpha in ISS2000 intro cutscene - fix extra blue square layer over ExtremeG logo in intro cutscene - fix border corruption in Top Gear Overdrive - fix spillover texture in MIA - fix "broken stadium roof" portrait in Pokemon Stadium intro - fix pokemon transparent eyeball in Pokemon Stadium 2 - fix sound distortion due to speed slowdown in Shadows of the Empire, Star Wars Episode 1 – Racer & Road Rash 64(U) - fix screenshot image truncation for mis-match resolution ratio - bypass Command&Conquer sprite truncation when screen resolution mis-match aspect ratio - remove duplicate “Full Screen” resolution entries from dropdown combo box - revamp Change_Size function codes (enh) - obsolete pal230 & adjust_aspect ini option - fix games with 1st screen corruption e.g. Virtual Chess - fix over-sized texture image e.g. New Tetris, XG2(E), DK(E), TWINE - fix shrunk texture image e.g. Bottom of the 9th, Centre Court Tennis etc - fix jumping frame in TGO & MIA transition effect - fix screen transition effect garbage e.g. TGO, MegaMan - fix New Tetris missing image tile on the bottom line - partial fix of Pokemon Stadium 2 corrupted pokemon portrait in Stadium battle - remove RE2 video hack & PPL hack - new custom effect for MIA e.g. goal replay 3. minor gameplay improvement for Mario Tennis (enh) 4. implement quick hotkey for "Read every frame" & “LOD” (enh) 5. update texture caching (enh) - remove non-hires texture caching/readback dependency on "Rice" format being checked -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
文章代碼(AID): #1DRd2HY9 (Emulator)
文章代碼(AID): #1DRd2HY9 (Emulator)