Re: [藍帖] 大維京:神族Buff,稜鏡自帶提速
看板StarCraft (星海爭霸2 - SC2)作者FAlin (FA(バルシェ應援))時間13年前 (2013/05/29 04:36)推噓163(177推 14噓 289→)留言480則, 110人參與討論串2/3 (看更多)
其他部分幫翻:
: I'm sure you guys have been seeing this too, but we're noticing Protoss
: slightly underperforming at the highest level of play especially in Korea and
: Europe. We gathered a lot of feedback in this area and opinion seems mixed on
: whether Protoss is weak or not.
我們注意到在高端的比賽當中,尤其是在KR跟EU,神族的表現比起其他兩族來的些許的不
佳,我想觀眾們也看到了。我們收到很多來自這些區域的回饋與意見,讓我們考量神族到
底弱不弱。
阿你們沒看SPL嗎?
: However, just in case they are and because they do look slightly weaker in
: terms of performance, we'd like to start on a balance test map so that we can
: be prepared with a patch if needed down the line. We aren't planning on
: patching right away, but we'd like to at least try some changes to see how
: they affect the Protoss game.
然而,萬一神族表現真的有點弱的話,我們還是必須調整。現在先放出測試地圖,這將
作為我們是否要更動下個Patch的依據。我們不希望立刻更動Patch,但至少做一些嘗試
來看看是否能夠對神族的比賽有影響。
: As we've been saying many times before, our goal is still to make the game
: more dynamic and allow for more diverse action throughout the game. We feel
: the advantage of this is watching the same matchup over and over is a lot
: more exciting because you never know what you're going to get. If there's
: constant action throughout the game there are varying degrees of successes
: and failures each time which really shape up every game differently. Compared
: that to what we were seeing last year PvT for example where both sides just
: macro up then meet in the center of the map for 1 or 2 main battles. This is
: why we'd much rather buff something on the Protoss that allows them to be
: more aggressive throughout the game rather than nerfing strong harass units
: like Medivacs.
之前講過很多次啦,我們的目標是讓這個遊戲更加生動,而且在應對上能有更多的選擇。
因為這樣選手才不會一次又一次打出相同應對內容的比賽。我們覺得這樣讓大家猜不到選
手的下一步才是這個遊戲的優點所在。如果在整個遊戲中不斷的行動皆出現不同程度的成
功和失敗,將真正塑造每場比賽的獨特性。相較於剛剛所說,以我們看了去年的PvT為例
,大家都是注重大局運營,最後才在地圖中間開戰一到兩次,(不是我們願意看見的),所
以這是為什麼我們想要buff神族,讓神族在整場遊戲中更有侵略性,而不是削弱那惱人的
人族提速運輸機。
Z:那我哩?
: What we'd like to first try is Warp Prisms starting off with the upgraded
: speed and getting rid of the speed upgrade. This will encourage Protoss to
: be more aggressive throughout the game from a much earlier point in time.
: We'd like to see what this change does and also would like to make sure it
: doesn't buff the all in rushes too much. Of course if this feels like a good
: direction after testing but feels like too big of a buff, we can also try a
: slightly increased movement speed on the unit while keeping the upgraded
: speed the same.
原PO有翻,借來引用
: 我們首要嘗試的是神族棱鏡無須升級即可獲得升級後的移動速度。這是為鼓勵神族在早
: 期能更具侵略性。我們希望看到這種改變,也想確保不會buff快攻太過強大。當然,如
: 果這個測試之後是一個很好的方向,但是buff過強,我們可以嘗試某些單位略為增加移
: 動速度,或保持相同的升級速度。
: Please give us your thoughts, and we'll try to push out a balance test map
: this week at the earliest.
給我們想法吧!我們希望能在這周完成測試地圖的平衡。
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.112.244.138
※ 編輯: FAlin 來自: 140.112.244.138 (05/29 04:37)
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