Re: [情報] SPL聯賽確定停止

看板StarCraft (星海爭霸2 - SC2)作者 (ㄚ嚕)時間8年前 (2016/10/18 16:40), 8年前編輯推噓22(22016)
留言38則, 21人參與, 最新討論串2/4 (看更多)
※ 引述《a34781261 (露露拉露利)》之銘言: : (TL新聞) https://goo.gl/P2AliJ : 推 eternalviva: KESPA的英文聲明 https://goo.gl/a2p124 亂翻一下這次的英文聲明,大概官方講的就是那樣了 英文不是很好,用詞不精確,不用太計較 重點好像只有委婉的提到金融海嘯與假賽事件 -------------------------------------------------------------------------- KeSPA announced that it will be discontinuing StarCraft ProLeague starting October 18. StarCraft ProLeague is the world’s first team based eSports league which marked its 14 th season in 2016 since it was first started in March 2003. Chairman Jun ByungHun issued a statement regarding the closing of StarCraft ProLeague. KeSPA發表了SPL將會從10月18日不再繼續營運,SPL是世界第一個從2003 開始舉辦的電競聯賽,至今2016年已是第14個賽季了 KeSPA主席Jun ByungHun 對於此聯賽停止的事情發表了一份聲明 KeSPA Chairman Jun ByungHun Statement on closing of StarCraft ProLeague Today, we are announcing the discontinuation of StarCraft ProLeague. StarCraft ProLeague started out in 2003 as the world’s first team-based eSports league and 2016 marked its 14 th year, making it the world’s longest-running eSports league. 這邊同上 ProLeague paved the way for many top-tier StarCraft players and served as the bedrock behind Korean pro players becoming the world’s greatest. The league was loved not only by Korean StarCraft fans, but had fans that followed it from all over the world. ProLeague幫助這些頂級的星海選手鋪平一條路可以走,並且是這些選手能成為 世界頂級選手背後的基石,這個聯賽不只被韓國的粉絲們喜歡,並且在全世界都被 粉絲們支持著。 ProLeague won the hearts and support of fans through its exhilarating competition and immersive stories. However, behind the excitement, it also had its share of hurdles that we as its organizers had to overcome. We had faced challenges that hindered ProLeague’s operations including the acute drop in global eSports sponsorships in 2008 caused by the global financial crisis, the first case of eSports match-fixing, and declining number of teams. ProLeague用了激烈刺激的比賽與讓粉絲們身歷其境的故事贏得了粉絲的心。 然而在這些激動人心的事情的背後,關於ProLeague的組織運營我們面臨了諸多 挑戰與必需跨過去的欄(坎),包括2008年世界金融海嘯造成贊助減少,eSports史上第一 次的假賽事件,以及參賽隊伍的數量降低 Despite those challenges, KeSPA made countless efforts to maintain ProLeague. Such efforts include the commissioned management of the eight professional teams to meet the minimum team requirement for ProLeague operations, participation in the EG-TL foreign alliance team, supporting ProLeague participation for teams not owned by companies, selling overseas broadcast rights, and strengthening partnerships with overseas eSports competitions. 無論有著這麼多的挑戰,KeSPA使用了洪荒之力(?)來維持著ProLeague, 包括像是安排管理8支戰隊以符合最低的參與ProLeague營運需求,外國戰隊EG-TL 的參與,贊助一些不被公司所擁有與支持的戰隊,出售海外播報權,還有強化與海外 電競組織的友誼合作關係。 As for me, after being appointed as the chairman in 2013, I did my best with the association and its partner companies to improve ProLeague and market conditions. We looked far and near for all possibilities including creating better broadcast conditions and increasing sales of broadcast rights, securing the JinAir Green Wings sponsorship, cooperating with foreign league organizers, and hosting the KeSPA Cup. Thanks to the support of everyone involved, ProLeague was able to continue on through 2016. 