Re: [新聞] HotS Beta Update #6

看板StarCraft (星海爭霸2 - SC2)作者 (1 2 3 4 疾風炭)時間14年前 (2012/10/13 22:02), 編輯推噓38(413100)
留言144則, 33人參與, 最新討論串2/2 (看更多)
我們再次來看看David Kim這次又要鬼扯什麼好了 Mothership Core =媽媽球= Energize is mainly an ability that caters to the Oracle, so that Entomb can be cast twice at once, right when the Oracle comes into play. We felt that, rather than having to balance spell casters around this ability, it was better to just balance spells on their own. Energize seemed a bit limited, and on the design side, we felt it was not an interesting spell that has many viable uses. 充能通常被拿來施放在先知上面,所以可以在先知生產出來以後馬上施放兩個埋礦。 我們認為,與其讓針對施法者繞著技能做平衡,不如讓他本身變的平衡。充能看來 對象有限,而且在現在看來並不是個有太多有趣用處的設計。 (.......) Widow Mine =地雷= We’ve increased the Widow Mine setup time from 2 to 3 seconds. We wanted a change to the Widow Mine that makes it slightly more difficult to use them in combat, but we didn’t want to eliminate this usage. Our current goal for the Widow Mine is for them to be very all-around and usable in many key locations on the map, good on the defense, and good in combination with your army. We think the Widow Mine has great potential as the new core unit for the Terran, and we want to be extra careful in making sure that it remains a powerful option even when players start figuring out how to fight against them. 我們把地雷的埋地時間延長到三秒。我們希望可以讓地雷在戰鬥中更難以使用,可是 我們不希望讓這個用處被排除掉。我們目前對地雷的目標是讓他們很全能而且在各個 關鍵地點有很大的用處,防守上很好用而且在跟軍隊的混成也很好。我們認為地雷 有很高的潛力可以作為人族的主力單位,而且我們想要更小心的確保他會是一個非常 強力的兵種選項,即使玩家們已經知道怎麼應付他。 One issue we’re seeing, however, is all-in rushes using early Widow Mines are a bit too much, so we’re trying a couple of changes for the other races in order to help with this specific area: 目前有個已知的問題是,利用地雷Rush太強了,所以我們在其他種族上做了些調整 來應對: Protoss Mothership Core’s Purify ability now also serves as a detector. Spore Crawlers now require Spawning Pool (not the Evolution Chamber). 媽媽球的淨化技能現在可以反隱 BA現在需要的是狗池而不是BV Oracle =先知= Because Energize is removed, we felt it’s necessary to improve Entomb in order to compensate for their reduced strength. 因為充能被移除了,我們認為強化埋礦技能可以補強這個缺陷 Revelation has been changed to be more of an army scouting option, due to Mothership Core Purify now being a detector. 現行技能被拿來做為更偏向純偵查的選項,因為現在有了媽媽球的淨化技能可以反隱 Sentry =哨兵= We’ve been getting a lot of feedback from lower-level Protoss players saying that gateway units are weak because Warp Gates are too good, Force Fields are too difficult to use, etc. We’ve also noticed that scouting in Heart of the Swarm is more important than ever due to new threats out there. 