[Sim5] 3.0改版
Update 3.0 Notes
‧ New: Added more Hotel models to increase hotel variety.
‧ Traffic: Updated routing system to improve traffic. Routing system now
understands more information about u-turns, required vehicle stops, and
vehicle behavior on certain road types. This should make traffic smarter.
‧ Traffic: Commercial and industrial buildings stagger their work shifts to
start throughout commute hours instead of at the top of the hour. This should
reduce traffic.
‧ Traffic: Fixes one issue where a car won't move causing traffic to back up
behind it.
‧ Traffic: Vehicles can now make right turns on Red. This should improve
some cases of traffic.
‧ Traffic: Trading polish that will improve regional traffic when one city
has a lot of jobs and its neighboring city has a lot of workers.
‧ Air Pollution: Fixed more issues where cities that placed air polluting
buildings received large amounts of air pollution from unknown sources.
‧ Service Vehicles: Fix for disappearing service vehicles on cities that
whose vehicles had disappeared before update 2.
‧ School Buses: Fix for issue where school buses were getting stuck at
neighbor's city or arcology.
‧ Audio: Tuned audio on French Police Station.
‧ Trading: Fixed issue where fire servers were not trading consistently
between Brakeman's Folly and Twain in Whitewater Valley.
‧ Trading: Sewage trading: Sewage will now take a more direct route to
regional sewage plant instead of throughout the city.
‧ Trading: Made gifting more reliable.
‧ Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe
and treatment plant.
‧ RCI Tuning: Fixed issue where sims going to a park via transit would
sometimes lose their money or happiness on the way home.
‧ RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new
developments for 6-12 hours.
‧ RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when
rent is due when no money is present.
‧ RCI Tuning: Fix for issue some users experienced where buildings would
stay abandoned because moving trucks would not be able to move in.
‧ Trees: Trees now last longer, but also do not eliminate as much ground
pollution.
‧ Radiation: Radiation causes less ground pollution than previously.
‧ Transit: Changed thought bubble suggestion to add more trains to deal with
crowded passenger trains to suggest that you add more train stations.
‧ Transit: Improvements to lights to make rail look better at night.
‧ Transit: Streetcar stops can now be placed directly on standalone
streetcar tracks, and passengers can walk along the tracks to them.
‧ Transit: Tuned the chance buses or streetcars will go to high-traffic
stops first as a minor traffic improvement.
‧ Roads: University pedestrian paths can now cross streets.
‧ Manufacturing Trucks: Fixed issue some users experienced where
manufacturing trucks left the city and were lost permanently.
‧ Delivery Trucks: Fixed issue where some users would experience a loss of
resources is their delivery trucks returned to garages without proper
storage.
‧ Sports Parks: Tuned the amount of skateboarders and neighborhood athletes
at the sports parks.
‧ Data Layers: Zones are now visible in heavy data layers.
‧ Edit Mode: Added more valid snap points in edit mode. This improvement is
most noticeable on Parks.
‧ Buildings: Addressed some cases where buildings would stack on one
another.
很長的一大串.看起來改很多?(英文不好..
最後附上原文連結:
http://forum.ea.com/eaforum/posts/list/9437292.page#28136320
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