對我來說,在2013年被指派為主席後,我與協會還有其之合作夥伴盡了我們的洪荒之 力(?)去增強完善ProLeague的市場。我們尋找了一切可能,包括創造了更好的轉播環境 增加播報版權之權利金,鞏固JinAir Green Wings 的贊助,與國外電競組織的合作, 還有舉辦了KeSPA盃。很感謝每一個支持的人,使得ProLeague可以延續至2016年 However, the drop in the number of ProLeague teams and players, difficulty securing league sponsors, and match fixing issues have made it challenging to maintain ProLeague. As such, KeSPA has come to announce the discontinuation of ProLeague and its operations of the five out of total seven StarCraft professional teams that participated in ProLeague 2016. The decision to put the past 14 years behind us and discontinue ProLeague was a difficult one and it deeply saddens me to have to also bring you the news that KeSPA will be stopping its operations of ProLeague teams. 然而ProLeague一直在下滑的隊伍數量與選手數量,很難鞏固著贊助商。 假賽事件使得維持著ProLeague更加困難了。因此KeSPA只能宣布了這次ProLeague 的停止營運,與有參與ProLeague中,七支隊伍中的五支星海隊伍也必須面臨同樣的 情況。放下這14年來的一切並且中止ProLeague是一個非常困難的決定,同樣的 我必須為各位帶來這樣的消息也深深的讓我感到難過。 Although ProLeague has ended, StarCraft will continue to be a globally competitive eSport. StarCraft is one of the world’s best RTS games and is an immersive and exciting eSport to watch as well as play. With its partners, KeSPA will look for ways to support pro-gamers who will be competing in the WCS Global Finals this November as well as continue to seek competition opportunities for local pro-gamers through measures such as expanding the StarCraft KeSPA Cup. 雖然ProLeague已中止,但StarCraft依舊在全世界會是一個很有競爭力的項目(??????) StarCraft是世界中最好的即時戰略遊戲,即使是觀眾在觀看的過程中是會感到如此 的身歷其境與興奮,就好像在玩它的時候一樣。 KeSPA與其夥伴會尋找其他方式來贊助職業選手,此他們依舊可以在WCS世界賽 裡持續的保持競爭。本土的職業選手部分則會如同擴大StarCraft KeSPA 盃來使他 們更有機會。 I would like to thank all parties related to KeSPA including the players and coaches, teams, broadcasters, the media, and eSports fans for the passion and support they have shown StarCraft ProLeague. I also express my sincere gratitude to all the league sponsors for their continued support and also to our partner, Blizzard Entertainment, for not only providing us with an exceptional game, but also for the continued support and partnership throughout the years. Without the enthusiasm and contribution of everyone involved, ProLeague would not have been possible. 我要感謝與KeSPA相關的所有人包括選手、教練、隊伍、主播、媒體,最重要的還有 付出了熱情與支持的喜愛我們電競與星海爭霸的粉絲們。我也要向我們所有聯賽贊助 商和我們的合作夥伴Blizzard Entertainment致敬。這些年不只給我們一個獨一無二的遊 戲,也持續的支持著我們的合作關係。如果沒有這些所有參與的人的熱情與貢獻, ProLeague是不可能成立的。 As mentioned before, KeSPA will strengthen its partnership with its members, game developers, and local/foreign partners to further grow eSports. We hope that StarCraft ProLeague will live on in the memories of its players, fans, and all affiliated parties as an invaluable asset that pioneered the eSports industry and contributed to establishing competitive gaming as a mainstream culture in Korea. 如同之前提到的,KeSPA未來會強化與其之會員、遊戲開發商、本土/海外合作夥伴 以壯大電競產業。我們希望StarCraft ProLeague 會永遠留在選手、粉絲還有所有參與的 夥伴。如同一份無價的資產可以做為電競產業的先鋒與建立有競爭性的遊戲產業如同 現在我們的實況文化產業。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.39.54.167 ※ 文章網址: https://www.ptt.cc/bbs/StarCraft/M.1476780021.A.257.html ※ 編輯: cluclu (114.39.54.167), 10/18/2016 16:45:05