我們收到非常多來自低階神族玩家的回應,認為BG兵太弱了因為傳送門太強,力場 非常難以使用等等。我們也注意到了在HoTS裡面的偵查比起以往是更加重要的。 We’re comfortable with the current power level of gateway units and their fit in the Protoss arsenal. It’s not uncommon for mass Zealots or lots of Stalkers to do awesome things. Perhaps Sentries can be a bit difficult to utilize, but this is only because this unit revolves so much around good Force Field usage. 我們認為目前BG兵的威力在神族軍隊裡恰到好處。生產大量狂戰或者追獵並不是 太罕見的事情。或許哨兵用起來更難一點,不過這是因為這個單位的使用都是 繞著力場在使用的。 At this time, we feel that removing the research requirement on Hallucination is something we can try in the beta. 我們認為,現在把直接賦予哨兵幻象科技是一個在BETA時期可以嘗試看看的可能。 Tempest =暴風= We’re trying a new direction with the Tempest. With the Fleet Beacon requirement removed, it will be possible to use Tempests as long-range, low-DPS harassers in the mid-game. The counter to Tempests would be to kill the units that are spotting for the Tempest until air units come into play. This is a purely experimental change, so please take some time to play with it and give us your feedback. 我們在嘗試針對暴風的新方向。因為移除掉了艦隊導航台的需求,現在可以把 暴風做為一個長程且低DPS的中期騷擾者。反制暴風的方法可以是把為暴風開視野的 單位解決掉,直到你的空軍單位加入戰場。這純粹是一個實驗性的變更,所以請 多花點時間去嘗試他並且給我們更多回應。 Viper =飛蟒= Thanks to a lot of feedback from many of our beta participants, we’ve decided to increase the radius of Blinding Cloud. Please play with and against the new Viper, and let us know how it goes. 感謝大家在BETA的諸多回應,我們已經決定把蟲霧的範圍加大,請試著使用或者 反制這個新的飛蟒,並且讓我們知道效果如何。 Thank you so much for playing the beta and helping us improve Heart of the Swarm. As always, we aren’t trying to solve every single issue and potential issue with this beta patch, and we hope to continue making Heart of the Swarm better and better with each update. <廢話不翻> ==== 心得: David Kim你可以馬上辭職嗎? 繼上次的團戰虛空過度IMBA 這次又是低階玩家抗議BG兵太弱 為了應付速地雷 居然是把其他隱形單位前期的騷擾可能直接毀掉 BZ再讓這傢伙搞平衡真的會搞死自己 David Kim Sucks, David Kim really Sucks 因為很重要,所以要講兩次! -- ガンダム揚げ 第参点伍話 世界の中心でアイ花を叫んだけもの ψDeathDeath 阿 夏 鹿 オメデトウ! \ AGEシステムは伊達じゃない!! / ( 0w0) ( 0w0) ( 0w0) オメデトウ! ──────╔════════════ (/\)☆ (/\)☆ (/\)☆ ──────════≡○║ ← 殖民地核心  ̄ ̄ ̄哈 ̄ ̄ ̄熊 ̄ ̄ ̄巴 ̄ラブプラス! ̄ ̄ ̄▇▇≡/ ̄║ ← ☆( )☆( ) ( 0w)/ ラブプラス!  ̄ ̄≡╱> ╚════════════ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.49.86

