[情報] 9.13 音效改動
看板Wargaming (戰艦世界 - WOT)作者Zephyranthes (石斛蘭)時間10年前 (2015/12/01 10:55)推噓6(6推 0噓 9→)留言15則, 8人參與討論串1/2 (看更多)
原文出處
http://ritastatusreport.blogspot.nl/2015/11/913-test-server-new-sound-and-physics.html
上班時間簡短翻譯,有翻錯請見諒
" Replaced the current FMOD sound engine with Wwise.
" Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
" 調整玩家接收到的音效資訊,現在玩家會優先聽到最重要的事件音效
" Fully reworked all gameplay sound content.
" 重製所有遊戲音效內容
" New battle ambience is composed of unique content, recorded at various proving grounds.
" 錄製新的戰鬥環境音效
" Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
" 增加玩家可以聽到的音效範圍。現在所有在可視範圍內(600公尺)的音效都能接收到,讓玩家更能利用音效資訊來判斷戰場的局勢。
" Reworked the sound design for both arcade and Sniper aim modes.
" 重製第三人稱和狙擊模式下的音效。
" Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
" 重新錄製所有引擎聲。新的引擎聲會根據實際的二戰裝甲車輛資訊來錄製。
" Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
" 重新錄製所有車輛履帶聲。跟重製引擎聲一樣會根據車輛不同有不同的音效。
" Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
" 重新錄製所有砲聲。包括視角在砲塔內外(狙擊模式下和第三人稱模式)的音效。
" Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell-they can also identify how much damage the penetration caused to their vehicle.
" 重新錄製所有擊穿音效。現在可以由音效來判斷被多大口徑的炮擊穿和受到多少傷害。
" While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
" 在狙擊模式下玩家可以聽出敵方砲彈的是從哪個方位發射過來
" Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.
" 重新砲彈在空氣中的拖曳聲。現在可以聽出與你車輛擦身而過的砲彈口徑
" Reworked the sounds of vehicle explosions.
" 重新製作車輛爆炸聲
" Reworked and re-implemented the special sound upon causing a critical hit.
" 重新製作/導入受到致命一擊(壞零件)時的特殊音效
" Introduced sound notifications upon destruction of vehicle modules.
" 加入在車輛模組損壞時的提示聲
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 124.33.177.82
※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1448938534.A.03C.html
推
12/01 11:13, , 1F
12/01 11:13, 1F
→
12/01 11:15, , 2F
12/01 11:15, 2F
→
12/01 11:20, , 3F
12/01 11:20, 3F
推
12/01 11:29, , 4F
12/01 11:29, 4F
→
12/01 11:29, , 5F
12/01 11:29, 5F
推
12/01 11:36, , 6F
12/01 11:36, 6F
→
12/01 11:59, , 7F
12/01 11:59, 7F
→
12/01 12:00, , 8F
12/01 12:00, 8F
→
12/01 12:00, , 9F
12/01 12:00, 9F
推
12/01 12:06, , 10F
12/01 12:06, 10F
→
12/01 12:06, , 11F
12/01 12:06, 11F
→
12/01 12:06, , 12F
12/01 12:06, 12F
推
12/01 17:28, , 13F
12/01 17:28, 13F
→
12/01 17:39, , 14F
12/01 17:39, 14F
推
12/01 20:41, , 15F
12/01 20:41, 15F
討論串 (同標題文章)
Wargaming 近期熱門文章
PTT遊戲區 即時熱門文章
6
14