[新聞] 1964mod v1.4.1 Beta
https://sites.google.com/site/1964mod/
1964mod v1.4.1 Beta is released. 1964mod is a N64 emulator using the codes
from original 1964 by Schibo & Rice. It is not created as a replacement to
the original 1964 emulator. Hopefully, its enhancement will benefit people
who loves the original 1964. 1964mod is currently at an early stage of
experimentation & development. It is used as a learning platform to improve
my programming knowledge and skills.
1964mod v1.4.1 Beta Changlog:
Core Changes & Fixes
1. emulator UI display status cleanup (enh/bugfix)
- fix menu option status
- improve statusbar display status
- fix icon button display status
- fix thin horizontal line on romlist window when 1st entry is visible
- remove useless statusbar display codes
2. obsolete & duplicate codes cleanup & refactor codes (enh)
- improve 1964Core.ini codes
- improve TimerProc codes
- improve CloseROM codes
- remove useless emu title bar status display codes
3. capture CIC ChipID when rom is loaded (enh)
- map Alt+I to RomInfo
4. update texture caching (bugfix)
- fix failure to cache/readback hires texture after 1st game run in the same
emu session
5. frame limiter speedup (experimental) (enh/bugfix)
- reduce delay between frames change & improve game speed
- fix Banjo-Kazooie jerky display during speedup
6. random flashram / sram missing saved game (bugfix)
7. cleanup “runaway” audio thread (bugfix)
- fix “high pitch” sound during emu pause, screenshot, toggle between
window/fullscreen mode
- fix "high pitch" sound when rom is closed
Plugin Changes & Fixes
1. upgrade lpng to v1.5.1 & zlib to v1.2.5 for MyGlide64 (enh)
2. MyGlide64 improvement over official Glide64 r215 (enh/bugfix/hack)
- fix NewTetris, Bomberman Hero & Tetrisphere horizontal lines
- improve "Mega Man 64" & "Army Men - Air Combat" horizontal lines
- fix missing background for "Read every frame" in Ogre Battle 64
- fix corrupted fade-out game menu in Gauntlet Legends
- fix corrupted alpha in ISS2000 intro cutscene
- fix extra blue square layer over ExtremeG logo in intro cutscene
- fix border corruption in Top Gear Overdrive
- fix spillover texture in MIA
- fix "broken stadium roof" portrait in Pokemon Stadium intro
- fix pokemon transparent eyeball in Pokemon Stadium 2
- fix sound distortion due to speed slowdown in Shadows of the Empire, Star
Wars Episode 1 – Racer & Road Rash 64(U)
- fix screenshot image truncation for mis-match resolution ratio
- bypass Command&Conquer sprite truncation when screen resolution mis-match
aspect ratio
- remove duplicate “Full Screen” resolution entries from dropdown combo box
- revamp Change_Size function codes (enh)
- obsolete pal230 & adjust_aspect ini option
- fix games with 1st screen corruption e.g. Virtual Chess
- fix over-sized texture image e.g. New Tetris, XG2(E), DK(E), TWINE
- fix shrunk texture image e.g. Bottom of the 9th, Centre Court Tennis etc
- fix jumping frame in TGO & MIA transition effect
- fix screen transition effect garbage e.g. TGO, MegaMan
- fix New Tetris missing image tile on the bottom line
- partial fix of Pokemon Stadium 2 corrupted pokemon portrait in Stadium
battle
- remove RE2 video hack & PPL hack
- new custom effect for MIA e.g. goal replay
3. minor gameplay improvement for Mario Tennis (enh)
4. implement quick hotkey for "Read every frame" & “LOD” (enh)
5. update texture caching (enh)
- remove non-hires texture caching/readback dependency on "Rice" format being
checked
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