10/13 22:03, , 1F
他現在放什麼屁我都不想看了 反正BETA隨便他玩..
10/13 22:03, 1F

10/13 22:04, , 2F
有狗池就可以插ba 隱女都不用出了 幹
10/13 22:04, 2F

10/13 22:04, , 3F
不想看+1,反正過不了幾天又改了
10/13 22:04, 3F

10/13 22:05, , 4F
隱刀跟女妖吃屎
10/13 22:05, 4F

10/13 22:05, , 5F
所謂朝令夕改
10/13 22:05, 5F

10/13 22:06, , 6F
低階T: 閃電imba David kim: 勝率很平衡阿
10/13 22:06, 6F

10/13 22:06, , 7F
這樣蟲族反隱超快速
10/13 22:06, 7F

10/13 22:07, , 8F
OMG.....
10/13 22:07, 8F

10/13 22:07, , 9F
基本上是三族都不需要擔心反隱了
10/13 22:07, 9F

10/13 22:07, , 10F
根本超爽 現在打到6分多我還要下BV防女妖 以後根本不用
10/13 22:07, 10F

10/13 22:07, , 11F
不過從這堆發言你就知道David Kim腦袋裡面是腦漿還是糨糊
10/13 22:07, 11F

10/13 22:07, , 12F
就算你打到我我才放都來得及 超爽的
10/13 22:07, 12F

10/13 22:08, , 13F
幹 好不容易能搞到蟲族的幾招又要吃屎了
10/13 22:08, 13F

10/13 22:08, , 14F
到底給不給T活路
10/13 22:08, 14F

10/13 22:08, , 15F
力場難用 那閃電更難閃 要不要改..
10/13 22:08, 15F

10/13 22:09, , 16F
我在Beta想出的套路 7槍2雷轉隱女 看來要廢了
10/13 22:09, 16F

10/13 22:09, , 17F
隨便他搞拉 正式出來又不一樣了 搞不好力場改成先知放勒
10/13 22:09, 17F

10/13 22:10, , 18F
乾脆來個自動散兵 自動陣型
10/13 22:10, 18F

10/13 22:10, , 19F
你他X的是一定要讓T陪Z玩速三基地被傻爆蟑螂A平才爽
10/13 22:10, 19F

10/13 22:10, , 20F
光頭:潮酷得兒0.<
10/13 22:10, 20F
這不甘光頭的事 平衡調整是David Kim負責的 ※ 編輯: kira925 來自: 140.113.49.86 (10/13 22:11)

10/13 22:11, , 21F
我以為光頭就是DK 0.0 原來如此
10/13 22:11, 21F

10/13 22:13, , 22F
光頭是DUSTIN
10/13 22:13, 22F

10/13 22:13, , 23F
辭職+1
10/13 22:13, 23F

10/13 22:17, , 24F
是說...t還是沒新兵種喔
10/13 22:17, 24F

10/13 22:20, , 25F
其實現在的T算滿完整的 你要再加什麼兵種?
10/13 22:20, 25F

10/13 22:20, , 26F
絕對無敵雷神王或是科博文吧 大黃蜂也可以
10/13 22:20, 26F

10/13 22:20, , 27F
讓T機械化打P有看頭
10/13 22:20, 27F

10/13 22:22, , 28F
嘴硬不改地雷就搞成這樣
10/13 22:22, 28F

10/13 22:22, , 29F
現在的機械化打P已經很有看頭了
10/13 22:22, 29F

10/13 22:22, , 30F
........David Kim怎麼可以感覺這麼蠢
10/13 22:22, 30F

10/13 22:22, , 31F
戰犬表示:
10/13 22:22, 31F

10/13 22:25, , 32F
有看頭? 你在跟我開什麼玩笑?
10/13 22:25, 32F

10/13 22:25, , 33F
我說的是HoTS的機械化
10/13 22:25, 33F

10/13 22:25, , 34F
有火車人+地雷 以往的無敵組合打不贏的
10/13 22:25, 34F

10/13 22:26, , 35F
消防員再前面猛的跟鬼一樣 白球般的AOE還有妹子支援
10/13 22:26, 35F

10/13 22:26, , 36F
搞不好下次大衛金還幫火車人加個打針 爽的一B
10/13 22:26, 36F

10/13 22:27, , 37F
叫金貝貝來平衡說不定還比較好
10/13 22:27, 37F

10/13 22:29, , 38F
對啊都改叫Hellbat以後搞不好真的可以打針XD
10/13 22:29, 38F
還有 66 則推文
10/13 23:00, , 105F
VS是傳送外地建造好的空軍進戰場,自然也可以不VR產小眼睛
10/13 23:00, 105F

