[情報] 9.13 音效改動

看板Wargaming (戰艦世界 - WOT)作者 (石斛蘭)時間10年前 (2015/12/01 10:55), 編輯推噓6(609)
留言15則, 8人參與, 最新討論串1/2 (看更多)
原文出處 http://ritastatusreport.blogspot.nl/2015/11/913-test-server-new-sound-and-physics.html 上班時間簡短翻譯,有翻錯請見諒 " Replaced the current FMOD sound engine with Wwise. " Emphasised the informational component of sound. Now, the players always hear the most important in-game events first. " 調整玩家接收到的音效資訊,現在玩家會優先聽到最重要的事件音效 " Fully reworked all gameplay sound content. " 重製所有遊戲音效內容 " New battle ambience is composed of unique content, recorded at various proving grounds. " 錄製新的戰鬥環境音效 " Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment. " 增加玩家可以聽到的音效範圍。現在所有在可視範圍內(600公尺)的音效都能接收到,讓玩家更能利用音效資訊來判斷戰場的局勢。 " Reworked the sound design for both arcade and Sniper aim modes. " 重製第三人稱和狙擊模式下的音效。 " Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles. " 重新錄製所有引擎聲。新的引擎聲會根據實際的二戰裝甲車輛資訊來錄製。 " Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle. " 重新錄製所有車輛履帶聲。跟重製引擎聲一樣會根據車輛不同有不同的音效。 " Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept. " 重新錄製所有砲聲。包括視角在砲塔內外(狙擊模式下和第三人稱模式)的音效。 " Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell-they can also identify how much damage the penetration caused to their vehicle. " 重新錄製所有擊穿音效。現在可以由音效來判斷被多大口徑的炮擊穿和受到多少傷害。 " While in Sniper aim, players can now identify by ear from which direction their vehicle was hit. " 在狙擊模式下玩家可以聽出敵方砲彈的是從哪個方位發射過來 " Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle. " 重新砲彈在空氣中的拖曳聲。現在可以聽出與你車輛擦身而過的砲彈口徑 " Reworked the sounds of vehicle explosions. " 重新製作車輛爆炸聲 " Reworked and re-implemented the special sound upon causing a critical hit. " 重新製作/導入受到致命一擊(壞零件)時的特殊音效 " Introduced sound notifications upon destruction of vehicle modules. " 加入在車輛模組損壞時的提示聲 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 124.33.177.82 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1448938534.A.03C.html

12/01 11:13, , 1F
被152A到看來會有很驚聳的聲音XD
12/01 11:13, 1F

12/01 11:15, , 2F
只是感覺奇怪,昨天更新,發現版本是9.12 (不能登)
12/01 11:15, 2F

12/01 11:20, , 3F
然後沒有新車,所有數值都是9.12之前的
12/01 11:20, 3F

12/01 11:29, , 4F
終於不會被JgPz E100打到,聽到的聲音卻好像沒什麼
12/01 11:29, 4F

12/01 11:29, , 5F
一樣了
12/01 11:29, 5F

12/01 11:36, , 6F
語音包哭哭…
12/01 11:36, 6F

12/01 11:59, , 7F
105砲以上的新音效完全無感,然後又是新物理測試
12/01 11:59, 7F

12/01 12:00, , 8F
引擎 撞擊聲都改的很真實,唯獨砲聲再次成為敗筆
12/01 12:00, 8F

12/01 12:00, , 9F
尤其150砲以上砲聲舊版還會讓音響震動,新音效無感
12/01 12:00, 9F

12/01 12:06, , 10F
推!! 現行的音效真的需要改進
12/01 12:06, 10F

12/01 12:06, , 11F
再來122砲跟90~100砲的砲聲很相近,有何意義?
12/01 12:06, 11F

12/01 12:06, , 12F
更瞎的是,1~3階車的機砲聽起來都比122還有震撼力
12/01 12:06, 12F

12/01 17:28, , 13F
PzIc的聽起來很爽
12/01 17:28, 13F

12/01 17:39, , 14F
搞一堆有的沒的,不如先去把分房修好
12/01 17:39, 14F

12/01 20:41, , 15F
其他音效很棒,但是炮聲真的不推
12/01 20:41, 15F
文章代碼(AID): #1MNGmc0y (Wargaming)
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