[Ps2emu plugin]GSdx10 0.1.0 & GSdx9 0.11.0

看板Emulator (模擬器)作者 (..............)時間17年前 (2007/12/06 22:52), 編輯推噓2(201)
留言3則, 2人參與, 最新討論串1/1
- With dual source alpha blending I can output exactly the right color values, and support 4 out of the last 12 broken alpha blending modes (ffxii main menu background highlighting uses one of them). - There is a D32S8X24 format (yes, 64-bit), so z buffer is full 32 bit now, it fixes many games. - The FBA effect doesn′t need one more pass, gundam and others are as fast as possible, while still correctly emulated. - The geometry shader is an interesting beast, though it′s not that fast as I expected, it still allows me to upload only two vertices for sprites and to do the expansion to two triangles on the video card, it′s really cool. Flat shading is also done with this shader, since there is no support for that in dx10... - dx10 doesn′t support 16 bit (1555) textures either, I have to do the conversion in the pixel shader, but there seems to be no performance hit. - Alpha test was removed too, another job for the pixel shader, could be a good thing, since it actually happens earlier than with dx9. There were minor improvements to dx9 as well, I will try to abstract the dx9/10 dependend things and unify the two plugins, but it won′t be easy. http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/96940-gsdx10.html http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/50783-gsdx9.html PCSX2 0.9.5 SVN Rev. 227 Timing fixes, addressing freezes in games like Kingdom Hearts (eye issue), Grandia 3, Shadow Hearts VU NaN handling off by default, can be enabled and disabled for testing by making a patch for your game containing "vunanmode=0" or "vunanmode=1" respectively -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100

12/07 19:26, , 1F
有人用好用嗎?
12/07 19:26, 1F

12/08 11:48, , 2F
再等下一版吧!本來DQ5小孩能抱起來...現在又不能了!
12/08 11:48, 2F

12/10 22:19, , 3F
那我也懶的測了XD謝謝~
12/10 22:19, 3F
文章代碼(AID): #17M0olGU (Emulator)
文章代碼(AID): #17M0olGU (Emulator)