10/13 23:00, , 106F
不過這不是歷史課 對於用詞不當我再一次表達歉意
10/13 23:00, 106F

10/13 23:01, , 107F
自然VS也可以傳外地製造廠做好的OB,看要不要突破恥力這樣
10/13 23:01, 107F

10/13 23:01, , 108F
自圓其說而已
10/13 23:01, 108F

10/13 23:01, , 109F
記得要有人開的飛機才比較容易過像VS的大型傳送門
10/13 23:01, 109F

10/13 23:01, , 110F
地雷這種隱形單位還能反隱根對空本身就不合理
10/13 23:01, 110F

10/13 23:02, , 111F
說到這點 很久以前的SC2官網曾經有文章敘述VS的恐怖
10/13 23:02, 111F

10/13 23:02, , 112F
每條線都能反隱 蟲族反隱也早的要死 人族有掃瞄
10/13 23:02, 112F

10/13 23:02, , 113F
現在看起來只能顆顆 UCCU
10/13 23:02, 113F

10/13 23:02, , 114F
一代的也可以反隱阿XD
10/13 23:02, 114F

10/13 23:02, , 115F
那乾脆把隱形單位拔掉好了 腦殘的要死
10/13 23:02, 115F

10/13 23:02, , 116F
總之 改這樣隱形單位毫無價值
10/13 23:02, 116F

10/13 23:03, , 117F
不用下BV就能下胞子塔 聖堂武士建築也該回歸一代那樣了
10/13 23:03, 117F

10/13 23:04, , 118F
改成這樣都快變成另一款遊戲了lol
10/13 23:04, 118F

10/13 23:08, , 119F
因為我不thankful 所以與我無關
10/13 23:08, 119F

10/13 23:08, , 120F
我也還沒花錢買這款遊戲 無感w
10/13 23:08, 120F

10/13 23:14, , 121F
隱形單位還有用的就是萬惡地雷
10/13 23:14, 121F

10/13 23:20, , 122F
David Kim必須死
10/13 23:20, 122F

10/13 23:28, , 123F
David kim:先下地刺再下狗池,難懂?
10/13 23:28, 123F

10/13 23:30, , 124F
這下可以先下胞子再下進化室了
10/13 23:30, 124F

10/13 23:31, , 125F
先承認低階p玩家就是他自己吧
10/13 23:31, 125F

10/13 23:31, , 126F
這樣速隱形女妖就直接走入歷史了?
10/13 23:31, 126F

10/13 23:35, , 127F
BV好前先下BA 懂?
10/13 23:35, 127F

10/13 23:43, , 128F
以後真的是先下BA下BV
10/13 23:43, 128F

10/13 23:44, , 129F
到底為什麼大衛金可以這麼的智障~?
10/13 23:44, 129F

10/14 00:41, , 130F
要救SC2第一件事就是fire david kim
10/14 00:41, 130F

10/14 01:32, , 131F
隱形單位怎會毫無價值? 你要早下BA就意味著要犧牲工兵跟
10/14 01:32, 131F

10/14 01:33, , 132F
他能挖的錢。下BA這件事是紀律性的問題,沒紀律性的依然
10/14 01:33, 132F

10/14 01:33, , 133F
會忘記下,有紀律性的玩家本來就會再隱形單位出來前才補
10/14 01:33, 133F

10/14 01:34, , 134F
遊戲時間越早,蓋BA損失的經濟就越多,如果對方沒出隱形
10/14 01:34, 134F

10/14 01:35, , 135F
單位但你有出BA,那比起先BV再BA來說,這樣還虧比較多吧
10/14 01:35, 135F

10/14 01:35, , 136F
當然大衛金還是個智障就是了 = =
10/14 01:35, 136F

10/14 01:43, , 137F
大哥 一根BA多少錢 Z刷工兵有多快你有想過嗎....
10/14 01:43, 137F

10/14 01:43, , 138F
而一個隱形單位要多長的科技線阿...
10/14 01:43, 138F

10/14 01:44, , 139F
舉凡女妖 DT 這兩個都算是三階等級了
10/14 01:44, 139F

10/14 01:44, , 140F
這兩個投資這麼多 結果人家一根BA+一個工兵就收工
10/14 01:44, 140F

10/14 01:44, , 141F
這樣一點都不平衡阿
10/14 01:44, 141F

10/14 01:45, , 142F
那現在也是一個BV在一個BA+2隻工兵就收工阿= ="
10/14 01:45, 142F

10/14 01:46, , 143F
不過說起來狗池是必造的東西,確實對紀律性的要求降很多
10/14 01:46, 143F

10/14 04:28, , 144F
做了個op的寡雷 再來亂調整別的 lol
10/14 04:28, 144F
文章代碼(AID): #1GUNHiY4 (StarCraft)
討論串 (同標題文章)
文章代碼(AID): #1GUNHiY4 (StarCraft)