[Sim5] 3.0改版

看板Simcity (模擬城市)作者 (ansin)時間11年前 (2013/05/07 07:41), 編輯推噓6(6022)
留言28則, 4人參與, 最新討論串1/2 (看更多)
Update 3.0 Notes ‧ New: Added more Hotel models to increase hotel variety. ‧ Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter. ‧ Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic. ‧ Traffic: Fixes one issue where a car won't move causing traffic to back up behind it. ‧ Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic. ‧ Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers. ‧ Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources. ‧ Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2. ‧ School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology. ‧ Audio: Tuned audio on French Police Station. ‧ Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley. ‧ Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city. ‧ Trading: Made gifting more reliable. ‧ Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant. ‧ RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home. ‧ RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours. ‧ RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present. ‧ RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in. ‧ Trees: Trees now last longer, but also do not eliminate as much ground pollution. ‧ Radiation: Radiation causes less ground pollution than previously. ‧ Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations. ‧ Transit: Improvements to lights to make rail look better at night. ‧ Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them. ‧ Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement. ‧ Roads: University pedestrian paths can now cross streets. ‧ Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently. ‧ Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage. ‧ Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks. ‧ Data Layers: Zones are now visible in heavy data layers. ‧ Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks. ‧ Buildings: Addressed some cases where buildings would stack on one another. 很長的一大串.看起來改很多?(英文不好.. 最後附上原文連結: http://forum.ea.com/eaforum/posts/list/9437292.page#28136320 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.175.228.185

05/07 08:34, , 1F
1.增加旅館外觀樣式
05/07 08:34, 1F

05/07 08:36, , 2F
2.尋徑系統對於u-turn、各式停車站以及不同的道路種類
05/07 08:36, 2F

05/07 08:37, , 3F
更加聰明。"應該"會改善交通。 (= =")
05/07 08:37, 3F

05/07 08:41, , 4F
3.分流工業跟商業的車輛通勤時間,不會所有人都整點出發
05/07 08:41, 4F

05/07 08:42, , 5F
4.修正一個車輛卡在道路上導致塞車的問題
05/07 08:42, 5F

05/07 08:42, , 6F
5.車輛現在可以紅燈右轉
05/07 08:42, 6F

05/07 08:44, , 7F
6.當一個城市有很多工作機會,另一城市有很多工人時
05/07 08:44, 7F

05/07 08:48, , 8F
交易加工產品將會改善大地圖交通 (這項我理解不能)
05/07 08:48, 8F

05/07 08:49, , 9F
7.修正更多莫名空氣汙染問題
05/07 08:49, 9F

05/07 08:50, , 10F
8.修好在update 2(應該是指2.0)前就消失的公家機關車輛
05/07 08:50, 10F

05/07 08:51, , 11F
9.修正校車卡在鄰居城市或生態建築的問題
05/07 08:51, 11F

05/07 08:52, , 12F
10.調整法國警局的音效
05/07 08:52, 12F

05/07 08:57, , 13F
感覺3.0還是不能玩
05/07 08:57, 13F

05/07 09:03, , 14F
11.修正在白水灣的兩個城市間(Brake..跟Twain)
05/07 09:03, 14F

05/07 09:04, , 15F
消防員無法正常交易(互相調派)的問題
05/07 09:04, 15F

05/07 09:08, , 16F
12.交易出去的汙水不會在城內亂跑,會更直接的流出城市
05/07 09:08, 16F

05/07 09:09, , 17F
13.送禮系統會"更"穩定 (= =")
05/07 09:09, 17F

05/07 09:10, , 18F
14.船鄔會正常排放汙水至排放管或處理場
05/07 09:10, 18F

05/07 09:14, , 19F
16.修正市民從公園通勤回家時,有時會失去金錢或快樂
05/07 09:14, 19F

05/07 09:14, , 20F
的問題
05/07 09:14, 20F

05/07 09:23, , 21F
17.剷除廢棄、瓦礫屋後,將會有6~12小時不會長新東西
05/07 09:23, 21F

05/07 09:29, , 22F
18.中高收的居民每次計算快樂時,降低因沒錢扣除的快樂
05/07 09:29, 22F

05/07 09:30, , 23F
19.修正有時因為搬家公司不肯搬而導致的空屋問題
05/07 09:30, 23F

05/07 09:34, , 24F
20.樹活得更久,但是消除地面汙染的能力沒增加
05/07 09:34, 24F

05/07 09:36, , 25F
樓上要不要乾脆回文?
05/07 09:36, 25F

05/07 09:37, , 26F
修正一下20. ^總
05/07 09:37, 26F

05/07 09:39, , 27F
21.減輕輻射造成的地面汙染
05/07 09:39, 27F

05/07 18:16, , 28F
22.產生更多的bug(誤)
05/07 18:16, 28F
文章代碼(AID): #1HY3-qMx (Simcity)
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文章代碼(AID): #1HY3-qMx (Simcity)