10/18 16:44, , 1F
跟幾十個遊戲比是挺有競爭力拉....
10/18 16:44, 1F

10/18 16:45, , 2F
Kespa 87%會去弄OW 那些解散的戰隊也是
10/18 16:45, 2F

10/18 17:04, , 3F
這世代還有多少即時戰略?
10/18 17:04, 3F

10/18 17:17, , 4F
星海二過去每年的獎金池都排前五名
10/18 17:17, 4F

10/18 17:18, , 5F
你覺得沒競爭力? lol
10/18 17:18, 5F
※ 編輯: cluclu (114.39.54.167), 10/18/2016 17:19:22

10/18 17:29, , 6F
獎金池其實不算甚麼 不是灑點錢就能有韓國電競體系這種東西
10/18 17:29, 6F

10/18 17:29, , 7F
感謝翻譯
10/18 17:29, 7F

10/18 17:30, , 8F
已經有過很多有錢人灑過錢 但都沒有創造出可比擬韓國的體系
10/18 17:30, 8F

10/18 17:31, , 9F
只希望shine[kal]回歸 教訓教訓BISU BISU太頹廢了
10/18 17:31, 9F

10/18 17:32, , 10F
by.hero給BISU的壓力 遠遠沒有shine[kal]給BISU的壓力大
10/18 17:32, 10F

10/18 17:33, , 11F
嗚嗚嗚。 推翻雅
10/18 17:33, 11F

10/18 17:37, , 12F
選手也是為了錢努力,沒有錢談什麼體系XD
10/18 17:37, 12F

10/18 17:51, , 13F
星海二獎金池很高,但贊助商少,戰隊很難有動力經營
10/18 17:51, 13F

10/18 17:52, , 14F
Byun靠自己的努力練習也能奪冠,讓戰隊的存在價值消失
10/18 17:52, 14F

10/18 17:56, , 15F
Polt不也從頭到尾都自己練
10/18 17:56, 15F

10/18 17:58, , 16F
電競這塊可能要轉型了吧
10/18 17:58, 16F

10/18 19:04, , 17F
蒙斯克去打OW了
10/18 19:04, 17F

10/18 19:10, , 18F
老包離開了之後,就再也回不來了。..
10/18 19:10, 18F

10/18 19:23, , 19F
獎金池不算什麼? 你把獎金拿出來 大家就有比賽打啦
10/18 19:23, 19F

10/18 19:24, , 20F
打職業賽 錢就是一切好嗎
10/18 19:24, 20F

10/18 19:53, , 21F
WC3中國頂尖曾經某時期薪資高於同時期的SC1頂尖選手
10/18 19:53, 21F

10/18 19:53, , 22F
看看中國的體制 比起韓國 不算甚麼
10/18 19:53, 22F

10/18 19:54, , 23F
這世界不缺錢 多得是撒錢的人 缺的是別的東西
10/18 19:54, 23F

10/18 19:54, , 24F
今天BZ再把獎金池加倍 也救不了SC2
10/18 19:54, 24F

10/18 20:59, , 25F
你比最高薪資能代表什麼 投資者覺得撒錢沒有效益 自
10/18 20:59, 25F

10/18 20:59, , 26F
然就會停手 如此而已 時代的變遷導致注意力轉移 這跟
10/18 20:59, 26F

10/18 20:59, , 27F
體系沒什關係了
10/18 20:59, 27F

10/19 01:57, , 28F
期待SC1趁機再起
10/19 01:57, 28F

10/19 02:47, , 29F
馬本成功的destory every碗了
10/19 02:47, 29F

10/19 04:26, , 30F
我只希望目前檯面上還是頂級的選手不要這麼快離開SC圈
10/19 04:26, 30F

10/19 09:23, , 31F
崩潰
10/19 09:23, 31F

10/19 09:24, , 32F
感覺byun找知道了 才沒投靠韓國戰隊
10/19 09:24, 32F

10/19 10:57, , 33F
competitive eSport 就電競比賽吧
10/19 10:57, 33F

10/19 15:19, , 34F
Flash應該也早就知道了
10/19 15:19, 34F

10/19 16:29, , 35F
byun不是早知道 是KESPA不允許他加入韓國戰隊吧
10/19 16:29, 35F

10/19 16:29, , 36F
應該說 不允許韓國戰隊簽他
10/19 16:29, 36F

10/19 16:34, , 37F
只要有嫌疑就被kespa給ban了
10/19 16:34, 37F

10/19 16:36, , 38F
byun:UCCU...
10/19 16:36, 38F
文章代碼(AID): #1O1T_r9N (StarCraft)
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